{
  "第 {i} / {n} 則": "{i} of {n}",
  "我知道了": "Got it",
  "下一則": "Next",
  "感謝名單": "Credits",
  "常見問題": "FAQ",
  "設定": "Settings",
  "中斷連線": "Disconnect",
  "伺服器": "Servers",
  "建立伺服器": "Create server",
  "載入中…": "Loading…",
  "還沒有伺服器,建立第一個吧!": "No servers yet — create your first one!",
  "強化": "Enhanced",
  "原味": "Vanilla",
  "有新版本可更新": "Update available",
  "這台 agent 執行在 macOS 上,": "This agent is running on macOS, so it ",
  "無法實際執行 Palworld 伺服器": "cannot actually run a Palworld server",
  "(SteamCMD/PalServer 在 macOS 不支援)。請把 agent 裝在 Windows 或 Linux 主機上;這裡僅供開發或管理遠端主機。": "(SteamCMD/PalServer are not supported on macOS). Install the agent on a Windows or Linux machine; this one is only for development or managing remote hosts.",
  "名稱": "Name",
  "運行方式": "Runtime",
  "原生(直接在這台主機上運行,推薦)": "Native (runs directly on this machine, recommended)",
  "Docker 容器(beta)": "Docker container (beta)",
  "(Windows 不支援,請用原生或遠端 k8s)": " — not supported on Windows; use Native or remote k8s",
  "(未偵測到 Docker)": " — Docker not detected",
  "(非 x86 平台未經驗證)": " (unverified on non-x86 platforms)",
  "(遠端管理,不在本機運行)": " (remote management — not run locally)",
  "Windows 的 WSL2 UDP 不支援遊戲伺服器,請改用原生或管理遠端 k8s 實例": "Windows WSL2's UDP can't run a game server — use Native, or manage a remote k8s instance instead.",
  "未偵測到 Docker,請先安裝並啟動 Docker": "Docker not detected — install and start Docker first.",
  "伺服器路徑(選填)": "Server directory (optional)",
  "例:{path}": "e.g. {path}",
  "留空 = 安裝到 agent 資料夾。填既有 PalServer 安裝目錄會直接採用;填空資料夾或新路徑則會下載安裝到那裡。": "Leave empty to install into the agent folder. An existing PalServer directory is adopted as-is; an empty or new path gets a fresh install.",
  "遊戲埠(UDP)": "Game port (UDP)",
  "朋友連進伺服器用的主要埠。": "The main port friends use to join the server.",
  "查詢埠(UDP)": "Query port (UDP)",
  "Steam 伺服器瀏覽器查狀態用。": "Used by the Steam server browser to query server status.",
  "REST API 埠(TCP)": "REST API port (TCP)",
  "GUI 跟伺服器溝通用(玩家清單/存檔等)。": "Used by the GUI to communicate with the server (player list, saves, and more).",
  "RCON 埠(TCP)": "RCON port (TCP)",
  "遠端指令通道。": "Remote command channel.",
  "PalDefender 埠(TCP)": "PalDefender port (TCP)",
  "PalDefender 模組的 API 通道。": "API channel for the PalDefender mod.",
  "最大玩家數": "Max players",
  "伺服器密碼(選填)": "Server password (optional)",
  "首次安裝會下載 Palworld 伺服器檔案,": "The first install downloads the Palworld server files, which are ",
  "容量很大(數十 GB)": "very large (tens of GB)",
  ",需要一段時間,請耐心等候 —— 建立後可在": ", so it takes a while — after creating, watch install progress in the ",
  "日誌": "Logs",
  "分頁看安裝進度。(填既有安裝目錄則會直接採用、跳過下載。)": " tab. (An existing install directory is adopted directly, skipping the download.)",
  "建立中…": "Creating…",
  "建立": "Create",
  "取消": "Cancel",
  "世界設定檔(PalWorldSettings.ini)": "The world settings file (PalWorldSettings.ini)",
  "效能設定檔(Engine.ini)": "The engine settings file (Engine.ini)",
  "已生成新的設定檔。原損壞檔案已備份為 {path}.corrupt-*.bak": "A fresh config file was generated. The corrupted file was backed up as {path}.corrupt-*.bak",
  "已生成新的設定檔。": "A fresh config file was generated.",
  "設定檔已損壞": "Config file corrupted",
  "無法正確解析,伺服器可能會忽略設定或開出一個全新的世界。": " could not be parsed. The server may ignore your settings or start a brand-new world.",
  "問題:": "Problem: ",
  "可以生成一份新的設定檔": "A fresh config file can be generated",
  "(依 GUI 目前儲存的世界設定)": " (from the world settings currently stored in the GUI)",
  "。原本的損壞檔案會先備份起來,不會直接刪除。": ". The corrupted file is backed up first, never deleted outright.",
  "請先停止伺服器再重新生成。": "Stop the server before regenerating.",
  "生成中…": "Generating…",
  "生成新的設定檔": "Generate new config",
  "稍後再說": "Later",
  "正在尋找你的 agent…": "Looking for your agent…",
  "連線到你的 agent": "Connect to your agent",
  "Agent 位址": "Agent address",
  "在 agent 的視窗裡有列出可用位址;遠端請填 VPN 位址(如 Tailscale 的 100.x)。": "The agent window lists available addresses; for remote access use a VPN address (e.g. Tailscale 100.x).",
  "偵測中…": "Detecting…",
  "下一步": "Next",
  "快完成了!輸入配對碼": "Almost there! Enter the pairing code",
  "連線到 {url}": "Connect to {url}",
  "在 agent 的視窗上找到配對碼(像": "Find the pairing code in the agent window (like",
  "),或直接貼上朋友給你的設定連結。": "), or just paste the setup link your friend sent you.",
  "配對碼": "Pairing code",
  "連線中…": "Connecting…",
  "連線": "Connect",
  "進階:改用 API token 連線": "Advanced: connect with an API token",
  "agent 視窗上的 API token": "API token from the agent window",
  "用 token 連線": "Connect with token",
  "← 改用別的位址": "← Use a different address",
  "邀請朋友加入": "Invite friends",
  "遠端的朋友 — 用 VPN 連線(推薦)": "Remote friends — connect via VPN (recommended)",
  "不用動路由器、也不怕外網攻擊。你和朋友裝同一套免費 VPN、加入同一個網路,就像在同一個 WiFi 裡。": "No router changes, no exposure to the open internet. You and your friends install the same free VPN and join one network — like being on the same WiFi.",
  "你的 Tailscale 位址:": "Your Tailscale address:",
  "免註冊、建個房間邀朋友加入,最適合遊戲聯機。": "No sign-up — create a room and invite friends. Great for gaming.",
  "用 Google/GitHub 帳號登入,安全穩定,適合長期使用。": "Sign in with Google/GitHub. Secure and stable — good for long-term use.",
  "想讓朋友不裝 VPN 直接連?交給我們設定": "Want friends to join without a VPN? Let us set it up",
  "連接埠轉發、防火牆、CGNAT⋯⋯公開直連對新手很麻煩,交給我們一次設定到位。": "Port forwarding, firewalls, CGNAT… going public is a hassle for beginners — let us set it all up for you.",
  "Discord 詢問": "Ask on Discord",
  "提示:朋友連線用的是「遊戲埠 UDP {port}」。若朋友連不進來,先確認伺服器正在運作中、且防火牆有放行。": "Tip: friends connect via game port UDP {port}. If they can't get in, first check the server is running and the firewall allows it.",
  "點擊複製": "Click to copy",
  "官方網站": "Official site",
  "教學影片": "Tutorial video",
  "(選填)": "(optional)",
  "搜尋道具名稱或輸入 ID…": "Search item names or enter an ID…",
  "搜尋帕魯名稱或輸入 ID…": "Search Pal names or enter an ID…",
  "搜尋科技名稱或輸入 ID…": "Search technology names or enter an ID…",
  "清除": "Clear",
  "— 選擇玩家 —": "— Select a player —",
  "在線": "Online",
  "離線(歷史玩家)": "Offline (past players)",
  "最後上線": "Last seen",
  "或直接輸入 UserId": "Or enter a UserId directly",
  "(無輸出)": "(no output)",
  "缺少必填參數:{list}": "Missing required parameters: {list}",
  "「{label}」是不可復原的操作。\n\n確定要執行 {command} 嗎?": "\"{label}\" cannot be undone.\n\nRun {command}?",
  "RCON 無法使用": "RCON unavailable",
  "{n} 個可用指令": "{n} commands available",
  "PalDefender 指令已啟用": "PalDefender commands enabled",
  "安裝 PalDefender 可解鎖更多指令": "Install PalDefender to unlock more commands",
  "搜尋指令…": "Search commands…",
  "危險": "dangerous",
  "找不到符合的指令。": "No matching commands.",
  "內建": "built-in",
  "執行中…": "Running…",
  "執行": "Run",
  "從左側選一個指令,或直接在下方輸入原始指令。": "Pick a command on the left, or type a raw command below.",
  "輸入原始 RCON 指令,例如 ShowPlayers": "Enter a raw RCON command, e.g. ShowPlayers",
  "送出": "Send",
  "輸出": "Output",
  "清除輸出": "Clear output",
  "(尚未執行任何指令)": "(no commands run yet)",
  "關閉": "Close",
  "開發人員": "Developers",
  "捐贈名單": "Donors",
  "感謝每一位支持 PALSERVER ADMIN UI 的贊助者,完整名單請見:": "Thanks to everyone supporting PALSERVER ADMIN UI — see the full list at:",
  "已儲存,重啟伺服器後生效": "Saved — takes effect after a server restart",
  "套用「{label}」?\n\n{description}\n\n會覆蓋下方欄位,儲存後才寫入檔案。": "Apply \"{label}\"?\n\n{description}\n\nThis overwrites the fields below; nothing is written to disk until you save.",
  "效能預設組合": "Performance presets",
  "這些設定寫入伺服器的": "These settings are written to the server's",
  "。沒有萬用解 —— 提高 Tick 率吃 CPU,人數與據點越多越吃力。改完請觀察「玩家」分頁的伺服器 FPS。": ". There is no silver bullet — higher tick rates cost CPU, and more players/bases make it harder. After changes, watch server FPS on the Players tab.",
  "直接編輯 Engine.ini": "Edit Engine.ini directly",
  "檔案尚未產生": "File not generated yet",
  "編輯原始檔": "Edit raw file",
  "調校很煩?交給我們維護": "Tired of tuning? Let us maintain it",
  "不想每次改版都自己救火、半夜還要爬起來救伺服器?": "Don't want to firefight every game update or rescue your server at 3 AM?",
  "幫你長期代管維護 ——": "provides long-term managed maintenance —",
  "了解維護方案": "See maintenance plans",
  "免費諮詢": "Free consultation",
  "小心~您有 {n} 項變更尚未儲存!(重啟伺服器後生效)": "Careful — {n} unsaved changes! (take effect after restart)",
  "重置": "Reset",
  "儲存中…": "Saving…",
  "確定修改": "Save changes",
  "(未設定,使用引擎預設)": "(not set — engine default)",
  "搜尋名稱或直接輸入 ID…": "Search names or enter an ID…",
  "用此 ID": "Use this ID",
  "資料夾(含所有內容)": "folder (and everything in it)",
  "檔案": "file",
  "確定要刪除{what}「{name}」嗎?此動作無法復原。": "Delete {what} \"{name}\"? This cannot be undone.",
  "新資料夾名稱": "New folder name",
  "伺服器根目錄": "Server root",
  "重新整理": "Refresh",
  "新資料夾": "New folder",
  "處理中…": "Working…",
  "上傳檔案": "Upload files",
  "這個資料夾是空的。": "This folder is empty.",
  "編輯": "Edit",
  "已修改的帕魯": "Modified Pals",
  "刪除所有修改": "Delete all changes",
  "確定要刪除所有物種數值調整嗎?所有帕魯會改回原本設定,重啟伺服器後生效,此動作無法復原。": "Delete all species stat changes? Every Pal reverts to its original values (takes effect after a server restart). This cannot be undone.",
  "已刪除所有物種數值調整,重啟伺服器後生效": "All species stat changes deleted; takes effect after a server restart",
  "這裡列出已寫入 PalSchema 的所有物種數值調整;點「編輯」可載回上方表單修改。": "All species stat changes written to PalSchema are listed here; click Edit to load one back into the form above.",
  "檔案管理": "File manager",
  "有未儲存的變更,確定要關閉嗎?": "There are unsaved changes. Close anyway?",
  "儲存": "Save",
  "小心~有變更尚未儲存!": "Careful — unsaved changes!",
  "儲存後,重啟伺服器才會生效。": "Changes take effect after a server restart.",
  "確定要刪除「{name}」嗎?世界存檔會保留在磁碟上。": "Delete \"{name}\"? World saves stay on disk.",
  "返回": "Back",
  "安裝中…": "Installing…",
  "啟動": "Start",
  "停止": "Stop",
  "重啟": "Restart",
  "刪除": "Delete",
  "狀態": "Status",
  "原生": "Native",
  "Docker 容器": "Docker container",
  "類型": "Type",
  "強化({list})": "Enhanced ({list})",
  "啟用({port})": "Enabled ({port})",
  "停用": "Disabled",
  "行程 PID": "Process PID",
  "容器 ID": "Container ID",
  "伺服器目錄": "Server directory",
  "agent 管理": "managed by agent",
  "建立時間": "Created",
  "伺服器資訊": "Server info",
  "— 日誌串流已中斷({reason})—": "— log stream disconnected ({reason}) —",
  "此日誌尚未產生": "This log doesn't exist yet",
  "(尚無日誌)": "(no logs yet)",
  "無法連線到伺服器的 REST API": "Can't reach the server's REST API",
  "在線玩家 {n} 人": "{n} players online",
  "尚未設定地圖底圖": "no map background set",
  "若玩家位置南北顛倒,按此翻轉": "If player positions look flipped north-south, toggle this",
  "翻轉南北": "Flip N-S",
  "若玩家位置東西顛倒,按此翻轉": "If player positions look flipped east-west, toggle this",
  "翻轉東西": "Flip E-W",
  "上傳底圖": "Upload background",
  "校正底圖": "Calibrate background",
  "移除底圖": "Remove background",
  "貼上地圖圖片網址,或用「上傳底圖」選擇你自己的世界地圖截圖(圖片需為整張方形世界地圖)。": "Paste a map image URL, or use \"Upload background\" to pick your own world-map screenshot (must be the full square world map).",
  "套用": "Apply",
  "調整底圖直到地形與玩家實際位置吻合(不同來源、不同遊戲版本的地圖裁切範圍不一樣)。": "Adjust the background until terrain matches actual player positions (maps from different sources/game versions are cropped differently).",
  "縮放": "Zoom",
  "水平位移(東西)": "Horizontal offset (E-W)",
  "垂直位移(南北)": "Vertical offset (N-S)",
  "重置校正": "Reset calibration",
  "座標為遊戲內地圖座標(範圍 ±{bound},x 向東、y 向北,北方朝上)。底圖方向若與遊戲不同,可用「翻轉南北 / 翻轉東西」校正。": "Coordinates are in-game map coordinates (range ±{bound}; x east, y north, north up). If the background's orientation differs, use Flip N-S / Flip E-W.",
  "摸摸我~": "Pet me~",
  "喜歡這隻貓貓嗎?": "Like this kitty?",
  "嗨嗨~ 我是": "Hi hi~ I'm",
  ", PALSERVER ADMIN UI 就是我做的!這隻工具是免費的, 如果它幫上你的忙, 睡搞搞的貓貓想討一點罐罐 —— 追蹤我們、或小額贊助都是超大的鼓勵, 讓我們能繼續把它做得更好。": ", the maker of PALSERVER ADMIN UI! This tool is free — if it helped you, the sleepy kitty would love some treats. A follow or a small donation is huge encouragement to keep making it better.",
  "贊助我們": "Sponsor us",
  "感謝你讓帕魯世界更好玩 🐾": "Thanks for making the Palworld world more fun 🐾",
  "已經有一個 Palworld 世界想搬進來?不管是別台專用伺服器、v1 舊版,還是本機四人邀請碼存檔,都能接管。": "Already have a Palworld world to bring over? Another dedicated server, v1, or a local co-op invite-code save — all can be adopted.",
  "最關鍵的一步": "The critical step",
  "是把「啟用世界」指到你的存檔 —— 在": " is pointing the active world at your save — one click on the ",
  "存檔備份": "Saves & backups",
  "分頁按一下就好。": " tab.",
  "遷移前務必停止伺服器,來源端遊戲也要關閉": "Stop the server before migrating; close the source game too",
  "新實例先啟動一次再停止,讓存檔資料夾生成": "Start the new instance once, then stop it, so save folders are generated",
  "本機邀請碼存檔需額外修正玩家角色": "Local invite-code saves need an extra player-character fix",
  "查看完整教學": "Full guide",
  "開發版(zDev)含 UE4SS 除錯主控台與開發工具、體積較大,一般伺服器不需要,主要供模組開發。\n\n確定要安裝開發版嗎?": "The dev build (zDev) includes the UE4SS debug console and developer tools and is larger; regular servers don't need it — it's mainly for mod development.\n\nInstall the dev build?",
  "確定要移除 {label} 嗎?\n\n會刪除它安裝的檔案({extra}也會一併移除)。此動作無法復原,重啟後生效。": "Remove {label}?\n\nIts installed files will be deleted ({extra} too). This cannot be undone; takes effect after restart.",
  "含 Lua 模組": "including Lua mods",
  "含設定檔": "including its config",
  "每次": "After every ",
  "Palworld 改版": "Palworld update",
  "後,PalDefender / UE4SS 常會": ", PalDefender / UE4SS are often ",
  "暫時無法使用": "temporarily broken",
  ",要等模組作者釋出相容版本(通常改版後幾天內)。若改版後伺服器啟動異常或閃退,先回這裡": " until their authors ship compatible versions (usually within days). If the server misbehaves or crashes after an update, come back here to ",
  "更新到最新版": "update to the latest version",
  ",或先": " or ",
  "移除": "remove",
  "模組再開服。": " the mods before starting the server.",
  "伺服器運作中:安裝、更新或移除模組需要先停止伺服器(執行中時模組檔案被鎖定)。": "Server is running: stop it before installing, updating or removing mods (their files are locked while running).",
  "已安裝": "Installed",
  "請先停止伺服器": "Stop the server first",
  "安裝穩定版": "Install stable",
  "安裝最新測試版(含較新功能,可能不穩定)": "Install the latest beta (newer features, may be unstable)",
  "安裝測試版": "Install beta",
  "移除此模組": "Remove this mod",
  "「玩家細節(查看帕魯/背包)」需要 v1.8.0 以上的測試版才支援。": "Player detail (Pals/inventory viewer) needs beta v1.8.0 or later.",
  "安裝或更新後,重啟伺服器才會生效。": "Installs and updates take effect after a server restart.",
  "Lua 模組(UE4SS)": "Lua mods (UE4SS)",
  "先安裝 UE4SS": "Install UE4SS first",
  "開啟 Lua 模組資料夾": "Open Lua mods folder",
  "尚無 Lua 模組。先安裝 UE4SS,之後就能在此上傳與管理模組。": "No Lua mods yet. Install UE4SS first; then you can upload and manage mods here.",
  "尚無 Lua 模組。用上方的「開啟 Lua 模組資料夾」上傳模組資料夾。": "No Lua mods yet. Use \"Open Lua mods folder\" above to upload mod folders.",
  "Pak 模組": "Pak mods",
  "開啟 Paks 資料夾": "Open Paks folder",
  "尚無 Pak 模組。用上方的「開啟 Paks 資料夾」上傳 .pak 檔(Blueprint 模組放 LogicMods 子資料夾)。": "No Pak mods yet. Use \"Open Paks folder\" above to upload .pak files (Blueprint mods go in the LogicMods subfolder).",
  "伺服器檔案": "Server files",
  "瀏覽全部": "Browse all",
  "直接編輯、上傳或刪除伺服器目錄裡的檔案(例如 PalDefender 的 Config.json)。": "Edit, upload or delete files in the server directory directly (e.g. PalDefender's Config.json).",
  "已儲存並嘗試熱重載(若 RCON 未啟用則於重啟後生效)": "Saved; hot-reload attempted (without RCON it takes effect after restart)",
  "登入公告 (MOTD)": "Message of the Day (MOTD)",
  "玩家加入伺服器時顯示的訊息,每行一則;留空則不顯示。變更需重啟或 reloadcfg 生效。": "Shown to players when they join the server, one line per message; leave empty to disable. Takes effect after a restart or reloadcfg.",
  "歡迎來到伺服器!": "Welcome to the server!",
  "未儲存": "Unsaved",
  "PalDefender 反外掛設定": "PalDefender anti-cheat settings",
  "直接編輯 Config.json": "Edit Config.json directly",
  "編輯 Config.json": "Edit Config.json",
  "已啟用 REST API — 重啟伺服器後生效": "REST API enabled — takes effect after restart",
  "已停用 REST API — 重啟後生效": "REST API disabled — takes effect after restart",
  "存取權杖已就緒 — 若查詢顯示尚未生效,重啟伺服器一次": "Access token ready — if queries still fail, restart the server once",
  "小心~您有 {n} 項變更尚未儲存!": "Careful — {n} unsaved changes!",
  "啟用 REST API": "Enable REST API",
  "尚未生成 REST 設定 — 啟動一次伺服器即會產生。": "REST config not generated yet — start the server once to create it.",
  "啟用後,可在玩家分頁點玩家查看其帕魯與背包。變更需重啟伺服器才會生效。": "When enabled, click a player on the Players tab to see their Pals and inventory. Changes take effect after restart.",
  "啟用後,可在玩家分頁點玩家查看其帕魯與背包。": "When enabled, click a player on the Players tab to see their Pals and inventory.",
  "存取權杖:": "Access token:",
  "已設定": "Set",
  "尚未設定": "Not set",
  "重新產生權杖": "Regenerate token",
  "建立存取權杖": "Create access token",
  "agent 用它讀取玩家資料,只在本機使用。": "The agent uses it to read player data; local use only.",
  "(未設定,使用預設)": "(not set — default)",
  "伺服器未在運作中,啟動後即可看到即時效能。": "Server is not running — start it to see live performance.",
  "共 {cores} 核 · 佔總算力 {pct}%": "{cores} cores · {pct}% of total",
  "記憶體": "Memory",
  "伺服器 FPS": "Server FPS",
  "影格 {ms} ms": "frame {ms} ms",
  "需啟用 REST API": "requires REST API",
  "運行時間": "Uptime",
  "{n} 個行程": "{n} processes",
  "資源用量": "Resource usage",
  "CPU（佔總算力）": "CPU (of total)",
  "讀取中…": "Loading…",
  "即時走勢": "Live trends",
  "(最近約 5 分鐘)": "(last ~5 minutes)",
  "CPU 佔總算力": "CPU of total",
  "記憶體使用率": "Memory usage",
  "收集資料中,稍待幾秒走勢就會出現。": "Collecting data — trends appear in a few seconds.",
  "伺服器效能": "Server performance",
  "影格時間": "Frame time",
  "伺服器運行": "Server uptime",
  "伺服器 FPS 越接近設定的目標越流暢;明顯偏低代表 CPU 吃緊,可到「引擎微調」分頁調整。": "The closer server FPS is to its target, the smoother the game; a clear drop means CPU pressure — tune it on the Engine tab.",
  "{d} 天 {h} 時": "{d}d {h}h",
  "{h} 時 {m} 分": "{h}h {m}m",
  "{m} 分": "{m}m",
  "{s} 秒": "{s}s",
  "即時數值": "Live values",
  "遊戲時間": "Game time",
  "伺服器運行時間": "Server uptime",
  "執行緒": "Threads",
  "{n} 天": "{n}d",
  "伺服器 FPS / 影格時間 / 遊戲時間需啟用 REST API": "Server FPS / Frame time / Game time requires REST API",
  "無法讀取玩家細節": "Can't read player detail",
  "玩家細節需要安裝 PalDefender 並啟用其 REST API。": "Player detail requires PalDefender with its REST API enabled.",
  "公會": "Guild",
  "無": "None",
  "隊伍帕魯": "Party Pals",
  "帕魯箱": "Palbox",
  "隊伍": "Party",
  "沒有讀取到帕魯資料。": "No Pal data found.",
  "沒有讀取到背包資料。": "No inventory data found.",
  "PalDefender 目前只支援讀取「線上」玩家的帕魯與背包;這位玩家離線中,請在他上線時再查看。": "PalDefender can only read Pals and inventory for players who are online. This player is offline — check again once they're online.",
  "離線玩家的背包資料無法讀取(同上)。": "Inventory can't be read for offline players (see above).",
  "背包({n} 種)": "Inventory ({n} kinds)",
  "{h} 小時 {m} 分": "{h}h {m}m",
  "已廣播訊息": "Message broadcast",
  "踢出": "Kick",
  "封鎖": "Ban",
  "確定要{verb}「{name}」嗎?此舉動會將他從伺服器移除。": "{verb} \"{name}\"? This removes them from the server.",
  "你已被{verb}": "You have been {verb}ed",
  "已{verb} {name}": "{verb}: {name} done",
  "確定要封鎖「{name}」嗎?": "Ban \"{name}\"?",
  "目前無法連線到伺服器的 REST API": "Can't reach the server's REST API right now",
  "在線玩家": "Online players",
  "遊戲天數": "In-game days",
  "第 {n} 天": "Day {n}",
  "版本": "Version",
  "據點 {n} 個": "{n} base camps",
  "幀時間": "Frame time",
  "世界已存檔": "World saved",
  "立即存檔": "Save now",
  "輸入要廣播給所有玩家的訊息…": "Message to broadcast to all players…",
  "廣播": "Broadcast",
  "目前沒有玩家在線上。": "No players online right now.",
  "查看帕魯與背包": "View Pals & inventory",
  "建築": "Buildings",
  "座標": "Coords",
  "移出白名單": "Remove from whitelist",
  "白名單": "Whitelist",
  "不到 1 分": "under 1m",
  "歷史玩家": "Past players",
  "尚未記錄到任何玩家。agent 每 15 秒會記錄一次在線狀態。": "No players recorded yet. The agent samples online status every 15 seconds.",
  "離線": "Offline",
  "遊玩": "Played",
  "{n} 次連線": "{n} sessions",
  "首次出現": "First seen",
  "離線玩家仍可在「指令」分頁被選為目標(例如 unban)。": "Offline players can still be targeted on the Console tab (e.g. unban).",
  "已啟用": "Enabled",
  "未啟用": "Disabled",
  "白名單是空的。": "The whitelist is empty.",
  "封鎖名單": "Ban list",
  "沒有被封鎖的玩家。": "No banned players.",
  "原因:": "Reason: ",
  "解除": "Unban",
  "上下線紀錄": "Join/leave history",
  "尚無紀錄。": "No records yet.",
  "上線": "joined",
  "讀取失敗 —— 政策全文請見 GitHub repo 的 PRIVACY.md。": "Failed to load — see PRIVACY.md in the GitHub repo for the full policy.",
  "隱私權政策": "Privacy policy",
  "總下載": "Downloads",
  "管理者": "Admins",
  "伺服器建立": "Servers created",
  "啟動次數": "Server starts",
  "玩家": "Players",
  "自動重啟": "Auto-restart",
  "已儲存自動重啟設定": "Auto-restart settings saved",
  "目前記憶體": "Current memory",
  "過去一小時重啟 {n} 次": "{n} restarts in the last hour",
  "定時重啟": "Scheduled restart",
  "每隔一段時間": "Every interval",
  "每天固定時間": "Daily at fixed times",
  "每隔幾分鐘重啟": "Restart every N minutes",
  "每天的重啟時間(HH:MM,以逗號分隔)": "Daily restart times (HH:MM, comma-separated)",
  "記憶體超過閥值時重啟": "Restart when memory exceeds threshold",
  "閥值(MB)": "Threshold (MB)",
  "連續超標幾次才重啟(每次間隔 30 秒)": "Consecutive breaches before restarting (checked every 30s)",
  "需連續超標才會動作,避免一時的記憶體尖峰誤觸發。": "Only sustained breaches trigger a restart, so brief memory spikes don't.",
  "崩潰後自動重啟": "Auto-restart after crash",
  "每小時最多自動重啟次數(超過則停止嘗試)": "Max auto-restarts per hour (stops trying beyond this)",
  "手動停止伺服器不會被視為崩潰。達到上限後會停止自動重啟,避免無限重啟迴圈。": "Manually stopping the server doesn't count as a crash. After the cap is hit, auto-restart stops to avoid an infinite loop.",
  "計畫性重啟前的預告秒數(0 = 不預告)": "Warning seconds before planned restarts (0 = none)",
  "會透過 REST API 廣播給線上玩家,並在重啟前先存檔。崩潰重啟不預告(伺服器已經不在了)。": "Broadcast to online players via REST API, and the world is saved before restarting. Crash restarts have no warning (the server is already gone).",
  "儲存設定": "Save settings",
  "重啟紀錄": "Restart history",
  "匯入存檔": "Import save",
  "安裝中 — 正在下載伺服器檔案": "Installing — downloading server files",
  "其他專用伺服器": "Another dedicated server",
  "舊版 1.0 GUI": "Legacy 1.0 GUI",
  "本機共玩存檔": "Local co-op save",
  "把舊伺服器的資料夾路徑貼上來就可以 — 存檔資料夾或整個伺服器目錄都行,掃描會自動找到世界存檔。": "Just paste the old server's folder path — the save folder or the whole server directory both work; scanning finds the world saves automatically.",
  "把 v1 的伺服器資料夾路徑貼上來就可以(在 v1 介面按「開啟伺服器資料夾」就能找到)。小提示:v1 伺服器在同一台機器時,也可以改用「建立伺服器」時填「既有伺服器路徑」直接原地收編,連搬都不用搬。": "Just paste the v1 server's folder path (click \"Open server folder\" in the v1 UI to find it). Tip: if the v1 server is on this same machine, you can instead fill \"existing server path\" when creating a server to adopt it in place — no copying at all.",
  "把共玩存檔的資料夾路徑貼上來就可以,它在 %LOCALAPPDATA%\\Pal\\Saved\\SaveGames\\ 底下。主機玩家的角色需要過戶,GUI 已內建工具:建立後讓主機玩家先加入一次,再到「存檔備份」分頁按「修復主機角色」即可。": "Just paste the co-op save's folder path — it lives under %LOCALAPPDATA%\\Pal\\Saved\\SaveGames\\. The host player's character needs a transfer, and the tool is built in: after creating, have the host join once, then hit \"Fix host character\" in the Backups tab.",
  "修復主機角色": "Fix host character",
  "匯入後新增": "Added after import",
  "修復完成!主機角色已過戶給新 ID。": "Done! The host character has been transferred to the new ID.",
  "修復前已自動備份:{backup}(出問題可在下方備份清單一鍵還原)。": "A backup was made automatically before the fix: {backup} (restore it from the backups list below if anything goes wrong).",
  "啟動伺服器,該玩家就能用原本的角色進來了。若公會顯示異常,讓該玩家退出公會再重新加入即可。": "Start the server and the player can join with their original character. If the guild looks off, have them leave and rejoin it.",
  "本機共玩存檔的主機角色綁在通用 ID(0000…0001)上,專用伺服器認不得,所以主機玩家進來會被要求重建角色。這個工具把舊角色的資料過戶給你在這台伺服器的新角色。": "In local co-op saves the host character is bound to a generic ID (0000…0001) that dedicated servers don't recognize, so the host gets asked to create a new character. This tool transfers the old character's data to your new character on this server.",
  "啟動伺服器,主機玩家用自己的帳號加入一次(會產生一個新的空角色檔)": "Start the server and have the host player join once with their own account (this creates a new empty character file)",
  "停止伺服器": "Stop the server",
  "在下面選出那個新角色檔,執行修復": "Pick that new character file below and run the fix",
  "伺服器正在運行 — 請先停止再執行修復。": "The server is running — stop it before running the fix.",
  "這個世界沒有共玩主機角色檔(0000…0001.sav),不需要修復。": "This world has no co-op host character file (0000…0001.sav) — no fix needed.",
  "還沒有其他玩家角色檔 — 先完成上面的步驟 1(主機玩家加入伺服器一次),再回來執行修復。": "No other player character files yet — finish step 1 above (host joins the server once), then come back to run the fix.",
  "主機玩家的新角色檔(通常是最新的那個)": "The host player's new character file (usually the most recent one)",
  "修復會覆蓋所選的新角色檔並刪除舊主機檔;執行前會自動備份整個世界,出問題可一鍵還原。": "The fix overwrites the selected new character file and deletes the old host file; the whole world is backed up automatically first, so you can restore with one click if anything goes wrong.",
  "修復中…": "Fixing…",
  "執行修復": "Run fix",
  "這個世界含共玩主機角色檔 — 一鍵過戶給專用伺服器的新角色": "This world contains a co-op host character file — transfer it to a dedicated-server character in one click",
  "貼上存檔或伺服器的資料夾路徑,都可以": "Paste the save folder or server folder path — either works",
  "掃描": "Scan",
  "這個路徑下沒有找到世界存檔(含 Level.sav 的資料夾)。確認路徑指向存檔資料夾或其上層目錄。": "No world saves (folders containing Level.sav) found under this path. Make sure it points at the save folder or one of its parent directories.",
  "{n} 位玩家": "{n} player(s)",
  "需修正主機角色": "Host character needs fixing",
  "選擇舊存檔,下一步會建立一台新伺服器並把它帶進去。": "Pick your old save — the next step creates a new server with it built in.",
  "掃描中…": "Scanning…",
  "下一步:設定伺服器": "Next: set up the server",
  "建立伺服器並匯入存檔": "Create server & import save",
  "將匯入的世界": "World to import",
  "建立後會自動匯入並設為啟用世界,玩家用原本的角色進來即可。": "It will be imported and set as the active world after creation — players can join with their original characters.",
  "這是本機共玩存檔:建立後讓主機玩家先加入一次,再到「存檔備份」分頁按「修復主機角色」完成過戶。": "This is a local co-op save: after creating, have the host player join once, then hit \"Fix host character\" in the Backups tab to transfer their character.",
  "建立並匯入中…": "Creating & importing…",
  "建立並匯入": "Create & import",
  "啟動失敗": "Startup failure",
  "已達排定的重啟時間": "Scheduled restart time reached",
  "記憶體 {mem} MB 持續超過 {limit} MB": "Memory {mem} MB stayed above {limit} MB",
  "一小時內已重啟 {n} 次,達到上限後停止自動重啟": "Restarted {n} times within an hour — auto-restart stopped after reaching the limit",
  "伺服器異常結束,已自動重啟(本小時第 {n} 次)": "Server exited unexpectedly — auto-restarted (#{n} this hour)",
  "自動重啟失敗:{err}": "Auto-restart failed: {err}",
  "重啟失敗:{err}": "Restart failed: {err}",
  "伺服器在啟動階段即結束,且 PalDefender 已開啟「啟動失敗時關閉伺服器」— 研判為 PalDefender 啟動失敗自我關閉,已停止自動重啟以免無限重啟迴圈。請查看 PalDefender 日誌修正原因,或關閉該選項與崩潰自動重啟其一。": "The server exited during startup while PalDefender's \"shut down server on startup failure\" option is enabled — this looks like PalDefender failed to start and shut the server down. Auto-restart has been stopped to avoid an infinite restart loop. Check the PalDefender logs to fix the cause, or disable either that option or crash auto-restart.",
  "最後日誌:{hint}": "Last log: {hint}",
  "尚無存檔": "No saves yet",
  "還原備份「{name}」會覆蓋目前的世界存檔。\n\n還原前會自動先幫現有存檔做一份安全備份。確定要繼續嗎?": "Restoring backup \"{name}\" overwrites the current world save.\n\nA safety backup of the current save is made first. Continue?",
  "已還原 {guid};原存檔已備份為 {backup}": "Restored {guid}; previous save backed up as {backup}",
  "已還原": "Restored",
  "伺服器運作中:可以建立備份,但還原存檔、切換世界、刪除玩家存檔需要先停止伺服器。": "Server is running: you can create backups, but restoring, switching worlds, or deleting player saves requires stopping it first.",
  "已建立備份": "Backup created",
  "已設為啟用世界(下次啟動生效)": "Set as active world (takes effect next start)",
  "刪除玩家存檔「{file}」後,該玩家再次加入時會是全新角色。\n\n確定嗎?": "After deleting player save \"{file}\", that player rejoins as a brand-new character.\n\nAre you sure?",
  "已刪除玩家存檔": "Player save deleted",
  "備份": "Backups",
  "尚無備份。": "No backups yet.",
  "下載": "Download",
  "還原": "Restore",
  "刪除備份「{name}」?": "Delete backup \"{name}\"?",
  "已刪除備份": "Backup deleted",
  "啟用中": "Active",
  "{n} 位玩家存檔": "{n} player saves",
  "更新於": "updated",
  "立即備份": "Back up now",
  "把伺服器指向這個世界": "Point the server at this world",
  "設為啟用世界": "Set as active world",
  "瀏覽、編輯或上傳這個世界的存檔檔案": "Browse, edit or upload this world's save files",
  "開啟存檔資料夾": "Open save folder",
  "玩家存檔": "Player saves",
  "刪除後該玩家會以全新角色加入": "After deletion the player rejoins as a new character",
  "已儲存自動備份設定": "Auto-backup settings saved",
  "測試執行:{result}": "Test run: {result}",
  "自動備份": "Auto-backup",
  "每隔幾分鐘備份": "Backup every N minutes",
  "保留幾份備份": "Backups to keep",
  "沒有玩家在線上時跳過(避免堆積一模一樣的備份)": "Skip when no players are online (avoids stacking identical backups)",
  "上次執行": "Last run",
  "尚未執行過。備份只在伺服器運作中進行。": "Not run yet. Backups only run while the server is up.",
  "立即測試執行": "Test run now",
  "找不到 PalWorldSettings.ini — 先啟動一次伺服器讓它生成設定檔": "PalWorldSettings.ini not found — start the server once to generate it",
  "重新產生配對碼?\n\n舊的配對碼與登入連結會立刻失效,已連線的裝置不受影響。": "Regenerate the pairing code?\n\nThe old code and login links stop working immediately; already-connected devices are unaffected.",
  "清除這個瀏覽器上的暫存資料?\n\n會清掉:已儲存的連線、看過的公告、地圖校正、偏好設定等。\n頁面會重新整理,伺服器與存檔完全不受影響。": "Clear this browser's cached data?\n\nRemoves: saved connection, seen announcements, map calibration, preferences, etc.\nThe page reloads; servers and saves are completely unaffected.",
  "在其他裝置連線": "Connect from other devices",
  "想在手機或另一台電腦管理這台伺服器?在那台裝置的瀏覽器打開下面的連結(或打開 agent 網址後輸入配對碼)即可登入。對方需要和這台主機在同一區網或 VPN 內。": "Want to manage this server from a phone or another computer? Open the link below in that device's browser (or open the agent URL and enter the pairing code). The device must be on the same LAN or VPN as this host.",
  "一鍵登入連結(複製給其他裝置打開)": "One-tap login links (copy to the other device)",
  "偵測不到區網/VPN 位址。若要讓其他裝置連線,請確認這台主機已連上區網或 VPN,並用該位址(例如 Tailscale 的 100.x)加上": "No LAN/VPN address detected. To let other devices connect, make sure this host is on a LAN or VPN, and open that address (e.g. Tailscale 100.x) plus",
  "開啟。": ".",
  "產生中…": "Generating…",
  "重新產生配對碼": "Regenerate pairing code",
  "舊連結外流時可重設;重設後舊的配對碼即失效。": "Reset if an old link leaks; the old pairing code stops working immediately.",
  "進階:API token(自動化用)": "Advanced: API token (for automation)",
  "你目前是本機免密碼連線,手上沒有 token。API token 顯示在 agent 啟動的視窗裡(標示「API token」那行)。": "You're connected locally without a password, so no token here. The API token is shown in the agent's window (the \"API token\" line).",
  "匿名使用統計": "Anonymous usage stats",
  "回報匿名的使用計數(安裝數、伺服器建立/啟動數、不重複玩家數),幫助我們了解使用規模。": "Reports anonymous usage counts (installs, servers created/started, unique players) to help us understand adoption.",
  "不含任何個資、IP、伺服器名稱或存檔內容": "No personal data, IPs, server names or save contents",
  ",詳見": " — see the ",
  "已由環境變數": "Force-disabled by environment variable",
  "強制停用。": ".",
  "參與匿名使用統計": "Participate in anonymous usage stats",
  "清除暫存資料": "Clear cached data",
  "清掉這個瀏覽器上存的連線、看過的公告與偏好設定(localStorage / cookie)。遇到畫面卡舊資料、或想登出重連時很有用。": "Clears the connection, seen announcements and preferences stored in this browser (localStorage / cookies). Useful when the UI is stuck on stale data or you want to log out and re-pair.",
  "不會動到伺服器與存檔。": "Servers and saves are untouched.",
  "清除暫存並重新整理": "Clear cache & reload",
  "完成": "Done",
  "由 {who} 用愛製作": "Made with love by {who}",
  "隱藏 Steam ID": "Hide Steam ID",
  "顯示 Steam ID": "Show Steam ID",
  "隱藏": "Hide",
  "顯示完整 Steam ID": "Show full Steam ID",
  "複製 Steam ID": "Copy Steam ID",
  "複製": "Copy",
  "更新到 {version}?\n\nagent 會重新啟動(約數秒),執行中的遊戲伺服器不受影響。": "Update to {version}?\n\nThe agent restarts (a few seconds); running game servers are unaffected.",
  "GUI 更新": "GUI updates",
  "目前版本": "Current version",
  "已是最新版": "Up to date",
  "檢查於": "checked",
  "有新版本": "New version",
  "立即更新": "Update now",
  "收合說明": "Hide notes",
  "更新說明": "Release notes",
  "檢查中…": "Checking…",
  "檢查更新": "Check for updates",
  "上次更新失敗:": "Last update failed: ",
  "停用自動更新。": "disables auto-update.",
  "自動檢查新版本(每 6 小時,只通知不安裝)": "Auto-check for new versions (every 6 hours, notify only)",
  "查到新版就自動安裝並重啟 agent": "Auto-install new versions and restart the agent",
  "接收測試版(prerelease)": "Receive prereleases",
  "下載中… {pct}%": "Downloading… {pct}%",
  "驗證檔案完整性(SHA256)…": "Verifying file integrity (SHA256)…",
  "解壓縮…": "Extracting…",
  "替換程式檔…": "Swapping executables…",
  "agent 重新啟動中,稍候會自動重新整理…": "Agent restarting — the page reloads automatically shortly…",
  "等待 agent 回應…": "Waiting for the agent…",
  "更新會重新下載伺服器檔案(數 GB),期間伺服器無法啟動。\n\n確定要更新嗎?": "Updating re-downloads the server files (several GB); the server can't start meanwhile.\n\nUpdate now?",
  "遊戲版本": "Game version",
  "伺服器版本": "Server version",
  "未知(啟動一次伺服器即可取得)": "Unknown (start the server once to detect)",
  "已安裝建置": "Installed build",
  "最新建置": "Latest build",
  "官方更新時間": "Official update time",
  "有新版本可更新。更新前建議先到「存檔備份」建立一份備份。": "An update is available. Before updating, make a backup on the Saves & backups tab.",
  "偵測到新版本，自動更新已啟用，將自動安全套用。": "A new version is available. Auto-update is enabled and will apply it safely.",
  "啟動更新中…": "Starting update…",
  "已是最新版本": "Up to date",
  "無法判斷是否有新版本(可能連不上 Steam)。": "Can't determine whether an update exists (Steam may be unreachable).",
  "重新檢查": "Re-check",
  "版本資訊取得於": "Version info as of",
  "深色模式": "Dark mode",
  "淺色模式": "Light mode",
  "外觀:{label}(點擊切換)": "Appearance: {label} (click to toggle)",
  "世界": "World",
  "帕魯": "Pals",
  "物品掉落": "Item drops",
  "伺服器名稱": "Server name",
  "伺服器描述": "Server description",
  "伺服器密碼": "Server password",
  "管理員密碼": "Admin password",
  "玩家數上限": "Max players",
  "合作玩家數上限": "Max co-op players",
  "公開 IP 位址": "Public IP address",
  "端口號": "Public port",
  "開啟多人遊戲": "Enable multiplayer",
  "展示玩家列表": "Show player list",
  "顯示加入/離開訊息": "Show join/leave messages",
  "REST API 端口": "REST API port",
  "啟用 RCON": "Enable RCON",
  "RCON 端口": "RCON port",
  "每分鐘聊天訊息上限": "Chat messages per minute limit",
  "日誌格式": "Log format",
  "啟用存檔備份": "Enable save backups",
  "自動存檔間隔(秒)": "Auto-save interval (seconds)",
  "捕獲機率倍率": "Capture rate multiplier",
  "帕魯出現數量倍率": "Pal spawn count multiplier",
  "帕魯攻擊傷害倍率": "Pal attack damage multiplier",
  "帕魯承受傷害倍率": "Pal damage taken multiplier",
  "帕魯飽食度降低倍率": "Pal hunger drain multiplier",
  "帕魯耐力降低倍率": "Pal stamina drain multiplier",
  "帕魯生命值自然回復倍率": "Pal HP regen multiplier",
  "帕魯睡眠時自然回復倍率": "Pal sleep regen multiplier",
  "巨大蛋孵化所需時間(小時)": "Huge egg hatch time (hours)",
  "工作速度倍率": "Work speed multiplier",
  "帕魯死亡後永久消失": "Permanent Pal loss on death",
  "允許全域帕魯箱匯出": "Allow global Palbox export",
  "允許全域帕魯箱匯入": "Allow global Palbox import",
  "經驗值倍率": "EXP multiplier",
  "玩家攻擊傷害倍率": "Player attack damage multiplier",
  "玩家承受傷害倍率": "Player damage taken multiplier",
  "玩家飽食度降低倍率": "Player hunger drain multiplier",
  "玩家耐力降低倍率": "Player stamina drain multiplier",
  "玩家生命值自然回復倍率": "Player HP regen multiplier",
  "玩家睡眠時自然回復倍率": "Player sleep regen multiplier",
  "物品重量倍率": "Item weight multiplier",
  "裝備耐久損耗倍率": "Equipment durability loss multiplier",
  "會對玩家造成傷害": "Players can damage players",
  "會對友軍造成傷害": "Friendly fire",
  "開啟 PVP": "Enable PvP",
  "死亡懲罰": "Death penalty",
  "啟用快速旅行": "Enable fast travel",
  "根據地圖選擇起始位置": "Choose start location on map",
  "登出後角色留在世界中": "Character stays in world after logout",
  "啟用久未登入懲罰": "Enable inactivity penalty",
  "公會人數上限": "Guild member limit",
  "世界據點數量上限": "World base camp limit",
  "每個公會的據點數量上限": "Base camps per guild limit",
  "據點工作帕魯數量上限": "Base camp worker Pal limit",
  "自動清除長時間離線的公會": "Auto-remove long-inactive guilds",
  "公會離線多少小時後清除": "Hours offline before guild removal",
  "啟用防禦其他公會玩家": "Enable defense against other guilds",
  "可撿其他公會玩家的死亡掉落物": "Can loot other guilds' death drops",
  "隱藏其他公會據點範圍特效": "Hide other guilds' base area FX",
  "對建築傷害倍率": "Damage to structures multiplier",
  "建築劣化速度倍率": "Structure deterioration multiplier",
  "限制建築範圍": "Limit build area",
  "每位玩家建築數量上限(0 = 無限)": "Buildings per player limit (0 = unlimited)",
  "角色同步距離(公分)": "Pawn replication distance (cm)",
  "世界內的掉落物上限": "World dropped-item limit",
  "掉落物存在時間(小時)": "Dropped-item lifetime (hours)",
  "道具掉落量倍率": "Gathering drop multiplier",
  "敵人掉落物品倍率": "Enemy drop multiplier",
  "食物腐敗速度倍率": "Food spoilage multiplier",
  "空投補給間隔(分鐘)": "Supply drop interval (minutes)",
  "難度": "Difficulty",
  "白天流逝速度": "Day time speed",
  "夜晚流逝速度": "Night time speed",
  "可採集物品生命值倍率": "Gatherable object HP multiplier",
  "可採集物品重生間隔": "Gatherable respawn interval",
  "會發生襲擊事件": "Enable raid events",
  "啟用手柄瞄準輔助": "Gamepad aim assist",
  "啟用鍵盤瞄準輔助": "Keyboard aim assist",
  "硬核模式": "Hardcore mode",
  "硬核模式下可重建角色": "Allow character re-creation in hardcore",
  "隨機化模式": "Randomizer mode",
  "隨機化種子": "Randomizer seed",
  "隨機化帕魯等級": "Randomize Pal levels",
  "僅道具": "Items only",
  "道具和裝備": "Items and equipment",
  "所有": "Everything",
  "輕鬆": "Casual",
  "普通": "Normal",
  "困難": "Hard",
  "文字": "Text",
  "區域": "Region",
  "運作中": "Running",
  "安裝中": "Installing",
  "重啟中": "Restarting",
  "已停止": "Stopped",
  "容器遺失": "Container missing",
  "未啟動": "Not started",
  "玩家 UserId": "Player UserId",
  "顯示伺服器資訊": "Show server info",
  "列出所有在線玩家": "List all online players",
  "儲存世界資料": "Save world data",
  "廣播訊息(內建指令不支援空白字元)": "Broadcast message (built-in command: no spaces)",
  "訊息": "Message",
  "倒數後關閉伺服器": "Shut down after countdown",
  "延遲秒數": "Delay seconds",
  "通知訊息": "Notice message",
  "立即強制停止伺服器": "Force-stop the server immediately",
  "踢出玩家": "Kick player",
  "封鎖玩家": "Ban player",
  "解除封鎖": "Unban",
  "傳送到該玩家": "Teleport to player",
  "把玩家傳送到我身邊": "Teleport player to me",
  "顯示遊戲與 PalDefender 版本": "Show game & PalDefender versions",
  "重新載入設定與封鎖名單": "Reload config & ban list",
  "廣播訊息(支援空白字元)": "Broadcast message (spaces supported)",
  "伺服器將在 5 分鐘後重啟": "Server restarts in 5 minutes",
  "發送醒目警示訊息": "Send prominent alert message",
  "授予/取消管理員權限": "Grant/revoke admin rights",
  "將 IP 加入管理員白名單": "Add IP to admin whitelist",
  "IP 位址": "IP address",
  "查詢玩家座標": "Get player position",
  "查詢玩家 IP": "Get player IP",
  "踢出玩家(可附原因)": "Kick player (with optional reason)",
  "原因": "Reason",
  "封鎖玩家(可附原因)": "Ban player (with optional reason)",
  "IP 封鎖玩家": "IP-ban player",
  "解除封鎖 UserId": "Unban UserId",
  "封鎖 IP": "Ban IP",
  "解除 IP 封鎖": "Unban IP",
  "加入白名單": "Add to whitelist",
  "列出白名單": "List whitelist",
  "重新命名玩家": "Rename player",
  "新暱稱": "New name",
  "設定世界時間": "Set world time",
  "時間": "Time",
  "傳送(玩家 / 座標 / home / oilrig)": "Teleport (player / coords / home / oilrig)",
  "目標": "Target",
  "<UserId> 或 <x> <y> <z>": "<UserId> or <x> <y> <z>",
  "給予經驗值": "Give EXP",
  "數量": "Amount",
  "給予狀態點數": "Give stat points",
  "點數": "Points",
  "給予道具": "Give item",
  "道具 ID": "Item ID",
  "給予多個道具": "Give multiple items",
  "道具清單": "Item list",
  "移除道具": "Remove item",
  "清空玩家背包": "Clear player inventory",
  "容器(選填)": "Container (optional)",
  "給予靈魂雕像": "Give Lifmunk Effigies",
  "給予帕魯": "Give Pal",
  "帕魯 ID": "Pal ID",
  "等級": "Level",
  "生成野生帕魯": "Spawn wild Pal",
  "座標與等級(選填)": "Coords & level (optional)",
  "給予帕魯蛋": "Give Pal egg",
  "蛋 ID": "Egg ID",
  "匯出玩家的帕魯": "Export player's Pals",
  "依條件刪除帕魯": "Delete Pals by filter",
  "篩選條件": "Filter",
  "解鎖科技(all = 全部)": "Unlock tech (all = everything)",
  "科技 ID": "Tech ID",
  "鎖回科技(all = 全部)": "Re-lock tech (all = everything)",
  "給予科技點數": "Give tech points",
  "給予古代科技點數": "Give ancient tech points",
  "列出所有科技 ID": "List all tech IDs",
  "列出所有帕魯造型 ID": "List all Pal skin IDs",
  "查詢最近的據點擁有者": "Find nearest base's owner",
  "座標(選填)": "Coords (optional)",
  "摧毀最近的據點": "Destroy nearest base",
  "指定公會會長": "Set guild leader",
  "匯出所有公會為 JSON": "Export all guilds as JSON",
  "管理與封鎖": "Moderation & bans",
  "道具": "Items",
  "科技": "Tech",
  "據點與公會": "Bases & guilds",
  "伺服器 Tick 率": "Server tick rate",
  "伺服器每秒送給玩家的更新次數。提高會更跟手,但吃 CPU;人數越多、據點與帕魯越多,能撐住的 Tick 率越低。": "Updates the server sends players per second. Higher feels more responsive but costs CPU; more players, bases and Pals lower the tick rate you can sustain.",
  "不建議超過 120;撐不住時反而更卡。低於 50 會明顯影響手感。": "Not recommended above 120 — if the CPU can't keep up it gets worse. Below 50 noticeably hurts game feel.",
  "每位玩家頻寬上限(bytes/s)": "Per-player bandwidth cap (bytes/s)",
  "提高可減少高 Tick 率下的封包裁切、加快玩家載入與切換地圖,代價是上行頻寬。": "Raising it reduces packet clipping at high tick rates and speeds up player loading / map transitions, at the cost of upload bandwidth.",
  "總上行需求 ≈ 每人上限 × 在線人數;設定超過網路上行能力,反而會讓所有人一起卡。": "Total upload needed ≈ per-player cap × online players; exceeding your actual upload capacity makes everyone lag instead.",
  "網際網路玩家頻寬上限(bytes/s)": "Internet-player bandwidth cap (bytes/s)",
  "同上,套用在非區網玩家。通常與上一項設為相同值。": "Same as above, applied to non-LAN players. Usually set to the same value.",
  "連線逾時(秒)": "Connection timeout (seconds)",
  "伺服器卡頓時,調高可避免玩家被誤踢。": "Raise it so lag spikes don't wrongly kick players.",
  "初次連線逾時(秒)": "Initial connection timeout (seconds)",
  "世界很大、載入很久時,調高可避免玩家在進場途中斷線。": "For large, slow-loading worlds, raise it so players don't disconnect while joining.",
  "固定畫格率": "Fixed frame rate",
  "讓伺服器以固定步進運行,模擬較穩定。": "Runs the server at a fixed step for more stable simulation.",
  "與 Tick 率互相影響。硬體不夠力時開啟反而會拖慢模擬,建議搭配觀察伺服器 FPS。": "Interacts with the tick rate. On weak hardware it can slow the simulation — watch server FPS when using it.",
  "固定畫格率數值": "Fixed frame rate value",
  "僅在「固定畫格率」開啟時生效,通常設為與 Tick 率相同。": "Only takes effect with fixed frame rate on; usually set equal to the tick rate.",
  "平滑畫格率": "Smoothed frame rate",
  "讓畫格時間變化較平緩,減少突發的頓挫。": "Smooths frame-time variation, reducing sudden hitches.",
  "垃圾回收間隔(秒)": "Garbage collection interval (seconds)",
  "回收待刪物件的間隔。調短可壓低記憶體佔用,但每次回收可能造成短暫頓挫;調長則相反。": "How often pending objects are collected. Shorter keeps memory lower but each pass may hitch briefly; longer is the opposite.",
  "網路": "Network",
  "畫格率": "Frame rate",
  "遊戲預設": "Game defaults",
  "移除本面板管理的設定,回到引擎預設行為。": "Removes settings managed by this panel, returning to engine defaults.",
  "平衡(建議)": "Balanced (recommended)",
  "社群常用的調校:Tick 率 60、放寬頻寬與逾時。多數伺服器適用。": "The community's usual tuning: tick rate 60, relaxed bandwidth and timeouts. Fits most servers.",
  "高效能": "High performance",
  "Tick 率 90,適合 CPU 單核效能強、人數少的伺服器。務必觀察伺服器 FPS。": "Tick rate 90 — for servers with strong single-core CPUs and few players. Watch server FPS closely.",
  "警告作弊者": "Warn cheaters",
  "偵測到作弊時傳送警告訊息給該玩家。": "Sends a warning message to the player when cheating is detected.",
  "警告時附上原因": "Include reason in warnings",
  "自動踢出作弊者": "Auto-kick cheaters",
  "自動封鎖作弊者": "Auto-ban cheaters",
  "自動 IP 封鎖作弊者": "Auto IP-ban cheaters",
  "IP 封鎖可能誤傷同一 IP 下的其他玩家。": "IP bans can hit other players behind the same IP.",
  "防止重複 UserId 登入": "Prevent duplicate UserId logins",
  "禁止捕捉塔主": "Forbid catching tower bosses",
  "停用非法道具防護": "Disable illegal-item protection",
  "關閉後模組/除錯道具將不再被攔截,一般不建議停用。": "When off, modded/debug items are no longer blocked — generally not recommended.",
  "自動處理異常帕魯數值": "Auto-fix abnormal Pal stats",
  "帕魯強化上限": "Pal enhancement cap",
  "-1 = 自動偵測。": "-1 = auto-detect.",
  "PvP 對建築最大傷害(0 = 不限)": "PvP max damage to structures (0 = unlimited)",
  "PvP 對玩家最大傷害(0 = 不限)": "PvP max damage to players (0 = unlimited)",
  "Beta 功能。": "Beta feature.",
  "PvP 對帕魯最大傷害(0 = 不限)": "PvP max damage to Pals (0 = unlimited)",
  "PvE 帕魯傷害封鎖閥值(0 = 關閉)": "PvE Pal damage block threshold (0 = off)",
  "砍樹速率限制(秒/棵)": "Tree-chop rate limit (seconds/tree)",
  "限制每棵樹的最短破壞時間,避免火箭快速砍樹造成大量卡頓。0 = 關閉。": "Enforces a minimum time to fell each tree, preventing rocket-speed logging from causing heavy lag. 0 = off.",
  "啟用白名單(WhiteList.json)": "Enable whitelist (WhiteList.json)",
  "啟用管理員 IP 白名單": "Enable admin IP whitelist",
  "需在 adminIPs 設定 IP(用原始檔編輯)。官方建議開啟以防漏洞。": "Requires IPs in adminIPs (edit the raw file). Officially recommended against exploits.",
  "白名單管理員加入時自動登入管理模式": "Whitelisted admins auto-enter admin mode on join",
  "防止管理員密碼在聊天中外洩": "Prevent admin password leaking in chat",
  "允許管理員使用作弊指令(如 godmode)": "Allow admins to use cheat commands (e.g. godmode)",
  "godmode 可一擊擊殺": "One-hit kills in godmode",
  "移除聊天冷卻時間": "Remove chat cooldown",
  "聊天訊息長度上限": "Chat message length limit",
  "公告玩家上下線": "Announce player joins/leaves",
  "不公告管理員上下線": "Don't announce admin joins/leaves",
  "公告作弊處罰(踢出/封鎖)": "Announce cheat punishments (kick/ban)",
  "公告玩家死亡": "Announce player deaths",
  "公告鑽油平台寶箱開啟": "Announce oil-rig chest openings",
  "公告直升機擊殺": "Announce helicopter kills",
  "公告玩家召喚帕魯": "Announce player Pal summons",
  "公告管理員召喚帕魯": "Announce admin Pal summons",
  "記錄聊天訊息": "Log chat messages",
  "記錄 RCON 指令使用": "Log RCON command usage",
  "記錄玩家上下線": "Log player joins/leaves",
  "記錄玩家死亡": "Log player deaths",
  "記錄玩家建築(建造/取消/拆除)": "Log player building (place/cancel/demolish)",
  "記錄玩家召喚帕魯": "Log player Pal summons",
  "記錄玩家捕捉帕魯": "Log player Pal captures",
  "記錄玩家製作": "Log player crafting",
  "記錄科技解鎖": "Log tech unlocks",
  "日誌中記錄玩家 UserId": "Include player UserIds in logs",
  "日誌中記錄玩家 IP": "Include player IPs in logs",
  "記錄用戶端網路資料": "Log client network data",
  "PalDefender 啟動失敗時關閉伺服器": "Shut down server if PalDefender fails to start",
  "保護存檔不在無反外掛的情況下運行。": "Protects the save from running without anti-cheat.",
  "這會以錯誤碼結束行程。若同時開啟本 GUI 的「崩潰後自動重啟」,可能造成無限重啟迴圈 — 建議二擇一。": "This exits with an error code. Combined with this GUI's crash auto-restart it can create an infinite restart loop — pick one.",
  "停用屠宰": "Disable butchering",
  "停用角色改名": "Disable character renaming",
  "停用帕魯改名": "Disable Pal renaming",
  "鑽油平台目標寶箱鎖定時間(秒)": "Oil-rig target chest lock time (seconds)",
  "RCON 連線逾時(秒)": "RCON connection timeout (seconds)",
  "修正 RCON 封包 ID 問題": "Fix RCON packet-ID issue",
  "反外掛處置": "Anti-cheat actions",
  "漏洞防護": "Exploit protection",
  "白名單與管理員": "Whitelist & admins",
  "聊天": "Chat",
  "公告": "Announcement",
  "其他": "Misc",
  "\n> **開始之前**:所有遷移都要在**伺服器停止**下進行,來源端的遊戲/伺服器也要完全關閉。Palworld 執行時會持續寫入存檔,複製到一半的檔案是壞的。\n\n## 最重要的觀念\n\n伺服器不會自動載入「唯一那個」世界資料夾,而是讀 `GameUserSettings.ini` 裡的 `DedicatedServerName=` 去找對應 GUID 的資料夾。遷移失敗九成是這裡沒對上,伺服器找不到就默默開一個全新世界。\n\n好消息:在 GUI 的**存檔備份**分頁,每個世界的 GUID 和「啟用中」狀態都列得清清楚楚,按「設為啟用世界」就會幫你改好這一行,完全不用手動編輯。\n\n## 情境 A:從別台專用伺服器搬過來\n\n最單純,格式完全相同。\n\n1. **來源端**停止舊伺服器,到 `Pal/Saved/SaveGames/0/` 找到你的世界資料夾(一串英數字 GUID),整包壓成 zip。\n2. **目標端**在 GUI 建立實例後,**先啟動一次再停止** —— Palworld 只有第一次啟動才會生成存檔與設定檔。\n3. GUI → **模組**分頁 → 「瀏覽全部」→ 進到 `Pal/Saved/SaveGames/0/`,把 GUID 資料夾裡的 .sav 上傳進去。\n4. GUI → **存檔備份**分頁 → 找到剛上傳的世界 → 按「**設為啟用世界**」。\n5. 啟動伺服器,玩家用原本的角色進來即可。\n\n> **不要直接複製舊的 `GameUserSettings.ini`**。它夾帶舊主機的 PublicIP、RCON 設定,會讓伺服器列表顯示錯誤或遠端管理失效。只需要改 `DedicatedServerName`,而這件事 GUI 幫你做。\n\n## 情境 B:從 v1 PALSERVER ADMIN UI 搬過來\n\nv1 底下的 `Pal/Saved/` 結構和情境 A 完全一樣,照情境 A 操作即可。\n\n如果 v1 就在同一台機器,更省事的做法是**直接收編**:建立實例時把「既有伺服器路徑」填 v1 那個伺服器目錄(含 `PalServer.exe` 的那一層),世界、模組、設定全部原地接管,不用搬檔。\n\n## 情境 C:從本機多人(四人邀請碼)搬過來\n\n這是唯一會踩到**角色重置**的情境:本機存檔的 PlayerUid 編碼方式和專用伺服器不同,直接搬玩家進來會被要求重建角色(帕魯和建築還在,角色不見)。\n\n1. 找到本機存檔:`%LOCALAPPDATA%\\Pal\\Saved\\SaveGames\\<你的 SteamID>\\<世界 GUID>\\`\n2. 照情境 A 上傳到伺服器的 `SaveGames/0/` 下。\n3. 用社群工具 [palworld-host-save-fix](https://github.com/xNul/palworld-host-save-fix) 把主機玩家的 .sav 轉成專用伺服器格式(需要舊 host 存檔檔名,以及每位玩家先進伺服器一次產生的新 PlayerUid)。\n4. 回 GUI「設為啟用世界」→ 啟動。\n\n> 沒有工具能百分百保證主機角色轉移成功。**動手前先在 GUI 按「立即備份」**,出事可以一鍵還原。\n\n## 遷移後檢查清單\n\n- **存檔備份**分頁裡,你的世界標示為「啟用中」\n- 世界大小合理(空世界通常不到 1 MB;玩過的世界幾十 MB 起跳)\n- 啟動後日誌沒有 `Save data is corrupted`\n- 進遊戲確認建築、帕魯、等級都在\n\n## 常見問題\n\n**進去變全新世界,舊東西都不見** — `DedicatedServerName` 沒指到你的 GUID,到存檔備份分頁按「設為啟用世界」。\n\n**世界在但要我重建角色** — 情境 C 的 PlayerUid 問題,見上方第 3 步;若是伺服器互搬,檢查 `Players/` 資料夾有沒有漏複製。\n\n**啟動就 `Save data is corrupted`** — 存檔複製時來源端沒關乾淨,或傳輸截斷。用備份還原,重新複製一次。\n\n**跨平台(Windows ↔ Linux)** — 可以,`.sav` 格式相同;設定檔分別在 `Config/WindowsServer/` 與 `Config/LinuxServer/`,GUI 會依平台自動處理。\n": "\n> **Before you start**: do every migration with the **server stopped**, and fully close the source game/server too. Palworld writes saves continuously while running — a half-copied file is a broken file.\n\n## The most important concept\n\nThe server does not automatically load \"the one\" world folder. It reads `DedicatedServerName=` in `GameUserSettings.ini` and looks for the folder with that GUID. Nine out of ten failed migrations are this line not matching — the server can't find the world and silently starts a brand-new one.\n\nGood news: on the GUI's **Saves & backups** tab, every world's GUID and \"active\" status is listed clearly. Clicking \"Set as active world\" fixes that line for you — no manual editing.\n\n## Scenario A: from another dedicated server\n\nThe simplest case — the format is identical.\n\n1. On the **source**, stop the old server, go to `Pal/Saved/SaveGames/0/`, find your world folder (an alphanumeric GUID) and zip the whole thing.\n2. On the **target**, after creating the instance in the GUI, **start it once and stop it** — Palworld only generates saves and config files on first launch.\n3. GUI → **Mods** tab → \"Browse all\" → navigate to `Pal/Saved/SaveGames/0/` and upload the .sav files inside the GUID folder.\n4. GUI → **Saves & backups** tab → find the uploaded world → click \"**Set as active world**\".\n5. Start the server; players join with their original characters.\n\n> **Do not copy the old `GameUserSettings.ini` directly.** It carries the old host's PublicIP and RCON settings, breaking server-list display or remote management. Only `DedicatedServerName` needs changing — and the GUI does that for you.\n\n## Scenario B: from v1 PALSERVER ADMIN UI\n\nThe `Pal/Saved/` structure under v1 is exactly the same as scenario A — follow those steps.\n\nIf v1 is on the same machine, it's even easier to **adopt in place**: when creating the instance, set \"existing server directory\" to the v1 server folder (the level containing `PalServer.exe`). World, mods and settings are all taken over in place — no file moving.\n\n## Scenario C: from local co-op (4-player invite code)\n\nThe only scenario that hits **character reset**: local saves encode PlayerUid differently from dedicated servers, so moving players over directly forces them to recreate characters (Pals and buildings remain; the character is gone).\n\n1. Find the local save: `%LOCALAPPDATA%\\Pal\\Saved\\SaveGames\\<your SteamID>\\<world GUID>\\`\n2. Upload it under the server's `SaveGames/0/` as in scenario A.\n3. Use the community tool [palworld-host-save-fix](https://github.com/xNul/palworld-host-save-fix) to convert the host player's .sav to dedicated-server format (you need the old host save's filename, and each player must join the server once to generate their new PlayerUid).\n4. Back in the GUI: \"Set as active world\" → start.\n\n> No tool guarantees a 100% successful host-character transfer. **Click \"Back up now\" in the GUI before touching anything** — one-click restore if things go wrong.\n\n## Post-migration checklist\n\n- On the **Saves & backups** tab, your world shows \"Active\"\n- World size looks right (an empty world is usually under 1 MB; a played world starts at tens of MB)\n- No `Save data is corrupted` in the logs after starting\n- In-game, buildings, Pals and levels are all there\n\n## FAQ\n\n**It's a brand-new world; everything is gone** — `DedicatedServerName` doesn't point at your GUID. Go to Saves & backups and click \"Set as active world\".\n\n**The world is there but I must recreate my character** — scenario C's PlayerUid issue, see step 3 above; if it's server-to-server, check the `Players/` folder wasn't missed.\n\n**`Save data is corrupted` on start** — the source wasn't shut down cleanly during the copy, or the transfer was truncated. Restore from backup and copy again.\n\n**Cross-platform (Windows ↔ Linux)** — works; the `.sav` format is identical. Config files live in `Config/WindowsServer/` vs `Config/LinuxServer/` respectively, and the GUI handles that per platform automatically.\n",
  "PalDefender 反外掛": "PalDefender anti-cheat",
  "伺服器端驗證,防止已知外掛、漏洞與惡意崩潰(前身為 Palguard)。安裝後啟動一次伺服器會自動生成設定檔。": "Server-side validation against known cheats, exploits and malicious crashes (formerly Palguard). After installing, start the server once to generate its config.",
  "UE4SS 模組載入器": "UE4SS mod loader",
  "Lua / Blueprint 模組的執行環境。安裝後即可在下方管理 Lua 模組。": "Runtime for Lua / Blueprint mods. Once installed, manage Lua mods below.",
  "IP 直連設定服務": "IP direct-connect setup service",
  "遊戲伺服器維護服務": "Game server maintenance service",
  "版本更新、存檔備份、崩潰救援、連線設定,月費制透明計價,維運交給我們。": "Version updates, save backups, crash rescue, connectivity setup — transparent monthly pricing, operations handled by us.",
  "容器輸出": "Container output",
  "遊戲": "Game",
  "這條設定連結的配對碼無效或已過期,請重新輸入。": "The pairing code in this setup link is invalid or expired — please enter it again.",
  "你正透過 https 網站連到 http 的 agent,瀏覽器會封鎖。請改用區網/VPN 直連(合一版),或用 http 版網頁。": "You are connecting from an https page to an http agent — the browser blocks this. Connect directly over LAN/VPN (bundled build) or use the http version of this page.",
  "連不到這個位址的 agent。確認 agent 正在執行、位址與連接埠正確,且你和它在同一區網或 VPN 內。": "Can't reach an agent at this address. Make sure the agent is running, the address and port are correct, and you're on the same LAN or VPN.",
  "配對碼無效或已過期。請確認和 agent 視窗上顯示的一致。": "The pairing code is invalid or expired. Make sure it matches what the agent window shows.",
  "這個 API token 無效。": "This API token is invalid.",
  "核心開發人員": "Core developer",
  "核心團隊維護者": "Core team maintainer",
  "核心團隊維護者・資安": "Core team maintainer / security",
  "總覽": "Overview",
  "效能分析": "Performance",
  "線上地圖": "Live map",
  "指令": "Console",
  "世界設定": "World settings",
  "引擎微調": "Engine tuning",
  "模組": "Mods",
  "定時": "Scheduled",
  "崩潰": "Crash",
  "手動": "Manual",
  "授權": "License",
  "本專案原始碼公開,個人與非商業用途可自由使用、修改與散布,": "The source is public. Free to use, modify and share for personal and noncommercial purposes — ",
  "禁止商業/盈利用途。": "commercial use is not permitted.",
  "你的 {name} 位址:": "Your {name} address:",
  "例:我的帕魯伺服器": "e.g. My Palworld server",
  "伺服器路徑": "Server path",
  "修改": "Edit",
  "這個路徑由 agent 自動管理。你可以改指到自己的安裝目錄。": "This path is managed automatically by the agent. You can point it at your own installation directory.",
  "你指定的伺服器安裝目錄。": "The server installation directory you specified.",
  "修改伺服器路徑": "Change server path",
  "伺服器路徑(絕對路徑)": "Server path (absolute path)",
  "改路徑不會搬移檔案。填既有的 PalServer 安裝目錄會直接採用;填空資料夾或新路徑則會在下次啟動時安裝到那裡;留空則回到 agent 管理的資料夾。": "Changing the path does not move files. Point at an existing PalServer install to adopt it as-is; point at an empty or new folder to install there on next start; leave blank to return to the agent-managed folder.",
  "目前路徑": "Current path",
  "修改為(絕對路徑;留空 = 交給 agent 管理)": "Change to (absolute path; blank = agent-managed)",
  "已儲存伺服器路徑。": "Server path saved.",
  "儲存路徑": "Save path",
  "請先停止伺服器再修改路徑。": "Stop the server before changing the path.",
  "刪除伺服器": "Delete server",
  "移除這個伺服器實例。此動作無法復原。": "Remove this server instance. This cannot be undone.",
  "世界存檔會保留在磁碟上": "World saves are kept on disk",
  ",不會一併刪除。": "; they are not deleted.",
  "刪除此伺服器…": "Delete this server…",
  "為確認,請輸入伺服器名稱與管理員密碼。": "To confirm, enter the server name and admin password.",
  "此伺服器未設定管理員密碼,密碼欄留空即可。": "This server has no admin password set — leave the password field blank.",
  "永久刪除": "Delete permanently",
  "刪除中…": "Deleting…",
  "匯出與複製": "Export & duplicate",
  "把世界存檔與設定打包成壓縮檔下載。": "Download the world saves and settings as an archive.",
  "不含可重新下載的遊戲檔案": "Game files (re-downloadable) are excluded",
  ",所以檔案小、方便搬到別台。": "; it stays small and easy to move to another machine.",
  "匯出成壓縮檔": "Export as archive",
  "用相同設定與世界存檔開一個新伺服器(自動換新名稱與遊戲埠)。同樣不含遊戲檔案,新伺服器首次啟動會自行安裝。": "Create a new server with the same settings and world saves (a new name and game port are assigned automatically). Game files are excluded too; the new server installs them on first start.",
  "複製伺服器": "Duplicate server",
  "新伺服器名稱": "New server name",
  "複製中…": "Duplicating…",
  "建立複本": "Create copy",
  "已複製為「{name}」(遊戲埠 {port}),可在伺服器列表找到它。": "Copied as \"{name}\" (game port {port}); find it in the server list.",
  "請先停止伺服器再複製,才能得到乾淨的存檔複本。": "Stop the server before duplicating to get a clean copy of the saves.",
  "安裝失敗": "Install failed",
  "磁碟空間不足,請清出更多空間後再試(Palworld 伺服器約需數十 GB)。": "Not enough disk space. Free up more space and try again (a Palworld server needs tens of GB).",
  "查看日誌": "View logs",
  "搬移到(絕對路徑;留空 = 搬回 agent 管理的資料夾)": "Move to (absolute path; blank = back to agent-managed)",
  "儲存後會把現有的伺服器檔案實際搬到新位置。目標需為空資料夾或不存在的路徑;同磁碟搬移很快,跨磁碟(例如 C 槽搬到 D 槽)需要複製、檔案多時較久。": "Saving relocates the existing server files to the new location. The target must be an empty folder or a non-existent path. Same-disk moves are instant; cross-disk moves (e.g. C: to D:) copy the files and can take a while when there are many.",
  "請先停止伺服器再搬移路徑。": "Stop the server before moving the path.",
  "搬移中…": "Moving…",
  "搬移到這個路徑": "Move to this path",
  "正在背景搬移伺服器檔案,完成前狀態會顯示為「安裝中」…": "Moving server files in the background; the status will show \"installing\" until it finishes…",
  "已搬移伺服器檔案到新位置。": "Moved the server files to the new location.",
  "玩家細節需要安裝 PalDefender 並啟用其 REST API。PalDefender 1.8.0 以上連離線玩家也能查詢。": "Player detail requires PalDefender with its REST API enabled. PalDefender 1.8.0+ can query offline players too.",
  "已解鎖科技": "Unlocked tech",
  "{n} / {total} 項": "{n} / {total}",
  "進度": "Progression",
  "經驗值": "EXP",
  "未分配狀態點": "Unspent status points",
  "科技點數": "Tech points",
  "古代科技點數": "Ancient tech points",
  "擊敗頭目": "Bosses defeated",
  "捕捉帕魯種類": "Pal species caught",
  "PalDefender 玩家名冊(含離線)": "PalDefender roster (incl. offline)",
  "由 PalDefender 提供:列出存檔內所有玩家(含從未被本 GUI 記錄過的離線玩家)。點任一位可查看帕魯、背包與進度。": "From PalDefender: every player in the save (including offline players this GUI never recorded). Click any to view their Pals, inventory and progression.",
  "玩家操作": "Player actions",
  "傳送此玩家(贊助者)": "Teleport this player (Sponsor)",
  "批量給予道具(贊助者)": "Bulk give items (Sponsor)",
  "給予自訂帕魯(贊助者)": "Give a custom Pal (sponsor)",
  "給予自訂帕魯蛋(贊助者)": "Give a custom Pal egg (sponsor)",
  "Kubernetes(遙控叢集內的 StatefulSet)": "Kubernetes (drive a StatefulSet in your cluster)",
  "k8s 模式不會幫你部署伺服器,而是遙控叢集裡「已存在」的 PalServer StatefulSet:啟動/停止會把副本數在 1 / 0 之間切換,存檔備份等透過 kubectl exec 進 Pod 操作。agent 會依序用 PALSERVER_KUBECONFIG、Pod 內 ServiceAccount、或 ~/.kube/config 連上叢集。": "k8s mode doesn't deploy a server for you — it drives an existing PalServer StatefulSet in your cluster: start/stop scales replicas between 1 and 0, and saves/backups run via kubectl exec into the Pod. The agent connects using PALSERVER_KUBECONFIG, an in-Pod ServiceAccount, or ~/.kube/config, in that order.",
  "命名空間(Namespace)": "Namespace",
  "StatefulSet 名稱": "StatefulSet name",
  "Service 名稱(選填,用來顯示連線位址)": "Service name (optional, for the connect address)",
  "移除這個伺服器實例,": "Remove this server instance — ",
  "世界存檔會一併永久刪除": "the world saves are permanently deleted with it",
  "。此動作無法復原。": ". This cannot be undone.",
  "(若伺服器檔案位於你自行指定的外部目錄,該目錄會保留。)": "(If the server files live in an external directory you chose yourself, that directory is kept.)",
  "看起來是 PalDefender 的 REST API 還沒設定好,你可以直接在這裡開啟:": "Looks like PalDefender's REST API isn't set up yet — you can enable it right here:",
  "重新查詢": "Retry",
  "離線玩家": "Offline players",
  "目前沒有離線玩家。agent 每 15 秒會記錄一次在線狀態。": "No offline players right now. The agent records presence every 15 seconds.",
  "玩家細節需要 PalDefender 的 REST API。請到 PalDefender 分頁啟用 REST API 並建立存取權杖。": "Player detail needs PalDefender's REST API. Open the PalDefender tab to enable the REST API and create an access token.",
  "前往 PalDefender 設定": "Go to PalDefender settings",
  "啟用或變更後,需要重啟伺服器一次才會生效。": "After enabling or changing it, restart the server once for it to take effect.",
  "伺服器將在 {n} 秒後停止": "Server will stop in {n} seconds",
  "伺服器將在 {n} 秒後重新啟動": "Server will restart in {n} seconds",
  "已在遊戲聊天室公告,{n} 秒後執行…": "Announced in game chat — running in {n}s…",
  "停止 / 重啟前的預告秒數(0 = 不預告)": "Warning countdown before stop / restart (seconds; 0 = no warning)",
  "伺服器重啟": "Server restart",
  "已儲存伺服器重啟設定": "Server restart settings saved",
  "玩家位置即時顯示在官方世界地圖上,座標來自伺服器 REST API。滑鼠滾輪縮放、拖曳平移,點玩家看詳情。": "Player positions are shown live on the official world map, using coordinates from the server's REST API. Scroll to zoom, drag to pan, click a player for details.",
  "校正:點地圖上你知道座標的地標,回報下面的 u / v": "Calibration: click a landmark whose coordinates you know, then report the u / v below",
  "(還沒點)": "(no clicks yet)",
  "校正:先點玩家的圓點,再點他真實所在的地形,把下面的 u / v 給我": "Calibration: click the player's dot first, then click where they really are on the terrain, and send me the u / v below",
  "{n} 個公會據點": "{n} guild bases",
  "公會據點": "Guild base",
  "{n} 名成員": "{n} members",
  "開啟地圖": "Open map",
  "伺服器未在運作,地圖無法顯示玩家。": "Server isn't running — the map can't show players.",
  "公會據點(贊助者可看詳情)": "Guild base (details for sponsors)",
  "公會詳情": "Guild detail",
  "會長": "Leader",
  "成員數": "Members",
  "成員": "Members",
  "據點": "Bases",
  "讀取失敗": "Failed to load",
  "靠近他人據點:{name}": "Near another guild's base: {name}",
  "公會據點是贊助者專屬功能,可在設定頁輸入贊助者識別碼解鎖。": "Guild bases are a sponsor-only feature — unlock it by entering a sponsor code on the settings page.",
  "最後位置": "Last seen",
  "地標": "Landmarks",
  "快速旅行": "Fast travel",
  "頭目塔": "Tower boss",
  "地牢": "Dungeon",
  "校正:點地圖顯示該處座標": "Calibration: click the map to read the coordinate there",
  "此功能為贊助者專屬功能,可在設定頁輸入贊助者識別碼解鎖。": "This is a sponsor-only feature — unlock it with a sponsor code on the settings page.",
  "在新分頁開啟全螢幕地圖": "Open full-screen map in a new tab",
  "無法載入地圖": "Can’t load the map",
  "請從主介面的線上地圖開啟全螢幕地圖。": "Open the full-screen map from the online map in the main app.",
  "回主介面": "Back to app",
  "野外頭目": "Field Boss",
  "阿爾法": "Alpha Pal",
  "封印領域": "Sealed Realm",
  "勾選要在伺服器頁面顯示的分頁。取消勾選會把該分頁隱藏起來。": "Check the tabs to show on the server page. Unchecking one hides it.",
  "隱藏此卡片(可在設定恢復)": "Hide this card (restore it in Settings)",
  "總覽卡片": "Overview cards",
  "卡片隱藏": "Hidden cards & notices",
  "提醒訊息": "Notices",
  "重點標記": "Highlight",
  "格式化": "Format",
  "翻譯為贊助者專屬功能": "Translation is a sponsor-only feature",
  "日誌翻譯為贊助者專屬功能,到「設定 → 贊助者識別碼」輸入識別碼即可解鎖。": "Log translation is sponsor-only. Enter your sponsor code under Settings → Sponsor code to unlock.",
  "日誌來源:{src}": "Log source: {src}",
  "遊戲(原生)": "Game (native)",
  "日誌重點標記與格式化為贊助者專屬功能,到「設定 → 贊助者識別碼」輸入識別碼即可解鎖。": "Log highlighting and formatting are sponsor-only. Enter your sponsor code under Settings → Sponsor code to unlock.",
  "{name}〔{ch}〕{msg}": "{name} [{ch}] {msg}",
  "{name} 加入伺服器": "{name} joined",
  "{name} 離開伺服器": "{name} left",
  "{id} 連線中…": "{id} connecting…",
  "{name} 被野生 {pal} 擊殺": "{name} was killed by a wild {pal}",
  "{name} 死亡:{cause}": "{name} died: {cause}",
  "{name} 捕捉了 {pal}": "{name} caught {pal}",
  "{name} 建造了 {what}": "{name} built {what}",
  "翻譯": "Translate",
  "顏色設定": "Colors",
  "還原預設顏色": "Reset colors",
  "各事件的顏色(可自訂)": "Color per event type (customizable)",
  "玩家加入": "Player join",
  "玩家離開": "Player leave",
  "死亡": "Death",
  "捕捉帕魯": "Pal capture",
  "警告": "Warning",
  "錯誤": "Error",
  "日誌重點標記與翻譯為贊助者專屬功能,到「設定 → 贊助者識別碼」輸入識別碼即可解鎖。": "Log highlighting and translation are sponsor-only. Enter your sponsor code under Settings → Sponsor code to unlock.",
  "推廣": "Promotions",
  "引擎微調:交給我們維護": "Engine tuning: managed maintenance",
  "取消勾選即可隱藏對應的卡片或提醒;這些也可以直接在畫面上點右上角的 × 收起,再回這裡勾回來。": "Uncheck to hide a card or notice; you can also dismiss them with the × in the top-right corner and re-enable them here.",
  "關閉此提醒(可在設定恢復)": "Dismiss this notice (restore it in Settings)",
  "模組:改版相容性提醒": "Mods: update compatibility notice",
  "帕魯數值:mod 風險提示": "Pal stats: mod risk notice",
  "勾選要在總覽頁顯示的卡片。這些卡片也可以直接在總覽頁點右上角的 × 隱藏。": "Check the cards to show on the Overview page. You can also hide a card with the × in its top-right corner.",
  "PalSchema 已安裝,伺服器下次啟動後生效": "PalSchema installed — takes effect the next time the server starts.",
  "確定要移除 PalSchema 嗎?已寫入的物種數值調整也會一併移除,此動作無法復原,重啟後生效。": "Remove PalSchema? Species stat changes you've written will be removed too. This can't be undone and takes effect after a restart.",
  "已儲存,伺服器重啟後生效": "Saved — takes effect after a server restart.",
  "這是贊助者先行版功能。到「設定 → 贊助者識別碼」輸入識別碼即可使用。": "This is a sponsor early-access feature. Enter a code under Settings → Sponsor code to use it.",
  "帕魯物種數值編輯器": "Pal species stat editor",
  "贊助者": "Sponsor",
  "解除安裝 PalSchema": "Uninstall PalSchema",
  "透過社群開發的 PalSchema mod 修改物種基礎數值(HP / 近戰攻擊 / 遠程攻擊 / 防禦 / 移速 / 捕獲率等),改動寫在 DataTable patch,不動存檔本身。": "Edit species base stats (HP / melee attack / ranged attack / defense / move speed / capture rate, etc.) through the community PalSchema mod. Changes are written as a DataTable patch and don't touch the save itself.",
  "風險提示:PalSchema 為社群 mod、僅支援 Windows(native)伺服器,且依賴特定版本的 UE4SS(改版後可能暫時失效);安裝或調整數值前建議先備份存檔。": "Heads-up: PalSchema is a community mod, works only on Windows (native) servers, and depends on a specific UE4SS version (it can break temporarily after a game update). Back up your save before installing or changing stats.",
  "安裝 PalSchema": "Install PalSchema",
  "變體": "Variant",
  "資料列": "Row",
  "改的是物種基礎值,會套用到該物種所有個體;首領(Boss_)/ 高塔首領(GYM_)是獨立資料列,只影響對應版本;儲存後要重啟伺服器,才會對新遭遇的帕魯生效。留空的欄位不會覆寫既有值。": "You're editing species base values, applied to every individual of that species. Bosses (Boss_) and tower bosses (GYM_) are separate rows and only affect their version. Restart the server after saving so it applies to newly encountered Pals. Empty fields won't overwrite existing values.",
  "不覆寫": "No change",
  "先選一隻帕魯再編輯數值。": "Select a Pal first, then edit its stats.",
  "帕魯數值": "Pal stats",
  "顯示進階選項(Kubernetes)": "Show advanced options (Kubernetes)",
  "自訂鏡像(選填)": "Custom image (optional)",
  "留空=內建映像;或填 ghcr.io/…/palworld:tag": "Leave blank = built-in image; or enter ghcr.io/…/palworld:tag",
  "沿用你已在 Docker 部署的其他帕魯鏡像。鏡像需已存在於本機(先 docker pull)。": "Reuse another Pal image you've already deployed with Docker. The image must already exist locally (run docker pull first).",
  "設定快照目前不支援此實例": "Config snapshots aren't currently supported for this instance",
  "無法建立設定快照": "Failed to create config snapshot",
  "已建立設定快照：{id}": "Config snapshot created: {id}",
  "確定要還原設定快照 {id} 嗎？還原前會先建立 safety snapshot。還原不會套用到 Kubernetes env，完成後仍需重啟伺服器或執行 rollout。": "Are you sure you want to restore config snapshot {id}? A safety snapshot will be created before restoring. Restoring won't apply to the Kubernetes env — you'll still need to restart the server or trigger a rollout afterward.",
  "無法還原設定快照": "Failed to restore config snapshot",
  "未回傳": "Not returned",
  "設定快照已還原；safety snapshot：{id}。這不代表已套用到 Kubernetes env，請重啟伺服器或對 StatefulSet 執行 rollout。": "Config snapshot restored; safety snapshot: {id}. This doesn't mean it's applied to the Kubernetes env — please restart the server or trigger a rollout on the StatefulSet.",
  "INI 設定快照": "INI config snapshots",
  "快照保存 PalWorldSettings.ini 與 Engine.ini；不代表已套用到 Kubernetes env。還原後需重啟伺服器或執行 rollout。": "Snapshots save PalWorldSettings.ini and Engine.ini; this doesn't mean they've been applied to the Kubernetes env. After restoring, you'll still need to restart the server or trigger a rollout.",
  "目前狀態符合此後端的還原要求。": "The current state meets this backend's restore requirements.",
  "還原前請依後端要求調整伺服器執行狀態。": "Before restoring, adjust the server's running state to meet the backend's requirements.",
  "手動建立快照原因（可選）": "Reason for manual snapshot (optional)",
  "例如：更新前": "e.g. before an update",
  "建立快照": "Create snapshot",
  "讀取快照中…": "Loading snapshots…",
  "目前沒有設定快照": "No config snapshots yet",
  "存在": "Exists",
  "不存在": "Does not exist",
  "還原中…": "Restoring…",
  "地圖描點": "Map markers",
  "搜尋蛋名稱或輸入 ID…": "Search egg name or enter ID…",
  "自訂帕魯(詞條 / 體質 / 星星)": "Custom Pal (passive skills / IVs / stars)",
  "自訂帕魯蛋(詞條 / 體質 / 星星)": "Custom Pal egg (passive skills / IVs / stars)",
  "批量給予道具(選單 + 數量)": "Bulk give items (menu + quantity)",
  "傳送玩家(玩家 / 地圖座標)": "Teleport player (player / map coordinates)",
  "輸入 RCON 指令,例如 ShowPlayers": "Enter an RCON command, e.g. ShowPlayers",
  "推廣大使": "Ambassador",
  "已送出": "Sent",
  "自訂帕魯蛋": "Custom Pal egg",
  "自訂帕魯": "Custom Pal",
  "透過 PalDefender 發一隻客製帕魯給玩家。留空的欄位會用預設。ID 可在": "Spawn a custom Pal for the player via PalDefender. Blank fields will use the defaults. IDs can be found at",
  "查。": ".",
  "目標玩家": "Target player",
  "暱稱": "Nickname",
  "性別": "Gender",
  "預設": "Default",
  "公": "Male",
  "母": "Female",
  "詞條 / 被動(最多 8)": "Traits / Passive Skills (max 8)",
  "搜尋詞條名稱或輸入 ID…": "Search trait name or enter ID…",
  "主動技(最多 3)": "Active Skills (max 3)",
  "搜尋主動技名稱或輸入 ID…": "Search active skill name or enter ID…",
  "體質 / IV(0–255)": "Talent / IV (0–255)",
  "血量": "HP",
  "近攻": "Melee Attack",
  "遠攻": "Ranged Attack",
  "防禦": "Defense",
  "星星 / 濃縮(0–4)": "Stars / Condensing (0–4)",
  "靈魂強化(0–20)": "Soul Enhancement (0–20)",
  "攻擊": "Attack",
  "製作速度": "Work Speed",
  "發送中…": "Sending…",
  "批量給予道具": "Bulk Give Items",
  "一次發多個道具給指定玩家(透過 PalDefender),立即生效、不需重啟。": "Send multiple items to a specific player at once (via PalDefender) — takes effect immediately, no restart needed.",
  "新增道具": "Add Item",
  "指令台": "Console",
  "Pod 名稱": "Pod Name",
  "這個路徑由 agent 自動管理。": "This path is managed automatically by the agent.",
  "Steam 查詢埠(queryport)": "Steam Query Port (queryport)",
  "同機多台伺服器的查詢埠必須不同,否則儲存時會回報衝突。": "When running multiple servers on the same machine, query ports must be different, or saving will report a conflict.",
  "啟動參數": "Launch Options",
  "啟動參數(效能 / 多執行緒)": "Launch Options (Performance / Multithreading)",
  "useperfthreads(效能執行緒)": "useperfthreads (performance threads)",
  "官方註記:v1.0 之後不設定這三個多執行緒旗標,反而可能效能更好——非必開,建議實測比較。": "Official note: after v1.0, performance may be better without these three multithreading flags. They are optional; benchmark both configurations.",
  "NoAsyncLoadingThread(停用非同步載入執行緒)": "NoAsyncLoadingThread (disable the async loading thread)",
  "UseMultithreadForDS(伺服器多執行緒)": "UseMultithreadForDS (server multithreading)",
  "工作執行緒數(NumberOfWorkerThreadsServer)": "Worker thread count (NumberOfWorkerThreadsServer)",
  "0 = 不指定(交給系統)。需搭配上面的多執行緒旗標才有意義。": "0 = unspecified (managed by the system). Only meaningful with the multithreading flags above.",
  "列為社群伺服器(publiclobby)": "List as a Community Server (publiclobby)",
  "開啟後伺服器會出現在社群伺服器列表。": "When enabled, the server appears in the Community Servers list.",
  "日誌格式(logformat)": "Log Format (logformat)",
  "在地圖上選座標": "Pick Coordinates on Map",
  "點地圖任一處放置圖釘,選好按「使用此座標」。傳送高度(Z)由伺服器自動找地面。": "Click anywhere on the map to place a pin, then click \"Use This Coordinate\". Teleport height (Z) is automatically determined by the server based on ground level.",
  "尚未選點": "No point selected yet",
  "使用此座標": "Use This Coordinate",
  "確定要移除 {name}？": "Remove {name}?",
  "跨平台": "Cross-Platform",
  ".pak 檔放入 Pal/Content/Paks/ 後由遊戲引擎自動載入,不需 UE4SS。透過檔案管理上傳 pak 後在此管理。": "Place .pak files into Pal/Content/Paks/ and the game engine loads them automatically — no UE4SS required. Upload pak files via File Manager, then manage them here.",
  "目前沒有 pak 模組。": "No pak mods yet.",
  "啟用": "Enable",
  "已達上限({n})": "Limit reached ({n})",
  "已更新 REST API 端口為 {port} — 重啟伺服器後生效": "REST API port updated to {port} — takes effect after restarting the server",
  "操作": "Actions",
  "輸入 UserId": "Enter UserId",
  "儲存端口": "Save Port",
  "預設 17993;變更需重啟伺服器生效。": "Default: 17993. Changes require a server restart to take effect.",
  "鏡像遷移": "Mirror Migration",
  "把此實例的存檔與世界設定複製到其他實例": "Copy this instance's save data and world settings to another instance",
  "鏡像到…": "Mirror to…",
  "已鏡像到目標實例(worldguid: {guid})": "Mirrored to target instance (worldguid: {guid})",
  "選擇目標實例。此實例的存檔、世界 INI、GameUserSettings 會複製過去,目標的 DedicatedServerName 會改為此實例的 worldguid。": "Select a target instance. This instance's save data, world INI, and GameUserSettings will be copied over, and the target's DedicatedServerName will be changed to this instance's worldguid.",
  "選擇目標實例…": "Select target instance…",
  "執行鏡像": "Run Mirror",
  "外觀主題": "Appearance Theme",
  "帕魯原色": "Pal Original",
  "陽光草原 / 梅紫夜": "Sunny Meadow / Plum Night",
  "白銀": "Silver",
  "純黑白銀 / 極簡光暈": "Monochrome Silver / Minimal Glow",
  "極光翡翠": "Aurora Emerald",
  "鮮翡翠 / 青檸光暈": "Vivid Emerald / Lime Glow",
  "午夜紫": "Midnight Purple",
  "薰衣草晝 / 午夜紫夜": "Lavender Day / Midnight Purple Night",
  "櫻花粉": "Cherry Blossom Pink",
  "淡櫻晝 / 深梅玫夜": "Pale Sakura Day / Deep Plum Rose Night",
  "橘色貓貓": "Orange Cat",
  "暖薑橘晝 / 焦糖夜": "Warm Ginger Day / Caramel Night",
  "深 / 淺色與主題風格。白銀、翡翠為贊助者專屬。": "Dark / light mode and theme style. Silver and Emerald are sponsor-exclusive.",
  "選擇主題": "Select Theme",
  "贊助者識別碼": "Sponsor Code",
  "愛發電": "Afdian",
  "領取成功!識別碼已自動帶入下方欄位,請按「啟用」完成設定。": "Code retrieved. It has been entered below; select Enable to finish setup.",
  "查詢失敗,請確認網路連線後再試一次。": "Lookup failed. Check your internet connection and try again.",
  "從愛發電領取識別碼": "Retrieve a code from Afdian",
  "在愛發電完成贊助後,把訂單號貼在這裡即可自動換取識別碼。": "After sponsoring on Afdian, paste your order number here to retrieve your code automatically.",
  "愛發電訂單號": "Afdian order number",
  "查詢中…": "Looking up…",
  "領取": "Retrieve",
  "愛發電領碼功能尚未開放,請改用其他方式取得識別碼。": "Afdian code retrieval is not available yet. Use another method to obtain a code.",
  "查無此訂單,請確認訂單號是否輸入正確。": "Order not found. Check that the order number is correct.",
  "這筆訂單尚未完成付款。": "This order has not been paid yet.",
  "訂單號格式不正確。": "The order number format is invalid.",
  "這筆訂單不是可解鎖的贊助方案。": "This order is not for an eligible sponsorship tier.",
  "查詢過於頻繁,請稍後再試。": "Too many lookups. Try again later.",
  "查詢失敗,請稍後再試。": "Lookup failed. Try again later.",
  "輸入贊助者識別碼即可搶先體驗先行版功能。一組識別碼只能綁定一台伺服器,這台的機器碼為": "Enter a sponsor code to get early access to upcoming features. Each code can only be bound to one server — this machine's code is",
  "有效至": "Valid until",
  "無法啟用": "Cannot Activate",
  "移除識別碼": "Remove Code",
  "驗證中…": "Verifying…",
  "識別碼不存在": "Code not found",
  "此識別碼已綁定另一台伺服器": "This code is already bound to another server",
  "識別碼已到期": "Code has expired",
  "暫時連不上驗證伺服器(離線寬限期已過)": "Unable to reach the verification server (offline grace period expired)",
  "驗證失敗": "Verification Failed",
  "顯示": "Show",
  "傳送玩家": "Teleport Player",
  "把某玩家傳送到另一玩家所在,或地圖上描點的座標(透過 PalDefender),立即生效。": "Teleport a player to another player's location, or to a point marked on the map (via PalDefender). Takes effect immediately.",
  "要傳送的玩家": "Player to Teleport",
  "傳送到": "Teleport to",
  "另一玩家": "Another Player",
  "地圖座標": "Map Coordinates",
  "x y(如 100 200),或在地圖描點": "x y (e.g. 100 200), or mark a point on the map",
  "傳送中…": "Teleporting…",
  "傳送": "Teleport",
  "淺色": "Light",
  "深色": "Dark",
  "贊助": "Sponsor",
  "白銀 / 翡翠為贊助者專屬主題,請在下方輸入贊助者識別碼解鎖。": "Silver / Emerald are sponsor-exclusive themes. Enter your sponsor code below to unlock them.",
  "安全 / 網路設定(進階)": "Security / network (advanced)",
  "改動需重啟 agent 才生效。由環境變數設定的項目以環境變數為準,無法在此修改。": "Changes take effect after restarting the agent. Fields set by an environment variable are controlled by it and can't be changed here.",
  "強制要求識別碼(本機也要)": "Always require a code (even on localhost)",
  "(由環境變數鎖定)": "(locked by environment variable)",
  "透過 Cloudflare Tunnel / 反向代理對外曝露時務必開啟,否則任何連得到的人都能無密碼管理。": "Turn this on when exposing the agent via Cloudflare Tunnel / a reverse proxy — otherwise anyone who reaches it can manage it without a password.",
  "以 HTTPS 監聽": "Listen over HTTPS",
  "自簽憑證會自動生成於 data-dir/tls;也可放自己的憑證進去。": "A self-signed certificate is generated in data-dir/tls; you can drop in your own instead.",
  "監聽埠": "Port",
  "監聽位址": "Bind address",
  "允許的公開站來源(逗號分隔;純 web 版才需要)": "Allowed public site origins (comma-separated; web-only build)",
  "重啟中…": "Restarting…",
  "重啟 agent 套用": "Restart agent to apply",
  "已儲存,請手動重啟 agent 才會生效。": "Saved — restart the agent manually for it to take effect.",
  "已儲存": "Saved",
  "開機時自動開啟瀏覽器": "Open the browser on startup",
  "agent 啟動時自動打開管理介面(下次啟動生效)。放伺服器的機器沒有螢幕時可關掉。": "Automatically opens the management panel when the agent starts (takes effect next startup). Turn it off on a headless server machine.",
  "超出建議範圍 {min}–{max},遊戲可能有非預期行為": "Outside the suggested range {min}–{max}; the game may behave unexpectedly.",
  "連不上驗證伺服器,請確認這台伺服器主機能連上網際網路": "Cannot reach the verification server. Make sure this server machine has internet access.",
  "跳到地圖位置": "Jump to map location",
  "進階顯示": "Advanced view",
  "在首頁卡片直接顯示在線玩家數與資源用量": "Show online players and resource usage right on the dashboard cards",
  "據點數": "Base camps",
  "運作中伺服器": "Servers running",
  "在線玩家總數": "Total players online",
  "CPU 合計": "Total CPU",
  "記憶體合計": "Total memory",
  "最低 FPS": "Lowest FPS",
  "官方註記:會增加磁碟負載。存檔碟是慢速硬碟時建議關閉;官方警告慢速儲存可能損毀存檔,建議使用 SSD。": "Official note: increases disk load. Consider disabling on slow HDDs; the devs warn slow storage may corrupt saves — an SSD is recommended.",
  "高負載伺服器社群建議 300–600 秒可減少存檔卡頓;代價是異常關機時回檔的損失變大。": "For heavily loaded servers the community suggests 300–600 s to reduce autosave stutter; the trade-off is losing more progress on an unexpected shutdown.",
  "每影格處理的公會數:越高公會更新越即時,CPU 成本也越高。": "Guilds processed per frame: higher keeps guilds more up to date at a higher CPU cost.",
  "官方註記:調高會提高伺服器處理負載;高負載伺服器社群建議降到 10。": "Official note: raising this increases server load; for heavily loaded servers the community suggests lowering it to 10.",
  "掉落物是重載伺服器的主要負擔之一;高負載伺服器社群建議 2000–2500。": "Dropped items are one of the main loads on busy servers; the community suggests 2000–2500 for heavily loaded servers.",
  "掉落物存活時數;高負載伺服器社群建議 0.5–1 小時,加快世界清理。": "Hours dropped items persist; the community suggests 0.5–1 h on heavily loaded servers to clean up the world faster.",
  "啟用物理計算的掉落物上限(-1 = 無上限);設上限可減少物理運算負擔。": "Cap on physics-enabled dropped items (-1 = unlimited); setting a cap reduces physics load.",
  "怕魯/玩家的同步距離(公分):調低可減少同步負擔,但玩家會較晚看到遠處的生物。": "Replication distance for pals/players (cm): lower reduces sync load, but players see distant creatures later.",
  "清理": "Cleanup",
  "清空指定玩家背包(或指定容器)的物品,可減少世界殘留物件與存檔量。": "Clears the items in a player's inventory (or a specific container); reduces leftover world objects and save size.",
  "依條件批次刪除玩家的帕魯(例如清理離線玩家的過量帕魯),減輕伺服器物件負擔。": "Batch-deletes a player's pals by filter (e.g. trimming offline players' excess pals) to lighten server object load.",
  "刪除離指定座標最近的據點,可清除無主/廢棄據點;PalDefender 刪除前會自動輸出該據點的 JSON 備份。": "Deletes the base nearest to the given coordinates — useful for clearing abandoned bases; PalDefender writes a JSON backup of the base before deletion.",
  "存檔健檢": "Save Health Check",
  "開始健檢": "Run Check",
  "唯讀分析世界存檔的組成:玩家、公會、容器殘留與掉落物,協助判斷存檔是否肥大。不會改動任何存檔。": "Read-only analysis of the world save — players, guilds, container residue and drop items — to help judge save bloat. Nothing is ever modified.",
  "上次健檢失敗:{reason}": "Last check failed: {reason}",
  "下載健檢工具(首次使用需要下載一次)…": "Downloading the analysis tool (one-time download)…",
  "轉換存檔中(大型存檔可能需要幾分鐘)…": "Converting the save (large worlds can take a few minutes)…",
  "分析存檔內容…": "Analyzing save contents…",
  "伺服器運作中:分析的是最近一次落盤的存檔內容。": "Server is running: the analysis reflects the last save flushed to disk.",
  "檢查時間 {when} · Level.sav {size} · 玩家檔 {players} 個({psize})· 世界目錄共 {total}": "Checked {when} · Level.sav {size} · {players} player files ({psize}) · world folder {total}",
  "{n} 人超過 30 天未上線": "{n} inactive for 30+ days",
  "帕魯個體": "Pals",
  "{n} 個空公會": "{n} empty guilds",
  "物品容器": "Item containers",
  "{n} 個全空(已搜刮殘留)": "{n} fully empty (looted residue)",
  "世界掉落物": "Drop items",
  "建築/物件共 {n}": "{n} map objects total",
  "動態物品": "Dynamic items",
  "角色容器 {n}": "{n} character containers",
  "收合明細": "Hide details",
  "展開明細(不活躍玩家與空公會)": "Show details (inactive players & empty guilds)",
  "超過 30 天未上線的玩家": "Players inactive for 30+ days",
  "{n} 天前": "{n} days ago",
  "空公會": "Empty guilds",
  "這些統計僅供判讀參考;清理(瘦身)功能將在後續版本提供,屆時會強制先備份。": "These stats are for reference only; a cleanup (slimming) feature will ship in a later version, always with a forced backup first.",
  "存檔資料": "Save Data",
  "(掃描於 {when})": "(scanned {when})",
  "從存檔刷新": "Refresh from Save",
  "掃描存檔中…(依存檔大小可能需要幾分鐘)": "Scanning save… (may take a few minutes for large worlds)",
  "尚未掃描過存檔。點「從存檔刷新」建立快照:不依賴 PalDefender,離線玩家也查得到,並包含個體值與詞條。": "No save scan yet. Click \"Refresh from Save\" to build a snapshot — works without PalDefender, covers offline players, and includes IVs and passives.",
  "快照裡找不到這位玩家(名稱或 UID 對不上)。掃描一次最新存檔試試。": "This player isn't in the snapshot (name or UID mismatch). Try scanning the latest save.",
  "今天": "Today",
  "名下帕魯": "Owned Pals",
  "這位玩家名下沒有帕魯。": "This player owns no pals.",
  "頭目": "Boss",
  "個體值:血量 / 攻擊 / 防禦(0-100)": "IVs: HP / Attack / Defense (0-100)",
  "顯示全部 {n} 隻": "Show all {n}",
  "偵測到共玩存檔遺留的 WorldOptions.sav — 它會覆蓋 GUI 的世界設定(含管理員密碼),REST API/RCON 會因此連不上。": "Co-op leftover WorldOptions.sav detected — it overrides the GUI's world settings (including the admin password), so REST API/RCON can't authenticate.",
  "停用它(改名保留)": "Disable it (rename & keep)",
  "停用 WorldOptions.sav 後,這個世界的設定將改由 GUI 的「世界設定」(ini)接管,原檔會改名保留。\n\n確定要停用嗎?": "After disabling WorldOptions.sav, this world's settings will be managed by the GUI's World Settings (ini). The original file is renamed and kept.\n\nDisable it?",
  "已停用 WorldOptions.sav,下次啟動生效": "WorldOptions.sav disabled — takes effect on next start",
  "此主機不支援存檔掃描": "This host doesn't support save scanning",
  "存檔資料掃描於 {when};即時資料(在線/背包)來自 PalDefender。": "Save data scanned {when}; live data (online status / inventory) comes from PalDefender.",
  "存檔掃描失敗:{reason}": "Save scan failed: {reason}",
  "個體值、詞條與離線玩家資料是贊助者功能。到「設定 → 贊助者識別碼」輸入識別碼即可使用。": "IVs, passives, and offline player data are sponsor features. Enter your code under Settings → Sponsor Code to unlock.",
  "即時玩家細節需要安裝 PalDefender 並啟用其 REST API;或用上方「從存檔刷新」改讀存檔資料。": "Live player details require PalDefender with its REST API enabled — or use \"Refresh from Save\" above to read save data instead.",
  "PalDefender 讀不到離線玩家的帕魯;可用「從存檔刷新」改讀存檔資料。": "PalDefender can't read an offline player's pals — use \"Refresh from Save\" to read them from the save instead.",
  "無法取得存檔快照:{reason}": "Couldn't fetch the save snapshot: {reason}",
  "據點工作中": "Working at Base",
  "僅存檔(即時清單未列出)": "Save only (not in the live list)",
  "存檔快照與即時資料對不上(快照可能是舊版本掃的)。點「從存檔刷新」重掃一次,即可顯示個體值與詞條。": "The save snapshot doesn't line up with live data (it may have been scanned by an older version). Click \"Refresh from Save\" to rescan and show IVs and passives.",
  "血": "HP",
  "攻": "ATK",
  "防": "DEF",
  "幸運": "Lucky",
  "背包": "Inventory",
  "已一併把 {n} 隻帕魯的擁有者過戶到新 ID(修掉共玩殘留的歸屬)。": "Also transferred ownership of {n} pals to the new ID (fixing co-op leftover attribution).",
  "已把 {n} 隻帕魯的擁有者過戶到所選角色。": "Transferred ownership of {n} pals to the selected character.",
  "這個世界沒有共玩主機角色檔(0000…0001.sav),角色不需要修復。": "This world has no co-op host character file (0000…0001.sav), so the character needs no repair.",
  "但若這個世界是共玩搬來的,帕魯的「擁有者」可能仍掛在殘留 ID(0000…0001)名下——會影響擁有者顯示、按玩家統計,以及未來清理工具的歸屬判斷。可以在這裡把它們過戶給指定角色。": "But if this world was migrated from co-op, pals may still be owned by the leftover ID (0000…0001) — affecting owner display, per-player stats, and how future cleanup tools attribute them. You can transfer them to a character here.",
  "這個世界沒有玩家角色檔,無法過戶。": "This world has no player character files, so there's nothing to transfer to.",
  "過戶給哪個角色(通常是主機玩家自己)": "Transfer to which character (usually the host player)",
  "過戶中…": "Transferring…",
  "過戶帕魯歸屬": "Transfer Pal Ownership",
  "共玩存檔的角色過戶與帕魯歸屬修復": "Co-op save repairs: character transfer & pal ownership",
  "共玩修復": "Co-op Repair",
  "全部": "All",
  "身上": "Party",
  "搜尋名稱、物種或詞條…": "Search name, species, or passive…",
  "沒有符合搜尋的帕魯。": "No pals match your search.",
  "這個分類沒有帕魯。": "No pals in this category.",
  "(顯示前 {shown} / 共 {total})": "(showing first {shown} of {total})",
  "金錢": "Money",
  "物品": "Items",
  "武器": "Weapons",
  "防具": "Armor",
  "重要物品": "Key Items",
  "食物": "Food",
  "這個分類沒有物品。": "No items in this category.",
  "PalDefender 讀不到離線玩家的背包;可用「從存檔刷新」改讀存檔資料。": "PalDefender can't read an offline player's inventory — use \"Refresh from Save\" to read it from the save instead.",
  "據點等級 Lv.{n}": "Base level Lv.{n}",
  "{n} 個據點": "{n} bases",
  "據點 {n}": "Base {n}",
  "在地圖上查看": "View on map",
  "加點分配": "Stat Points",
  "未分配 {n}": "{n} unspent",
  "生命": "HP",
  "耐力": "Stamina",
  "負重": "Weight",
  "捕獲率": "Capture Rate",
  "工作速度": "Work Speed",
  "飽食度消耗降低": "Hunger Drain Reduction",
  "游泳速度": "Swim Speed",
  "食物腐敗速度降低": "Food Decay Reduction",
  "跳躍力": "Jump Power",
  "滑翔速度": "Glide Speed",
  "攀爬速度": "Climb Speed",
  "異常狀態抗性": "Status Ailment Resistance",
  "經驗值加成": "EXP Bonus",
  "彩虹被動技能機率": "Rainbow Passive Rate",
  "移動速度提升": "Move Speed Up",
  "耐力消耗降低": "Stamina Cost Reduction",
  "找不到安裝資訊(收編的伺服器可能由 Steam 管理),無法比對版本": "Installation information not found (the adopted server may be managed by Steam); unable to compare versions",
  "公會總覽是贊助者功能。到「設定 → 贊助者識別碼」輸入識別碼即可使用。": "The guild overview is a sponsor feature. Enter your code under Settings → Sponsor Code to unlock.",
  "資料來自存檔掃描(掃描於 {when})。": "Data comes from the save scan (scanned {when}).",
  "尚未掃描過存檔。點「從存檔刷新」建立快照。": "No save scan yet. Click \"Refresh from Save\" to build a snapshot.",
  "這個世界還沒有公會。": "No guilds in this world yet.",
  "倉庫 {n} 種物品": "{n} item types in storage",
  "研究中:{id}": "Researching: {id}",
  "今天上線": "Online today",
  "{n} 天前上線": "Last online {n}d ago",
  "{n} 隻工作帕魯": "{n} working pals",
  "公會倉庫": "Guild Storage",
  "公會研究": "Guild Research",
  "還沒有任何研究進度。": "No research progress yet.",
  "查看完整資料": "View Full Details",
  "跳到位置": "Jump to location",
  "存檔快照裡找不到這個公會 — 到公會分頁「從存檔刷新」重掃一次。": "This guild isn't in the save snapshot — rescan via \"Refresh from Save\" on the Guilds tab.",
  "倉庫、駐守帕魯與研究進度(來自存檔快照)": "Storage, working pals & research (from the save snapshot)",
  "公會倉庫是空的。": "The guild storage is empty.",
  "據點等級": "Base level",
  "詳細資訊": "Details",
  "個體值、詞條、離線物品、加點分配、公會據點": "IVs, passives, offline items, stat points, guild bases",
  "據點駐守帕魯、公會倉庫、研究進度": "Working pals, guild storage, research progress",
  "詳細資訊是贊助者功能。到「設定 → 贊助者識別碼」輸入識別碼即可使用。": "Details are a sponsor feature. Enter your code under Settings → Sponsor Code to unlock.",
  "傳送到此玩家位置(贊助者)": "Teleport to this player (Sponsor)",
  "個體值、詞條、離線物品、加點分配": "IVs, passives, offline items, stat points",
  "重灌會【刪除】遊戲本體檔案後全新下載(數 GB)。\n\n會保留:世界存檔與設定檔(整個 Pal/Saved,含 PalWorldSettings.ini / Engine.ini),並在開始前自動備份啟用中的世界。\n會刪除:已安裝的模組(UE4SS / PalDefender / pak),重灌後需重新安裝。\n\n確定要重灌嗎?": "Reinstalling DELETES the game files and downloads them fresh (several GB).\n\nKept: world saves and config files (the entire Pal/Saved, incl. PalWorldSettings.ini / Engine.ini), plus an automatic backup of the active world before starting.\nDeleted: installed mods (UE4SS / PalDefender / pak) — reinstall them afterwards.\n\nProceed with the reinstall?",
  "重灌伺服器": "Reinstall Server",
  "更新一直失敗時用:刪除遊戲本體後全新下載;存檔與設定檔(Pal/Saved)完整保留": "For when updates keep failing: deletes the game files and downloads fresh; saves & config (Pal/Saved) fully kept",
  "個體值、詞條、離線物品、加點分配、進度與科技": "IVs, passives, offline items, stat points, progression & tech",
  "重新執行更新(內含檔案完整性驗證);偵測不到版本落差時也可用": "Re-run the update (includes file validation); usable even when no version gap is detected",
  "翠葉鼠": "Capture Power",
  "棉悠悠": "Hunger Reduction",
  "企丸丸": "Swim Speed",
  "肚肚鱷": "Food Decay Reduction",
  "燎火鹿": "Jump Power",
  "達鼠泥": "Glider Speed",
  "新葉猿": "Climb Speed",
  "瞅什魔": "Status Ailment Resist",
  "搗蛋貓": "Stamina Reduction",
  "秘斯媞雅": "Sphere Homing",
  "佩克龍": "EXP Bonus",
  "八雲犬": "Rainbow Passive Rate",
  "旺財": "Move Speed",
  "隨機": "Random",
  "濃縮隻數": "Condense Count",
  "選擇雕像類型…": "Select statue…",
  "點地圖任一處放置圖釘,選好按「使用此座標」。Z 留空則由伺服器自動找地面高度。": "Click anywhere on the map to place a pin, then press \"Use coordinates\". Leave Z empty to let the server auto-find ground height.",
  "X —": "X —",
  "Y —": "Y —",
  "自動": "Auto",
  "伺服器將在 {n} 秒後重新啟動({reason})": "Server will restart in {n} seconds ({reason})",
  "排定重啟": "scheduled restart",
  "記憶體超標": "memory limit exceeded",
  "計畫性重啟以及你手動按停止 / 重啟時,都會先在遊戲聊天室倒數公告這麼多秒,並在重啟前先存檔。公告使用介面語言;自動重啟的公告用你「儲存這份設定」當下的語言。崩潰重啟不預告(伺服器已經不在了)。": "Planned restarts and manual stop/restart both announce a countdown in in-game chat for this many seconds, and save the world first. Announcements use the interface language; auto-restart announcements use the language active when you saved these settings. Crash restarts give no warning (the server is already gone).",
  "排行榜": "Leaderboard",
  "等級榜": "Level ranking",
  "財富榜": "Wealth ranking",
  "最強帕魯榜": "Strongest Pal ranking",
  "公會榜": "Guild ranking",
  "圖鑑收集": "Paldeck",
  "{n} / {total} 種": "{n} / {total} species",
  "沒有資料": "No data",
  "這段期間伺服器沒有明顯變化。": "No notable changes in this period.",
  "新玩家 {n} 位:{names}": "{n} new player(s): {names}",
  "新公會:{names}": "New guilds: {names}",
  "再掃描一次就會有「與上次掃描相比」的變化報告(以兩次掃描為比較基準)。": "Scan once more to get a \"since last scan\" change report (it compares the two most recent scans).",
  "還沒有排行榜資料。掃描一次存檔就會出現(掃描也會更新健檢與玩家/公會快照)。": "No leaderboard data yet. Run a save scan to generate it (the scan also refreshes the health report and player/guild snapshots).",
  "這是贊助者專屬功能。到「設定 → 贊助者識別碼」輸入識別碼即可使用。": "This is a sponsor-exclusive feature. Enter your sponsor key under Settings → Sponsor key to unlock it.",
  "玩家等級(掃描當下);+n 為與上次掃描相比的成長": "Player level at scan time; +n shows growth since the previous scan",
  "金幣(含離線背包);解析不到金錢的玩家不列入": "Gold coins (including offline inventory); players whose money can't be parsed are excluded",
  "每小時自動掃描(伺服器運作中才掃)": "Auto-scan hourly (only while the server is running)",
  "加權評分 = 等級 + IV總和×0.1 + 星級×10 + 詞條數×5;取每位玩家最強一隻": "Weighted score = level + total IVs ×0.1 + stars ×10 + passives ×5; each player's strongest Pal",
  "練級最快:{list}": "Fastest levelers: {list}",
  "蓋了新據點:{list}": "New bases built: {list}",
  "全服金錢趨勢": "Server-wide money trend",
  "伺服器大事": "Server highlights",
  "自 {when} 起": "since {when}",
  "全服金錢 {sign}{n}": "Server-wide money {sign}{n}",
  "評分 {score}": "Score {score}",
  "Lv.{lv} · IV {iv} · 主人 {name}": "Lv.{lv} · IV {iv} · Owner {name}",
  "綜合實力 = 平均等級 + 活躍成員×5 + 據點×8 + 據點等級×3 + 駐守帕魯×0.5 + 研究×2": "Guild power = avg level + active members ×5 + bases ×8 + base camp level ×3 + worker Pals ×0.5 + research ×2",
  "實力 {score}": "Power {score}",
  "平均 Lv.{n}": "Avg Lv.{n}",
  "最高 Lv.{n}": "Top Lv.{n}",
  "7 日活躍 {n}": "{n} active (7d)",
  "駐守 {n} 隻": "{n} worker Pals",
  "研究 {n} 項": "{n} research entries",
  "資產 {n}": "Assets {n}",
  "帕魯 {n} 隻": "{n} Pals",
  "倉庫 {n} 種": "Storage {n} kinds",
  "計算方式": "How it's calculated",
  "免費版可設定 1 個時刻;多個時刻(如 00:00, 06:00, 12:00, 18:00)為贊助者專屬功能,可在設定頁輸入贊助者識別碼解鎖。": "The free version supports 1 time of day; multiple times (e.g. 00:00, 06:00, 12:00, 18:00) are a sponsor-only feature — unlock with a sponsor code on the settings page.",
  "每天固定多個時間": "Multiple fixed times daily",
  "每天的重啟時間": "Restart time of day",
  "新增時刻": "Add time",
  "移除此時刻": "Remove this time",
  "主世界": "Main world",
  "世界樹": "World Tree",
  "上一層": "Go up",
  "已發送": "Sent",
  "在當前目錄建立新資料夾": "Create a new folder in the current directory",
  "這個資料夾沒有子資料夾。": "This folder has no subfolders.",
  "按星等快速填入累積濃縮數量，也可直接手動輸入。": "Quick-fill accumulated condensation count by star level, or enter manually.",
  "絕對路徑，或留空顯示根目錄": "Absolute path, or leave empty for root",
  "選擇資料夾": "Select Folder",
  "選取此資料夾": "Select this folder",
  "廣播訊息(支援中文)": "Broadcast (supports Chinese)",
  "廣播失敗：請確認伺服器已啟用 REST API（預設埠 8212）": "Broadcast failed: please make sure the server has REST API enabled (default port 8212)",
  "此帕魯不在圖鑑中，為推估名稱": "This Pal is not in the catalog; name is estimated",
  "不在圖鑑中": "Not in catalog",
  "清除選擇，使用 agent 預設目錄": "Clear selection, use agent default directory",
  "瀏覽資料夾": "Browse folders",
  "等待聊天訊息…": "Waiting for chat messages...",
  "伺服器未執行，暫時無法接收聊天訊息。": "Server is not running; cannot receive chat messages.",
  "PalDefender 未安裝或 logChat 未啟用 — 玩家聊天對話不會在此顯示。": "PalDefender not installed or logChat not enabled — player chat will not appear here.",
  "目錄瀏覽僅限區域網路使用": "Directory browsing is only available on the local network",
  "BOSS(頭目)版本": "BOSS (Alpha) variant",
  "歡迎環境": "WoRld PreSeTs",
  "Kubernetes(beta)": "Kubernetes (beta)",
  "{name} 需為 1024–65535 的數字": "{name} must be a number between 1024–65535",
  "上一步": "Back",
  "以下埠已被其他程式占用(可能是另一台伺服器或殘留行程),伺服器會開不起來。已幫你找好可用的替代埠,按「改用並啟動」即可;也可以自行修改。": "The ports below are already taken by another program (another server, or a leftover process) — the server won't be able to start. We've picked free alternatives for you; press \"Use these & start\", or edit them yourself.",
  "其餘 {n} 個埠可用,不需修改。": "The other {n} port(s) are free — no changes needed.",
  "受到傷害 1.5 倍": "Damage taken ×1.5",
  "基本資料": "Basics",
  "套用中…": "Applying…",
  "孵蛋更快": "Faster egg hatching",
  "官方標準": "Official standard",
  "帕魯更多": "More Pals",
  "強化(自動安裝模組)": "Enhanced (auto-install mods)",
  "強化模式目前僅支援「原生」運行方式。": "Enhanced mode currently requires the Native backend.",
  "捕捉更容易": "Easier catching",
  "掉落 2 倍": "Drops ×2",
  "改用這些埠並啟動": "Use these ports & start",
  "有埠被占用了": "Some ports are in use",
  "朋友加入時要輸入的密碼。留空 = 不設密碼,任何知道位址的人都能加入。": "The password friends type when joining. Leave empty for no password — anyone with the address can join.",
  "朋友在遊戲內伺服器列表看到的名字,之後隨時可改。": "The name friends see in the in-game server list. You can change it anytime.",
  "朋友連線用的「門牌號碼」,預設 8211 即可。從網際網路直連需在路由器開放此 UDP 埠;用 VPN(如 Tailscale)則不用開,教學見官網。": "The \"street number\" friends connect to — the default 8211 is fine. Direct internet play needs this UDP port opened on your router; with a VPN (e.g. Tailscale) no port-forwarding is needed. See the website guide.",
  "模式:{name}": "Mode: {name}",
  "模組(UE4SS/PalDefender)僅支援 Windows 主機。": "Mods (UE4SS/PalDefender) require a Windows host.",
  "死亡全掉落": "Drop everything on death",
  "死亡只掉道具": "Drop items only on death",
  "注意:模組是第三方社群專案,遊戲改版初期可能造成閃退或遊戲異常。出問題時到「模組」分頁移除即可恢復原生。": "Note: mods are third-party community projects — right after game updates they can cause crashes or odd behaviour. If that happens, remove them from the Mods tab to go back to vanilla.",
  "玩法": "Gameplay",
  "玩法:{name}": "Gameplay: {name}",
  "硬核挑戰": "Hardcore",
  "純官方伺服器,最穩定。適合單純想跟朋友一起玩的島主 — 拿不定主意選這個。": "A pure official server — the most stable. Perfect if you just want to play with friends. When in doubt, pick this.",
  "給想要刺激的老手:成長更慢、敵人更痛、死亡掉光全部家當。": "For veterans who want a challenge: slower growth, harder-hitting enemies, and you drop everything on death.",
  "經驗 0.7 倍": "EXP ×0.7",
  "經驗 2 倍": "EXP ×2",
  "與官方伺服器相同的原汁原味體驗,拿不定主意選這個就對了。": "The same experience as official servers. When in doubt, this is the right pick.",
  "要不要幫伺服器裝上強化模組?之後也隨時能在「模組」分頁安裝或移除。": "Want enhancement mods on this server? You can always install or remove them later in the Mods tab.",
  "輕鬆休閒": "Casual & relaxed",
  "進階設定(運行方式 / 埠 / 安裝位置)— 新手用預設值就好": "Advanced (backend / ports / install location) — newcomers can leave the defaults",
  "適合新手與時間不多的島主:成長更快、素材更多、死亡不掉裝備。": "Great for newcomers and busy hosts: faster growth, more materials, keep your gear on death.",
  "選一個起跑點就好 — 建立後所有數值都能在「世界設定」分頁隨時微調。": "Just pick a starting point — every value can be fine-tuned later in World Settings.",
  "首次啟動時自動裝好 UE4SS 與 PalDefender:反作弊保護、進階玩家管理(給道具/傳送/封禁)、更多管理指令。": "UE4SS and PalDefender are installed automatically on first start: anti-cheat protection, advanced player management (give items / teleport / ban) and more admin commands.",
  "自動(從 8211 起找可用埠)": "Auto (first free port from 8211)",
  "最簡單:朋友什麼都不用裝": "Easiest: friends install nothing",
  "你和朋友裝同一套免費 VPN": "You and your friends install the same free VPN",
  "直連": "Direct",
  "公開 IP + 路由器開埠(進階)": "Public IP + router port forwarding (advanced)",
  "playit.gg — 免費隧道,五分鐘搞定": "playit.gg — free tunnel, done in five minutes",
  "前往 playit.gg": "Open playit.gg",
  "給朋友的位址(點擊複製):": "Address for friends (click to copy):",
  "用 VPN 連線": "Connect via VPN",
  "公開 IP 直連": "Direct via public IP",
  "你的主機在路由器(NAT)後面:要在路由器把 UDP {port} 轉發到這台電腦,朋友才能用下面的位址連入。CGNAT(電信共享 IP)則開埠也沒用,請改用 playit.gg 或 VPN。": "Your host is behind a router (NAT): forward UDP {port} to this machine so friends can use the address below. Behind CGNAT (carrier-shared IP) port forwarding won't help — use playit.gg or a VPN instead.",
  "朋友直接輸入下面的位址即可(請確認防火牆放行 UDP {port})。": "Friends can just type the address below (make sure the firewall allows UDP {port}).",
  "覺得麻煩?交給我們設定": "Sounds like a hassle? Let us set it up",
  "最簡單": "Easiest",
  "朋友要怎麼連進來?選一種方式,建立後「邀請朋友加入」卡會帶你完成設定。": "How will friends connect? Pick one — after creation, the \"Invite friends\" card walks you through the setup.",
  "你和朋友裝同一套免費 VPN(Radmin / Tailscale),像在同一個 WiFi 裡連線。適合固定班底的小圈子。": "You and your friends install the same free VPN (Radmin / Tailscale) and connect as if on the same WiFi. Great for a fixed group.",
  "連線:{name}": "Connection: {name}",
  "取得公開位址": "Get public address",
  "類型選 Custom → 協定 UDP;Local Port 填 {port}": "Choose type Custom → protocol UDP; set Local Port to {port}",
  "按 Create — 回到這裡,位址幾秒內會自動出現": "Click Create — come back here; the address appears automatically within seconds",
  "Kubernetes Pod": "Kubernetes Pod",
  "帶星號的主題為贊助者專屬,請在下方輸入贊助者識別碼解鎖。": "Themes marked with a star are sponsor-exclusive. Enter your sponsor ID below to unlock.",
  "playit 會給你一個專屬位址,朋友輸入就能進來,路由器什麼都不用設定。": "playit gives you a dedicated address friends can just type to join — zero router setup.",
  "下載並執行 playit(免費),照畫面指示完成綁定。": "Download and run playit (free), then follow the on-screen steps to link it.",
  "按「Create Tunnel」建隧道:類型選 Custom → UDP,Local port 填 {port}。": "Click “Create Tunnel”: choose Custom → UDP and set Local port to {port}.",
  "把 playit 顯示的位址傳給朋友,輸入就能一起玩。": "Send the address playit shows you to your friends — they type it in and play.",
  "管理分頁": "Manage tabs",
  "右下角貓貓": "Corner cat",
  "首頁右下角打呼的貓貓(作者家的貓),點牠會打開贊助小視窗。": "The snoozing cat in the bottom-right corner of the home page (the author's cat). Clicking it opens a small sponsor window.",
  "顯示貓貓": "Show the cat",
  "開啟 PalDefender 分頁調整反作弊、廣播、玩家管理等設定": "Open the PalDefender tab to configure anti-cheat, broadcasts, player management and more",
  "成為贊助者": "Become a sponsor",
  "這隻帕魯沒有此變體的資料列(寫入不會生效)": "This pal has no data row for this variant (writes won't take effect)",
  "原版數值:{v}(留空 = 不覆寫)": "Vanilla value: {v} (leave empty = no override)",
  "更新 PalSchema": "Update PalSchema",
  "更新中…": "Updating…",
  "重新下載最新版 PalSchema 與相依的 UE4SS(遊戲改版後模組失效時先做這個)": "Re-download the latest PalSchema and its required UE4SS (do this first if the mod breaks after a game update)",
  "PalSchema 已是最新版,伺服器下次啟動後生效": "PalSchema is up to date; takes effect on next server start",
  "以目前值(未填則以原版值)為基準套倍率": "Apply multiplier to the current value (or the vanilla value if empty)",
  "工作適性": "Work suitability",
  "生火": "Kindling",
  "澆水": "Watering",
  "播種": "Planting",
  "發電": "Generating Electricity",
  "手工": "Handiwork",
  "採集": "Gathering",
  "伐木": "Lumbering",
  "採礦": "Mining",
  "採油": "Oil Extraction",
  "製藥": "Medicine Production",
  "冷卻": "Cooling",
  "搬運": "Transporting",
  "牧場": "Farming",
  "paldb 未顯示此欄位,原版值多為 0;是否實際生效請以遊戲內為準。": "paldb doesn't show this field and vanilla values are mostly 0; verify in-game whether it takes effect.",
  "生命 (HP)": "Health (HP)",
  "近戰攻擊": "Melee attack",
  "遠程攻擊": "Ranged attack",
  "支援": "Support",
  "捕獲率倍率": "Capture rate multiplier",
  "步行速度": "Walk speed",
  "奔跑速度": "Run speed",
  "騎乘衝刺速度": "Ride sprint speed",
  "戰鬥": "Combat",
  "工具 / 捕獲": "Utility / Capture",
  "移動": "Movement",
  "首領 / Alpha": "Boss / Alpha",
  "高塔首領": "Tower boss",
  "物種基礎生命值。首領版(Boss_)是獨立資料列,可單獨調整。": "Species base HP. The boss variant (Boss_) is a separate row and can be tuned independently.",
  "倍率(一般 0.1~1.0),越低越難捕捉。首領通常較低。": "Multiplier (usually 0.1–1.0); lower = harder to catch. Bosses are typically lower.",
  "已儲存,PalSchema 會自動熱重載 — 對新生成/新遭遇的帕魯生效;若沒生效再重啟伺服器。": "Saved. PalSchema hot-reloads automatically — applies to newly spawned/encountered pals; restart the server if it doesn't take effect.",
  "已刪除所有物種數值調整,PalSchema 會自動熱重載;若沒生效再重啟伺服器。": "All species stat overrides removed. PalSchema hot-reloads automatically; restart the server if it doesn't take effect.",
  "改的是物種基礎值,會套用到該物種所有個體;首領(Boss_)/ 高塔首領(GYM_)是獨立資料列,只影響對應版本;已開啟熱重載:儲存後自動套用到新生成/新遭遇的帕魯(若沒生效再重啟)。留空的欄位不會覆寫既有值。": "These are species base values applied to every individual of that species; boss (Boss_) / tower boss (GYM_) are separate rows affecting only that variant. Hot reload is enabled: saves apply automatically to newly spawned/encountered pals (restart if not). Empty fields don't override existing values.",
  "配置評估健檢": "Host health check",
  "開始檢測": "Run check",
  "重新檢測": "Re-run check",
  "檢測中(實測磁碟與網路,約 5 秒)…": "Checking (disk & network benchmark, ~5s)…",
  "實測這台主機的處理器 / 記憶體 / 磁碟寫入 / 對外網路,以「開帕魯專用伺服器」的需求給逐項評級與總分。": "Benchmarks this host's CPU / RAM / disk write / outbound network and rates each against what a Palworld dedicated server actually needs.",
  "綜合評分": "Overall score",
  "依你目前 {n} 台伺服器計算": "Calculated for your {n} server(s)",
  "100 分 = 剛好滿足需求;硬體超出需求會高於 100(如 121/100),不足則低於。所需規格依你建立的伺服器數放大 —— 同時要跑越多台,需要的記憶體 / 核心 / 磁碟就越高。網路為對外連線代理指標,非玩家實際延遲。": "100 = exactly meets the requirement; hardware beyond it scores over 100 (e.g. 121/100), below it scores under 100. Requirements scale with the number of servers you've created — the more you run at once, the more RAM / cores / disk you need. Network is a proxy for outbound connectivity, not players' actual latency.",
  "門檻以帕魯專用伺服器需求為準:記憶體吃最兇(單實例 8-20GB),tick 吃單核,自動備份吃循序寫入。網路為對外連線代理指標,非玩家實際延遲。": "Thresholds follow real Palworld server needs: RAM is the biggest eater (8-20GB per instance), tick rate is single-core bound, auto-backups need sequential writes. Network is an outbound proxy metric, not actual player latency.",
  "處理器": "CPU",
  "{n} 核": "{n} cores",
  "可用 {v}": "{v} free",
  "資料碟": "Data disk",
  "剩餘 {v}": "{v} free",
  "實測寫入 {n} MB/s": "measured write {n} MB/s",
  "對外網路": "Outbound network",
  "量不到(離線或防火牆)": "unmeasurable (offline or firewalled)",
  "平均 {n} ms": "avg {n} ms",
  "抖動 {n} ms": "jitter {n} ms",
  "充裕": "Plenty",
  "夠用": "Adequate",
  "吃緊": "Tight",
  "主機記憶體壓力": "Host memory pressure",
  "最長運行時間": "Longest uptime",
  "最久世界天數": "Oldest world (days)",
  "帕魯數值調整": "Pal stat tuning",
  "反作弊插件": "Anti-cheat plugin",
  "版本更新與測試版安裝已移至「反作弊插件」分頁。": "Version updates and beta installs have moved to the \"Anti-cheat plugin\" tab.",
  "PalDefender 版本": "PalDefender version",
  "贊助者專屬": "Sponsor-only",
  "伺服器意外停止了(不是你按的)。最常見原因:模組與遊戲版本不相容、世界設定檔損壞、或記憶體不足。": "The server stopped unexpectedly (you didn't stop it). Most common causes: mods incompatible with the game version, corrupted world settings, or out of memory.",
  "知道了": "Got it",
  "伺服器連續崩潰達上限,自動重啟已暫停。請先查日誌排除原因(常見:模組不相容、存檔損壞),再手動啟動。": "The server crashed repeatedly and hit the limit — auto-restart is paused. Check the logs to fix the cause (common: incompatible mods, corrupted save), then start manually.",
  "重啟設定": "Restart settings",
  "錯誤與警告": "Errors & warnings",
  "聊天與事件": "Chat & events",
  "{n} 行新日誌,跳到最新": "{n} new lines — jump to latest",
  "已停用": "Disabled",
  "有新版 {v}": "Update available {v}",
  "改版後模組常需更新才相容;按「更新到最新版」升級": "After game updates, mods usually need an update to stay compatible; click “Update to latest”.",
  "重新啟用(把 DLL 改回原名)": "Re-enable (renames the DLL back)",
  "暫時停用不刪檔:改版後模組不相容時的安全退路,Lua/設定檔都會保留": "Temporarily disable without deleting anything: the safe fallback when mods break after a game update — Lua mods and configs are kept",
  ",或先按": ", or first click ",
  "(不刪檔,Lua 模組與設定都保留)再開服。": " (nothing is deleted — Lua mods and configs are kept) and then start the server.",
  "注意:這台裝了模組({list})。遊戲更新後模組常暫時不相容 — 若更新完啟動異常,到「模組」分頁把模組「更新到最新版」或先「停用」。": "Note: mods are installed ({list}). After game updates mods are often temporarily incompatible — if the server misbehaves after updating, go to the Mods tab and update the mods to latest, or disable them first.",
  "更新會重新下載伺服器檔案(數 GB),期間伺服器無法啟動。": "Updating re-downloads the server files (several GB); the server can't start during the update.",
  "確定要更新嗎?": "Update now?",
  "這條設定連結已失效(配對碼過期或已重新產生)。請伺服器主人在 GUI 的「設定」重新產生一條設定連結給你;如果這是你自己的 agent,配對碼就在 agent 視窗裡。": "This setup link is no longer valid (the pairing code expired or was regenerated). Ask the server owner to generate a new setup link in the GUI's Settings; if this is your own agent, the pairing code is shown in the agent window.",
  "還沒安裝 agent?看下載與設定教學": "Don't have the agent yet? Download & setup guide",
  "朋友這樣加入:開啟 Palworld → 加入多人遊戲 → 在畫面底部的輸入欄貼上位址 → 連線。": "How friends join: open Palworld → Join Multiplayer Game → paste the address into the box at the bottom → Connect.",
  "Wine 模式(Windows binary,支援 PalDefender)": "Wine mode (Windows binary; supports PalDefender)",
  "搜尋設定…": "Search settings…",
  "搜尋設定(名稱或原始 key)…": "Search settings (name or raw key)…",
  "沒有符合「{q}」的設定。": "No settings match “{q}”.",
  "對外顯示埠(不影響實際連線埠)": "Advertised port (doesn't change the actual port)",
  "只影響社群伺服器列表顯示的埠,改這裡不會改實際監聽埠。要換連線埠請到「設定」分頁(或首頁卡片)看實際的遊戲埠。": "Only affects the port shown in the community server list; it does not change the actual listening port. To change the real port, see the game port in the Settings tab (or the dashboard card).",
  "只在「建立新世界」時生效 — 既有世界改這個不會有任何變化。": "Only takes effect when creating a new world — changing this on an existing world does nothing.",
  "填科技的英文內部 ID,逗號分隔(例:Workbench,Pickaxe)。ID 對照表:docs.palworldgame.com 的 technologyids 頁面;填中文名稱無效。": "Enter internal technology IDs, comma-separated (e.g. Workbench,Pickaxe). ID reference: the technologyids page on docs.palworldgame.com. Localized names won't work.",
  "恢復預設分頁與順序": "Reset tabs & order to default",
  "點一下切換顯示;分頁標籤可直接拖曳排序。": "Click to toggle visibility; drag tab labels to reorder.",
  "搜尋伺服器…": "Search servers…",
  "JSON": "JSON",
  "PVP 擊殺掉落物品類型": "PvP kill drop item type",
  "PVP 擊殺額外掉落數量": "PvP kill extra drop amount",
  "世界地圖顯示據點 PVP 掉落數": "Show base PvP drops on world map",
  "世界地圖顯示玩家 PVP 掉落數": "Show player PvP drops on world map",
  "伺服器地區": "Server region",
  "允許客戶端模組": "Allow client mods",
  "允許強化工作速度": "Allow work speed enhancement",
  "允許強化攻擊力": "Allow attack enhancement",
  "允許強化生命值": "Allow HP enhancement",
  "允許強化耐力": "Allow stamina enhancement",
  "允許強化負重": "Allow carry-weight enhancement",
  "啟動中": "Starting",
  "啟用 PVP 擊殺額外掉落": "Enable PvP kill extra drops",
  "啟用官方帳號驗證": "Enable official account authentication",
  "啟用掠食者首領帕魯": "Enable predator boss pals",
  "啟用糞便掉落物": "Enable poop drops",
  "啟用語音聊天": "Enable voice chat",
  "封禁名單網址": "Ban list URL",
  "帕魯牧場工作速度倍率": "Ranch work speed multiplier",
  "建築物名稱顯示快取(秒)": "Building name display cache (s)",
  "建築物生命值倍率": "Building HP multiplier",
  "所有物品": "All items",
  "每幀處理公會數量上限": "Max guilds processed per frame",
  "物品容器強制同步間隔(秒)": "Item container force-sync interval (s)",
  "物品自動轉移天數門檻": "Item auto-transfer age threshold (days)",
  "物品自動轉移檢查間隔(秒)": "Item auto-transfer check interval (s)",
  "物理模擬掉落物上限": "Max physics-simulated drops",
  "玩家帕魯箱更新檢查間隔": "Player pal-box update check interval",
  "玩家掉落物": "Player drops",
  "禁止的科技清單": "Denied technology list",
  "糞便掉落物上限": "Max poop drops",
  "語音最大可聽距離": "Voice max audible distance",
  "語音最小可聽距離": "Voice min audible distance",
  "跨平台連線平台": "Crossplay platforms",
  "重新加入公會冷卻(分鐘)": "Guild rejoin cooldown (min)",
  "重生封鎖時間(秒)": "Respawn lockout time (s)",
  "重生懲罰時間倍率": "Respawn penalty time multiplier",
  "重生懲罰時間門檻(秒)": "Respawn penalty threshold (s)",
  "顯示建築物所屬玩家": "Show building owner",
  "關閉後 GUI 的玩家列表、踢出/封鎖、線上地圖、效能監控都會失效 — 除非你清楚在做什麼,建議保持開啟。": "Turning this off breaks the GUI's player list, kick/ban, live map and performance monitoring — keep it on unless you know what you're doing.",
  "關閉後 GUI 的停機倒數公告、廣播、指令台都會失效 — 建議保持開啟。": "Turning this off breaks the GUI's shutdown countdown announcements, broadcasts and console — keep it on.",
  "開啟後帕魯死亡即永久消失,無法復活 — 對休閒玩家非常嚴苛,開啟前請確定全員知情。": "When on, pals die permanently and can't be revived — very punishing for casual players; make sure everyone agrees before enabling.",
  "硬核模式:玩家死亡即永久死亡(角色刪除)— 不可逆,開啟前請確定全員知情。": "Hardcore: player death is permanent (character deleted) — irreversible; make sure everyone agrees before enabling.",
  "開啟前先到「玩家」分頁把自己與朋友加入白名單 — 名單為空時所有人(包括你的朋友)都會被擋在門外。": "Before enabling, add yourself and your friends to the whitelist in the Players tab — with an empty list, everyone (including your friends) gets locked out.",
  "白名單目前未啟用 — 名單不會生效,任何人都能加入。要啟用到「PalDefender」分頁開啟「啟用白名單」。": "The whitelist is currently disabled — the list has no effect and anyone can join. Enable it in the PalDefender tab (“Use whitelist”).",
  "不到 1 小時": "less than an hour",
  "約 {n} 小時": "about {n} hours",
  "約 {n} 天": "about {n} days",
  "這份備份建立於 {when} — 之後({span})的遊戲進度會消失。": "This backup was created at {when} — progress made since then ({span}) will be lost.",
  "還原備份「{name}」會覆蓋目前的世界存檔。": "Restoring backup “{name}” will overwrite the current world save.",
  "還原前會自動先幫現有存檔做一份安全備份。確定要繼續嗎?": "A safety backup of the current save will be made first. Continue?",
  "踢出只是把他請出伺服器,他可以立刻重新加入(適合請人重連/暫時處置)。": "Kicking just removes them from the server — they can rejoin immediately (good for asking someone to reconnect or a temporary measure).",
  "封鎖會把他加入封鎖名單,在你到下方「封鎖名單」按「解除」之前都無法加入。": "Banning adds them to the ban list — they can't join until you click Unban in the ban list below.",
  "確定要{verb}「{name}」嗎?": "{verb} “{name}”?",
  "離線也能封鎖:加入封鎖名單後,他再嘗試加入會被擋下": "Works while offline: once on the ban list, they'll be blocked when they try to join",
  "解除封鎖就在下方「封鎖名單」卡按「解除」;進階指令可到「指令台」對離線玩家操作。": "To unban, click Unban in the ban list card below; advanced commands for offline players are in the Console.",
  "開機自動啟動 agent": "Start agent on boot",
  "登入 Windows 時自動在背景啟動 agent。搭配伺服器「設定」分頁的「自動啟動」,主機開機即自動開服。儲存後立即生效。": "Automatically starts the agent in the background when you log into Windows. Combined with a server's “Auto start” setting, the server comes up as soon as the machine boots. Takes effect immediately after saving.",
  "自動啟動": "Auto start",
  "agent 啟動時自動開這台伺服器。搭配「設定 → 系統 → 開機自動啟動 agent」,主機開機就會自動開服。": "Start this server automatically whenever the agent starts. Combined with Settings → System → “Start agent on boot”, the server comes up when the machine boots.",
  "這會以錯誤碼結束行程。GUI 已能辨識這種「啟動即失敗」的關閉並自動停止重啟(不會與崩潰自動重啟打成無限迴圈),但仍請留意重啟紀錄中的「啟動失敗」提示並修正 PalDefender 問題。": "This exits the process with an error code. The GUI recognizes this start-then-fail shutdown and stops auto-restarting (no infinite loop with crash auto-restart), but watch for the “start failed” entry in the restart history and fix the PalDefender issue.",
  "把「全部快速傳送點(174 個,含天墜之地)」解鎖給這個世界的所有玩家?": "Unlock all 174 fast travel points (including Sakurajima/Feybreak content) for every player in this world?",
  "需要先停止伺服器;執行前會自動備份整個世界;玩家下次進入伺服器即生效。": "The server must be stopped first; a full world backup is made before writing; takes effect the next time each player joins.",
  "已為 {ok} 位玩家解鎖全部 {total} 個快速傳送點。": "Unlocked all {ok} fast travel points for {total} player(s).",
  "({n} 個玩家檔失敗,詳見 agent 日誌)": "({n} player file(s) failed; see agent logs)",
  "快速傳送全開": "Unlock all fast travel",
  "解鎖中…": "Unlocking…",
  "把全部快速傳送點解鎖給所有玩家(寫入玩家存檔;需伺服器停止,會先自動備份)": "Unlock every fast travel point for all players (writes player saves; server must be stopped, auto-backup first)",
  "存檔解鎖(全體玩家快速傳送全開)": "Save unlocks (all fast travel for every player)",
  "立即停止": "Stop now",
  "取消停止": "Cancel stop",
  "取消重啟": "Cancel restart",
  "配種計算": "Breeding",
  "未知位置": "Unknown location",
  "第 {n} 代配種結果": "Generation {n} result",
  "{owner} · {location} · Lv.{level}": "{owner} · {location} · Lv.{level}",
  "{owner} · {location}": "{owner} · {location}",
  "帕魯箱第 {page} 頁": "Palbox page {page}",
  "據點:{base}": "Base: {base}",
  "存檔掃描於 {when} · 可用帕魯 {n} 隻": "Save scanned {when} · {n} available Pals",
  "尚未掃描存檔。先從存檔刷新以載入全服帕魯。": "No save scan yet. Refresh from the save to load all server Pals.",
  "目標帕魯": "Target Pal",
  "配種歷史": "Breeding history",
  "點擊記錄切換查詢結果": "Click a record to switch results",
  "尚無配種記錄": "No breeding history yet",
  "不限詞條": "Any passives",
  "新增配種查詢": "New breeding search",
  "設定一隻目標帕魯，計算最多 5 條候選路線。": "Choose one target Pal and calculate up to 5 candidate routes.",
  "尋找多條配種路線": "Find breeding routes",
  "找到 {n} 條候選路線": "{n} candidate route(s) found",
  "配種路線 {n}": "Breeding route {n}",
  "配種計算執行緒發生錯誤": "The breeding calculation worker encountered an error",
  "配種計算失敗:{error}": "Breeding calculation failed: {error}",
  "搜尋目標帕魯…": "Search for the target Pal…",
  "使用範圍": "Pal owners",
  "全服玩家及公會據點的帕魯": "All players and their guild bases",
  "全服玩家的帕魯": "Pals from all players",
  "目標被動詞條(最多 4 個)": "Desired passives (up to 4)",
  "儲存組合": "Save set",
  "搜尋被動詞條…": "Search passives…",
  "常用組合": "Saved sets",
  "刪除常用組合": "Delete saved set",
  "最大配種代數": "Maximum generations",
  "{n} 代": "{n} generations",
  "計算中…": "Calculating…",
  "計算最短路徑": "Find shortest path",
  "在 {n} 代內找不到路徑": "No path found within {n} generations",
  "已從現有帕魯推導出 {n} 個可達物種。可增加代數、擴大玩家範圍或減少目標詞條。": "The owned Pals can reach {n} species. Increase the generation limit, include more players, or remove desired passives.",
  "配種路徑": "Breeding path",
  "配種計算(PalCalc 配種路線規劃 + 全服帕魯掃描)": "Breeding planner (PalCalc route planning + full-server pal scan)",
  "路線圖顯示詞條的可能繼承路徑;實際遺傳有機率成分,通常需要重複配種幾次才能讓子代集齊全部目標詞條。": "The tree shows possible passive-inheritance paths. Actual inheritance is random, so it usually takes several breeding attempts before an offspring has every target passive.",
  "無法取得掃描狀態(與 agent 的連線中斷)。請重新整理後再試。": "Could not fetch scan status (connection to the agent was lost). Refresh the page and try again.",
  "{generations} 代 · 共 {steps} 次配種": "{generations} generations · {steps} total breedings",
  "{generations} 代 · 共 {steps} 次配種 · 需捕捉 {captures} 隻": "{generations} generations · {steps} total breedings · capture {captures}",
  "需捕捉": "Capture needed",
  "現有帕魯不足，補充捕捉 {n} 隻帕魯後可配種": "The owned Pals are not enough. Capture {n} additional Pal(s) to use this route.",
  "配方資料來自 Pal Calc {version}(MIT)": "Recipes from Pal Calc {version} (MIT)",
  "縮小": "Zoom out",
  "放大": "Zoom in",
  "符合寬度": "Fit to width",
  "公開地圖": "Public map",
  "公開這個地圖": "Make this map public",
  "將把下列資訊定期發布到公開網頁,任何拿到連結的人都能查看。": "Periodically publishes the information below to a public webpage — anyone with the link can view it.",
  "分享連結": "Share link",
  "尚未產生連結": "No link yet",
  "重生連結": "Regenerate link",
  "重生中…": "Regenerating…",
  "重生分享連結後,舊連結將立即失效,已拿到舊連結的人將無法再開啟。確定要重生嗎?": "Regenerating the share link immediately invalidates the old one — anyone who already has it won't be able to open it anymore. Regenerate?",
  "顯示內容": "Visible content",
  "顯示在線玩家位置": "Show online player positions",
  "顯示玩家名稱": "Show player names",
  "關閉時顯示匿名代號": "Shows anonymous codenames when off",
  "顯示離線玩家最後位置": "Show offline players' last known positions",
  "顯示公會據點": "Show guild bases",
  "顯示公會名稱": "Show guild names",
  "顯示頭目重生": "Show boss respawns",
  "頭目重生:mod 風險提示": "Boss Respawns: mod risk notice",
  "在地圖上標示頭目死活與重生倒數": "Mark boss alive/dead and respawn countdown on the map",
  "延遲發布": "Publish delay",
  "即時": "Instant",
  "延遲 5 分鐘": "Delay 5 minutes",
  "延遲 15 分鐘": "Delay 15 minutes",
  "防止其他玩家即時追蹤位置": "Prevents other players from tracking positions in real time",
  "尚未發布過": "Not published yet",
  "上次發布成功:{time}": "Last published: {time}",
  "上次發布失敗:{time}": "Last publish failed: {time}",
  "頭目重生時間": "Boss respawn timers",
  "安裝純伺服器端的 UE4SS Lua 模組,每 15 秒回報野外頭目的死活與重生時間。模組只讀取遊戲狀態、不改遊戲內容,玩家端不需安裝任何東西。": "Install a server-side UE4SS Lua mod that reports each field boss's alive/dead state and respawn time every 15 seconds. It only reads game state — it changes nothing, and players don't need to install anything.",
  "安裝頭目回報模組": "Install boss reporter mod",
  "更新模組": "Update mod",
  "下載安裝頭目回報 Lua 模組(必要時一併安裝相依的 UE4SS)": "Download and install the boss reporter Lua mod (also installs the required UE4SS if needed)",
  "此模組依賴 UE4SS,僅支援 Windows 伺服器,且需重啟伺服器後才會開始回報;改版後 UE4SS 可能暫時失效。安裝前建議先備份存檔。": "This mod relies on UE4SS, works only on Windows servers, and starts reporting only after a server restart; a game update may temporarily break UE4SS. Back up your save before installing.",
  "模組已停止回報或伺服器未運行,以下狀態可能已過時。": "The mod has stopped reporting or the server isn't running — the states below may be out of date.",
  "尚無回報資料。啟動伺服器後,模組會開始每 15 秒回報頭目狀態。": "No report yet. Once the server starts, the mod reports boss states every 15 seconds.",
  "存活": "Alive",
  "已擊殺": "Killed",
  "未知": "Unknown",
  "共 {n}": "{n} total",
  "只顯示有狀態的頭目": "Show only bosses with a known state",
  "沒有玩家在附近時,遠方區域的頭目不會被載入,狀態顯示為「未知(區域未載入)」。重生倒數以官方預設 60 分鐘估算,實測到一輪重生後改用實測值。": "When no player is nearby, bosses in far regions aren't loaded and show as \"Unknown (region not loaded)\". Respawn countdowns use the official 60-minute default, switching to the measured value after one observed respawn.",
  "載入頭目清單…": "Loading boss list…",
  "目前沒有可顯示的頭目狀態。": "No boss states to show right now.",
  "活著": "Alive",
  "已擊殺 {t}": "Killed {t}",
  "已擊殺(時間未知)": "Killed (time unknown)",
  "重生倒數 {c}": "Respawn in {c}",
  "應已重生": "Should have respawned",
  "約下個遊戲日重生": "Respawns next in-game day",
  "頭目狀態需玩家經過附近才會更新,但看過之後會記住(玩家離開不會變回未知)。野外頭目綁「遊戲內時間」重生,沒有固定秒數,一律標示「約下個遊戲日重生」不做倒數;地下城頭目重生時間由遊戲內建、精準顯示。": "Boss status only updates when a player passes nearby, but it's remembered afterward (it won't revert to unknown when the player leaves). Overworld bosses respawn on in-game time with no fixed timer, so they always show \"respawns around the next in-game day\" without a countdown; dungeon boss respawn times are game-native and precise.",
  "實測": "Measured",
  "未知(附近無玩家)": "Unknown (no player nearby)",
  "未知(區域未載入)": "Unknown (region not loaded)",
  "頭目回報模組已安裝,伺服器下次啟動後開始回報(每 15 秒更新)。": "Boss reporter mod installed. It starts reporting after the next server restart (updates every 15 seconds).",
  "地下城頭目": "Dungeon bosses",
  "地下城": "Dungeon",
  "只顯示重生中的地城": "Show only respawning dungeons",
  "地城頭目的重生時間由遊戲直接提供(精準),且是伺服器端資料,不需玩家在附近。": "Dungeon boss respawn times come straight from the game (exact), and are server-side data — no player needs to be nearby.",
  "目前沒有重生中的地城頭目。": "No dungeon bosses are respawning right now.",
  "安裝純伺服器端的 UE4SS Lua 模組,每 15 秒回報野外頭目與地下城頭目的死活與重生時間。模組只讀取遊戲狀態、不改遊戲內容,玩家端不需安裝任何東西。": "Install a server-side UE4SS Lua mod that reports the alive/dead state and respawn times of field bosses and dungeon bosses every 15 seconds. It only reads game state — it changes nothing, and players don't need to install anything.",
  "目前沒有地下城頭目資料。": "No dungeon boss data yet.",
  "聊天訊息": "Chat message",
  "玩家死亡": "Player death",
  "已上線": "Online",
  "頭目被擊殺": "Boss killed",
  "頭目重生": "Boss respawn",
  "備份完成": "Backup completed",
  "備份失敗": "Backup failed",
  "Webhook": "Webhook",
  "你的 Webhook": "Your webhooks",
  "新增 Webhook": "Add webhook",
  "尚未設定任何 Webhook。點上方「新增 Webhook」開始接收伺服器事件通知。": "No webhooks configured yet. Click \"Add webhook\" above to start receiving server event notifications.",
  "當伺服器發生指定事件(玩家加入/離開、頭目擊殺、備份完成等)時,即時發送到你的 URL——可直接貼 Discord 頻道的 Incoming Webhook,或串接自訂 HTTP 端點(含 HMAC 簽章驗證)。": "When the server has a matching event (player join/leave, boss killed, backup completed, etc.), it's sent to your URL in real time — paste a Discord channel's Incoming Webhook directly, or hook up a custom HTTP endpoint (with HMAC signature verification).",
  "Webhook 網址": "Webhook URL",
  "https://example.com/webhook 或 Discord 頻道 Webhook 網址": "https://example.com/webhook or a Discord channel's webhook URL",
  "顯示名稱(選填)": "Display name (optional)",
  "方便你自己識別,例如:公告頻道": "Helps you tell it apart, e.g. Announcements channel",
  "格式": "Format",
  "自訂端點(HMAC 簽章)": "Custom endpoint (HMAC signature)",
  "Discord(Incoming Webhook)": "Discord (Incoming Webhook)",
  "以 JSON 格式 POST 到你的伺服器,並附上 HMAC-SHA256 簽章(X-Palserver-Signature)供你驗證來源。": "POSTs JSON to your server with an HMAC-SHA256 signature (X-Palserver-Signature) so you can verify the source.",
  "直接以 Discord Incoming Webhook 格式發送 embed 訊息,貼上 Discord 頻道設定裡的 Webhook 網址即可。": "Sends an embed message directly in Discord Incoming Webhook format — just paste the webhook URL from your Discord channel settings.",
  "訂閱事件": "Subscribed events",
  "請至少選擇一個事件": "Please select at least one event",
  "密鑰只會顯示這一次,請立即複製保存;之後將無法再次查看,只能重新產生。": "The secret is shown only this once — copy and save it now. You won't be able to view it again, only regenerate it.",
  "(未命名)": "(Unnamed)",
  "上次送出成功:{time}": "Last delivery succeeded: {time}",
  "上次送出失敗:{time}": "Last delivery failed: {time}",
  "尚未送出過": "Not delivered yet",
  "測試": "Test",
  "測試中…": "Testing…",
  "測試成功({status})": "Test succeeded ({status})",
  "測試失敗:{error}": "Test failed: {error}",
  "重生密鑰": "Regenerate secret",
  "送出紀錄": "Delivery log",
  "尚無送出紀錄。": "No deliveries yet.",
  "確定要刪除這個 Webhook 嗎?此動作無法復原。": "Delete this webhook? This action cannot be undone.",
  "重生密鑰後,舊密鑰立即失效,使用舊密鑰驗證簽章的服務將會失敗。確定要重生嗎?": "After regenerating the secret, the old one is invalidated immediately — services still verifying signatures with the old secret will fail. Regenerate anyway?",
  "重試 {n} 次": "Retried {n} times",
  "Ping 測試": "Ping test",
  "需啟用日誌功能": "Requires the log feature enabled",
  "需安裝 PalDefender": "Requires PalDefender installed",
  "需安裝頭目回報模組": "Requires the boss reporter mod installed",
  "查看在線玩家": "View online players",
  "查看伺服器狀態": "View server status",
  "遊戲內廣播訊息": "Broadcast a message in-game",
  "重啟伺服器": "Restart the server",
  "踢出在線玩家": "Kick an online player",
  "執行 RCON 指令": "Run an RCON command",
  "官方 Discord 機器人": "Official Discord Bot",
  "在 Discord 用 /players、/restart、/broadcast 等指令直接操作伺服器。這是一個獨立的自架服務,只對外連線、不需要對外開放連接埠(可走 Tailscale)。": "Control your server directly from Discord with commands like /players, /restart, and /broadcast. This is a separate self-hosted service that only makes outbound connections — no inbound port needs to be opened (Tailscale works fine).",
  "事件通知(玩家上線、死亡等)請到「Webhook」分頁設定;這頁只負責「從 Discord 下指令」。": "For event notifications (player join, death, etc.), configure them under the \"Webhook\" tab — this page only handles issuing commands from Discord.",
  "設定步驟": "Setup steps",
  "到 Discord 開發者後台建立應用程式與 Bot,取得 Bot Token 與 Application ID。": "Create an application and bot in the Discord Developer Portal to get the Bot Token and Application ID.",
  "開發者後台": "Developer Portal",
  "把 Bot 邀請進你的 Discord 伺服器,並取得該伺服器的 ID(Guild ID)。": "Invite the bot to your Discord server and get that server's ID (Guild ID).",
  "把下方的 agent 連線資訊填進 bot 的 .env(範本如下)。": "Fill the agent connection info below into the bot's .env (template below).",
  "執行 pnpm deploy-commands 註冊 slash 指令(只需在指令變動時跑一次)。": "Run pnpm deploy-commands to register the slash commands (only needed once, or whenever commands change).",
  "用 docker compose up -d 或 pnpm start 啟動 bot。詳見 packages/discord-bot/README。": "Start the bot with docker compose up -d or pnpm start. See packages/discord-bot/README for details.",
  "這台 agent 的連線資訊": "This agent's connection info",
  "填進 bot 的 .env。存取權杖等同 agent 的完整控制權,請妥善保管、不要外流。": "Fill these into the bot's .env. The access token grants full control of the agent — keep it safe and never share it.",
  "Agent 連線網址": "Agent connection URL",
  "存取權杖(AGENT_TOKEN)": "Access token (AGENT_TOKEN)",
  "實例 ID(AGENT_INSTANCE_ID)": "Instance ID (AGENT_INSTANCE_ID)",
  ".env 範本": ".env template",
  "複製後填入 Discord 的三個值,AGENT_TOKEN 貼上上方的權杖。": "Copy this, then fill in the three Discord values — paste the token above into AGENT_TOKEN.",
  "可用指令": "Available commands",
  "管理員": "Admin",
  "在這台機器上自動執行(推薦)": "Run automatically on this machine (recommended)",
  "貼上 Discord bot token,由這台 agent 直接把 bot 跑起來並自動維持 —— 免 Docker、免 Node、免手動註冊指令。token 只存在這台機器,不會回傳到瀏覽器。": "Paste a Discord bot token and this agent will run and keep the bot alive for you — no Docker, no Node, no manual command registration. The token stays on this machine and is never sent back to the browser.",
  "Discord Bot Token": "Discord Bot Token",
  "更換": "Change",
  "貼上 bot token": "Paste bot token",
  "還沒有 token?到 Discord 開發者後台建立 Bot 並邀請進你的伺服器(步驟見下方「進階」)。": "No token yet? Create a bot in the Discord Developer Portal and invite it to your server (see the steps under \"Advanced\" below).",
  "尚未設定 token": "No token set yet",
  "執行中": "Running",
  "啟動中…": "Starting…",
  "請先設定 token 再啟用。": "Set a token before enabling.",
  "進階:在另一台機器 / 用 Docker 執行": "Advanced: run on another machine / with Docker",
  "隱藏進階設定": "Hide advanced settings",
  "以下步驟是把 bot 跑在「另一台機器」或用 Docker 自架時才需要;同機自動執行不用。": "These steps are only needed to run the bot on a different machine or self-host it with Docker — not for running it automatically on this machine.",
  "到 Discord 開發者後台建立應用程式與 Bot,取得 Bot Token。": "Create an application and bot in the Discord Developer Portal to get the Bot Token.",
  "把 Bot 邀請進你的 Discord 伺服器。": "Invite the bot to your Discord server.",
  "用 docker compose up -d 或 pnpm start 啟動 bot;slash 指令會在 bot 上線時自動註冊。詳見 packages/discord-bot/README。": "Start the bot with docker compose up -d or pnpm start; slash commands are registered automatically when the bot comes online. See packages/discord-bot/README for details.",
  "把 DISCORD_TOKEN 換成你的 bot token,AGENT_TOKEN 貼上上方的權杖。": "Replace DISCORD_TOKEN with your bot token and paste the token above into AGENT_TOKEN.",
  "管理員白名單": "Admin whitelist",
  "只有清單中的 Discord 使用者能用管理指令(broadcast / restart / kick / ban / rcon);留空 = 沒有人能用。": "Only the Discord users in this list can use admin commands (broadcast / restart / kick / ban / rcon); empty = nobody can.",
  "取得 user id:Discord 設定 → 進階 → 開啟「開發者模式」,右鍵使用者 →「複製使用者 ID」。": "To get a user ID: Discord Settings → Advanced → enable Developer Mode, then right-click a user → Copy User ID.",
  "貼上 Discord user id": "Paste a Discord user ID",
  "新增": "Add",
  "目前沒有任何管理員,管理指令沒有人能用。": "No admins configured — nobody can use admin commands.",
  "事件通知": "Event notifications",
  "讓 bot 把伺服器事件(玩家上下線、崩潰、頭目…)貼到指定頻道 —— 免另外設定 Webhook 網址。": "Have the bot post server events (player join/leave, crashes, bosses…) to a channel — no separate Webhook URL needed.",
  "通知頻道 ID": "Notification channel ID",
  "貼上頻道 ID(留空 = 不發通知)": "Paste a channel ID (empty = no notifications)",
  "取得頻道 ID:開發者模式下右鍵頻道 →「複製頻道 ID」。請確認 bot 在該頻道有發言權限。": "To get a channel ID: with Developer Mode on, right-click a channel → Copy Channel ID. Make sure the bot can post there.",
  "要通知的事件": "Events to notify",
  "將在儲存後清除": "Will be cleared on save",
  "開發者": "Developers",
  "使用官方機器人": "Use the official bot",
  "進階:自架與開發": "Advanced: self-host & develop",
  "把 bot 部署到另一台機器 / Docker,或用 Agent REST API 開發你自己的機器人。": "Deploy the bot on another machine / with Docker, or build your own bot with the Agent REST API.",
  "需要專屬的 Discord 機器人?": "Need a custom Discord bot?",
  "想要客製指令、專屬的通知樣式、或把機器人串上你社群的其他服務?": "Want custom commands, your own notification style, or a bot wired into your community's other services? ",
  "客製化 Discord 機器人服務": "Custom Discord bot service",
  "從需求討論到部署上線，由 myshox 維護。": "From requirements to deployment — maintained by myshox.",
  "了解服務": "Learn more",
  "Bot 輸出語言": "Bot output language",
  "公開地圖連結": "Public map link",
  "顯示 bot 日誌": "Show bot log",
  "隱藏 bot 日誌": "Hide bot log",
  "目前沒有日誌(bot 尚未輸出任何訊息)。": "No log yet (the bot hasn't printed anything).",
  "bot 子行程的輸出(含錯誤堆疊);回報問題時把這裡的內容貼給我們最有幫助。": "Output from the bot process (including error stack traces); pasting this here is the most helpful thing when reporting a problem.",
  "指令描述、回覆、狀態面板與事件通知都會用這個語言(含怕魯/頭目名稱);改語言會重啟 bot 套用。": "Command descriptions, replies, the status panel, and event notifications all use this language (including Pal/boss names); changing it restarts the bot to apply.",
  "隱藏部署步驟": "Hide deployment steps",
  "顯示部署步驟(另一台機器 / Docker)": "Show deployment steps (another machine / Docker)",
  "agent 提供完整的 REST API,GUI 與官方 Discord bot 都是它的客戶端 —— 可以用任何語言自製工具串接。": "The agent exposes a full REST API — this GUI and the official Discord bot are both just clients of it. Build your own tools in any language.",
  "Agent REST API 參考": "Agent REST API reference",
  "自製機器人 / 第三方串接指南": "Build your own bot / third-party integration guide",
  "復原": "Undo",
  "啟動伺服器": "Start the server",
  "查看連線位址": "Show connection address",
  "查看版本與更新": "Show version & updates",
  "更新伺服器": "Update the server",
  "等級排行榜": "Level leaderboard",
  "公會清單": "Guild list",
  "頭目重生狀態": "Boss respawn status",
  "狀態面板": "Status panel",
  "讓 bot 在指定頻道維護一則「每分鐘自動更新」的伺服器狀態訊息(在線玩家、FPS、運行時間…),不會洗版。": "Have the bot keep a single auto-updating (every minute) server status message in a channel — online players, FPS, uptime… without flooding the channel.",
  "狀態面板頻道 ID": "Status panel channel ID",
  "貼上頻道 ID(留空 = 不顯示狀態面板)": "Paste a channel ID (empty = no status panel)",
  "建議用獨立的 #status 頻道。bot 需要該頻道的發言與讀取訊息歷史權限;更改頻道後 bot 會自動重啟套用。": "A dedicated #status channel is recommended. The bot needs Send Messages and Read Message History permissions there; changing the channel restarts the bot automatically.",
  "下載卡住了?可能有殘留進程": "Download stuck? A leftover process may be to blame",
  "下載/安裝已超過 10 秒還沒完成,多半是舊版本遺留、沒真正關掉的殭屍 PalServer 進程還佔用著檔案(dwmapi.dll 等),擋住模組覆蓋安裝。請擇一處理後再試:": "The download/install has taken over 10 seconds. This is usually a zombie PalServer process left over from an old version that still holds files (dwmapi.dll, etc.), blocking the mod from being overwritten. Do one of the following, then try again:",
  "重新開機(推薦,最徹底)": "Restart the computer (recommended — most thorough)",
  "或開「工作管理員 → 詳細資料」,結束殘留的 PalServer-Win64-Shipping-Cmd.exe 後再試": "Or open Task Manager → Details and end the leftover PalServer-Win64-Shipping-Cmd.exe, then try again",
  "刪除據點": "Delete base",
  "此操作不可逆 —— 據點的建築、容器、掉落物與所有駐守工作帕魯都會被永久刪除,無法復原。": "This action is irreversible — the base's structures, containers, dropped items, and all stationed worker Pals will be permanently deleted and cannot be recovered.",
  "即將刪除公會「{g}」的據點「{b}」。": "About to delete the base “{g}” of guild “{b}”.",
  "請輸入公會名稱「{g}」以確認:": "Type the guild name “{g}” to confirm:",
  "永久刪除據點": "Permanently delete base",
  "刪除此據點(不可逆)": "Delete this base (irreversible)",
  "顯示完整資訊": "Show full details",
  "查看公會資訊": "View guild info",
  "所屬公會": "Guild",
  "駐守工作帕魯明細": "Stationed worker Pals",
  "駐守工作帕魯": "Stationed worker Pals",
  "這個據點沒有駐守工作帕魯。": "This base has no stationed worker Pals.",
  "工作帕魯": "Worker Pals",
  "使用 Base64 RCON 文字編碼": "Use Base64 RCON text encoding",
  "讓 RCON 指令可安全傳送中文、日文與其他非 ASCII 文字。": "Allows RCON commands to safely transmit Chinese, Japanese, and other non-ASCII text.",
  "飞书 / Lark(自訂機器人)": "Feishu / Lark (custom bot)",
  "Slack(Incoming Webhook)": "Slack (Incoming Webhook)",
  "企業微信(群機器人)": "WeCom (group bot)",
  "钉钉(自訂機器人)": "DingTalk (custom bot)",
  "Google Chat(Incoming Webhook)": "Google Chat (Incoming Webhook)",
  "Telegram(Bot)": "Telegram (Bot)",
  "Chat ID": "Chat ID",
  "例:-1001234567890 或 @我的頻道": "e.g. -1001234567890 or @mychannel",
  "以飞书(Lark)自訂機器人的文字訊息格式發送,貼上群組自訂機器人的 Webhook 網址。機器人安全設定請用「自訂關鍵詞」(並確保訊息含該詞)或「IP 白名單」;目前尚未支援「簽章校驗」模式。": "Sends as a Feishu (Lark) custom-bot text message. Paste the group custom bot's webhook URL. For the bot's security setting use \"custom keywords\" (make sure the message contains the keyword) or \"IP allowlist\"; \"signature verification\" mode is not supported yet.",
  "以 Slack Incoming Webhook 的文字訊息格式發送,貼上 Slack App 的 Incoming Webhook 網址即可(Mattermost、Rocket.Chat 也相容)。": "Sends as a Slack Incoming Webhook text message. Just paste your Slack App's Incoming Webhook URL (Mattermost and Rocket.Chat are also compatible).",
  "以企業微信群機器人的文字訊息格式發送,貼上群機器人的 Webhook 網址(qyapi.weixin.qq.com/…?key=…)即可。": "Sends as a WeCom group-bot text message. Just paste the group bot's webhook URL (qyapi.weixin.qq.com/…?key=…).",
  "以钉钉自訂機器人的文字訊息格式發送,貼上機器人的 Webhook 網址。安全設定請用「自訂關鍵詞」(訊息需含該詞)或「IP 白名單」;暫不支援「加簽」模式。": "Sends as a DingTalk custom-bot text message. Paste the bot's webhook URL. For the security setting use \"custom keywords\" (the message must contain the keyword) or \"IP allowlist\"; \"extra signature\" mode is not supported.",
  "以 Google Chat Incoming Webhook 的文字訊息格式發送,貼上聊天室 Webhook 網址(chat.googleapis.com/…)即可。": "Sends as a Google Chat Incoming Webhook text message. Just paste the space's webhook URL (chat.googleapis.com/…).",
  "透過 Telegram Bot 發送。網址填 https://api.telegram.org/bot<你的BOT_TOKEN>/sendMessage,並在下方填 Chat ID(群組/頻道/使用者 id,或 @頻道名);先把 Bot 加進該群組/頻道。": "Sends via a Telegram bot. Set the URL to https://api.telegram.org/bot<YOUR_BOT_TOKEN>/sendMessage and enter the Chat ID below (group/channel/user id, or @channelname); add the bot to that group/channel first.",
  "無人公會:標出": "Ghost guilds: highlight those with no member active in the last",
  "日內無任何公會成員上線": "days",
  "無人公會": "No active members",
  "需要處理": "Needs attention",
  "{n} 台安裝失敗": "{n} installation(s) failed",
  "{n} 台伺服器檔案遺失": "{n} server installation(s) missing",
  "{n} 台有新版本可更新": "{n} update(s) available",
  "深 / 淺色與主題風格。所有主題皆可自由使用。": "Light/dark mode and theme styles. All themes are available.",
  "載入功能中…": "Loading feature…",
  "每日登入禮": "Daily login gift",
  "請確認玩家仍在線，且 PalDefender REST 已啟用。": "Please confirm that the player is still online and PalDefender REST is enabled.",
  "自動登入獎勵已啟用，背景服務會偵測玩家上線。": "Auto-login rewards are enabled, and the background service will detect when players are online.",
  "已改為玩家手動領取模式。": "It has been changed to manual collection mode for players.",
  "活動導演台": "Event director's desk",
  "把一組道具做成獎勵包，再一次發給你選擇的在線玩家。": "Make a set of props into a reward package and send it to the online players of your choice again.",
  "這個功能怎麼用？": "How to use this function?",
  "搜尋並挑選道具，建立可重複使用的獎勵包。": "Search and select items to create reusable reward packs.",
  "點選獎勵包，再勾選要收到獎勵的在線玩家。": "Click on the reward package and then check the online players who want to receive the reward.",
  "按「確認發放」，結果會保留在執行紀錄。": "Click \"Confirm Release\" and the result will be retained in the execution record.",
  "活動導演台功能": "Event director desk function",
  "建立與發放": "Create and distribute",
  "已存獎勵包": "Saved reward package",
  "BOSS 追蹤": "BOSS Tracking",
  "執行紀錄": "Execution record",
  "1. 建立獎勵包": "1. Create a reward package",
  "獎勵包名稱": "Reward package name",
  "搜尋道具中文名稱或圖示…": "Search for the Chinese name or icon of the prop...",
  "增加另一項道具": "Add another item",
  "儲存獎勵包": "Save Rewards Pack",
  "2. 選擇獎勵包": "2. Select a reward package",
  "還沒有獎勵包，請先從左側挑選道具。": "There is no reward package yet, please select the props from the left first.",
  "3. 選玩家並發放": "3. Select players and distribute",
  "全選在線玩家": "Select all online players",
  "未命名角色": "unnamed role",
  "遊戲 UID：": "Game UID:",
  "尚未讀取": "not read yet",
  "目前在線": "Currently online",
  "離線不可發放": "Not available for distribution offline",
  "發放中…": "Distributing...",
  "4. 登入自動發放": "4. Log in and automatically issue",
  "背景服務每 10 秒檢查在線玩家；成功發送後才寫入領取紀錄，失敗會自動重試。": "The background service checks online players every 10 seconds; the claim record is written only after successful transmission. If it fails, it will automatically retry.",
  "觸發方式": "Trigger mode",
  "關閉自動發放（保留原本積分簽到）": "Turn off automatic issuance (keep original points sign-in)",
  "每天第一次上線自動發放": "Automatically distributed for the first time every day",
  "第一次加入伺服器只發一次": "Only send once when joining the server for the first time",
  "使用獎勵包": "Use the bonus pack",
  "請選擇獎勵包": "Please select a reward package",
  "儲存自動發放規則": "Save automatic issuance rules",
  "判定依據是玩家 UserId 與伺服器主機日期；重連不會重複領取。": "The basis for determination is the player UserId and server host date; reconnection will not result in repeated receipts.",
  "已儲存獎勵包": "Saved reward pack",
  "獎勵包會保留在這台伺服器，下次活動可直接重複使用。": "The reward package will be retained on this server and can be reused directly in the next event.",
  "選用": "Select",
  "BOSS 重生追蹤": "BOSS rebirth tracking",
  "安裝回報模組後，會顯示已擊殺、存活和重生倒數。": "After installing the report module, the kill, survival and rebirth countdowns will be displayed.",
  "開啟 BOSS 追蹤頁": "Open BOSS tracking page",
  "完整執行紀錄": "Complete execution record",
  "成功": "success",
  "尚未執行任何活動。": "No activity has been performed yet.",
  "正在載入地圖…": "Loading map…",
  "主要導覽": "Main tour",
  "伺服器總覽": "Server overview",
  "展示模式": "display mode",
  "文件與教學": "Documentation and Teaching",
  "切換完整主題": "Switch full theme",
  "主題": "Topic",
  "關於此版本": "About this version",
  "關於": "About",
  "集中查看世界狀態、玩家活動與維運工作，重要操作一眼就能找到。": "Check the world status, player activities and maintenance work in one place, and important operations can be found at a glance.",
  "查看操作指南": "View how-to guide",
  "接管現有伺服器": "Take over existing server",
  "直接預覽完整後台": "Directly preview the complete backend",
  "管理中的世界": "world in management",
  "操作指南": "Operation guide",
  "第一次使用": "first time use",
  "關閉操作指南": "Close operation guide",
  "建立世界": "build world",
  "按下「建立伺服器」，選擇存放位置與遊戲模式。": "Click \"Create Server\" and select the storage location and game mode.",
  "調整規則": "Adjust rules",
  "進入世界後，在「遊戲規則」設定人數、倍率與密碼。": "After entering the world, set the number of people, multiplier and password in \"Game Rules\".",
  "啟動服務": "Start service",
  "按「啟動」並等待狀態變成運作中，再分享連線資訊。": "Click \"Start\" and wait for the status to change to Active before sharing connection information.",
  "日常維護": "Routine maintenance",
  "使用「復原中心」備份，並在「維護排程」安排重啟。": "Use the \"Recovery Center\" to back up and schedule a restart in the \"Maintenance Schedule\".",
  "世界清單": "world list",
  "點擊卡片進入專屬管理工作台": "Click on the card to enter the exclusive management workbench",
  "已經有伺服器？立即接管": "Already have a server? Take over immediately",
  "不建立，直接看看完整介面": "Don’t create it, just take a look at the complete interface.",
  "選擇遊戲資料位置、執行方式與世界名稱。": "Select game data location, execution method and world name.",
  "設定世界規則": "Set the rules of the world",
  "依遊戲節奏、生存壓力與多人連線分類調整。": "Adjusted according to game rhythm, survival pressure and multiplayer connection classification.",
  "啟動並連線": "Start and connect",
  "啟動後等待狀態轉為運行中，再分享連線資訊。": "After startup, wait for the status to change to running before sharing connection information.",
  "管理玩家": "Manage players",
  "搜尋玩家、檢視公會，並執行傳送或管理動作。": "Search for players, view guilds, and perform teleport or manage actions.",
  "建立復原點": "Create a recovery point",
  "重大變更前先建立世界與設定快照。": "Create world and settings snapshots before making any major changes.",
  "安排日常維護": "Schedule routine maintenance",
  "設定定期重啟、通知與安全防護。": "Set up scheduled restarts, notifications and security protections.",
  "PALSERVER 操作導覽": "PALSERVER Operation Guide",
  "從建立世界到日常維護，六個步驟完成第一次設定。": "From world building to daily maintenance, complete the first setup in six steps.",
  "手機／另一台電腦：同一個 Wi-Fi": "Phone/another computer: same Wi-Fi",
  "到「設定 → 其他裝置連線」複製一鍵登入連結。": "Go to \"Settings → Other Device Connections\" and copy the one-click login link.",
  "確認兩台裝置連到同一個路由器或私人 VPN。": "Make sure both devices are connected to the same router or private VPN.",
  "在手機或電腦瀏覽器開啟連結，依畫面輸入配對碼。": "Open the link on your mobile phone or computer browser and enter the pairing code according to the screen.",
  "不同地點：公開 IP／日本 VPS": "Different locations: Public IP/Japan VPS",
  "Windows 防火牆與 VPS 安全群組都放行 TCP 8260。": "Both Windows Firewall and VPS security groups allow TCP 8260.",
  "主機確認": "Host confirmation",
  "遠端電腦執行": "Remote computer execution",
  "Test-NetConnection 主機IP -Port 8260": "Test-NetConnection Host IP -Port 8260",
  "成功後開啟": "Open after success",
  "http://主機IP:8260/?setup=配對碼": "http://Host IP:8260/?setup=Pairing code",
  "安全提醒：優先使用私人 VPN；公開連線時不要分享配對碼、登入網址或 API Token。": "Security reminder: Prioritize using a private VPN; do not share pairing codes, login URLs, or API Tokens when connecting publicly.",
  "開始使用": "Get started",
  "使用前免責提醒": "Disclaimer reminder before use",
  "PALSERVER ADMIN UI 會直接操作伺服器程序、設定檔與世界存檔。請先閱讀並確認以下事項。": "The PALSERVER ADMIN UI will directly operate server programs, configuration files and world saves. Please read and confirm the following items first.",
  "重要操作前先備份": "Back up before important operations",
  "更新、還原、安裝模組或調整世界設定前，請建立可用備份。": "Before updating, restoring, installing mods, or adjusting world settings, please create a working backup.",
  "使用風險由管理者自行承擔": "Use at the administrator's own risk",
  "因錯誤路徑、第三方模組、遊戲更新或不當操作造成的資料損失，開發者不負賠償責任。": "The developer is not responsible for data loss caused by wrong paths, third-party modules, game updates or improper operations.",
  "不要公開管理介面": "Do not make the admin interface public",
  "請勿將 8260 管理埠、配對連結或 API Token 公開到網際網路。": "Do not expose the 8260 management port, pairing link, or API token to the Internet.",
  "我已閱讀並了解以上內容，並會自行保管伺服器與備份資料。": "I have read and understood the above content and will keep the server and backup data by myself.",
  "同意並進入管理中心": "Agree and enter the management center",
  "本工具為非官方社群管理工具，與 Pocketpair 無隸屬或背書關係。": "This tool is an unofficial community management tool and is not affiliated or endorsed by Pocketpair.",
  "無痛接管現有伺服器": "Painless takeover of existing servers",
  "先選擇原本的 PalServer 資料夾": "First select the original PalServer folder",
  "只需選一次，其餘資料由系統讀取，不必重新建立。": "You only need to select once, and the rest of the data will be read by the system without re-creating it.",
  "例如 D:\\Palworld\\PalServer": "For example D:\\Palworld\\PalServer",
  "選資料夾": "Select folder",
  "自動讀取": "automatic reading",
  "已找到現有伺服器": "Existing server found",
  "請確認偵測結果，原資料夾與世界存檔不會被搬動。": "Please confirm the detection results. The original folder and world save will not be moved.",
  "遊戲連接埠": "game port",
  "玩家上限": "Player limit",
  "人": "people",
  "世界存檔": "world archive",
  "尚未找到": "not found yet",
  "已讀取": "Read",
  "使用預設值": "Use default value",
  "加入密碼": "Add password",
  "已保留": "Reserved",
  "未設定": "Not set",
  "個玩家檔 ·": "player profile ·",
  "完整": "complete",
  "缺少": "missing",
  "可接管": "Can be taken over",
  "不完整": "incomplete",
  "世界與建築": "world and architecture",
  "玩家角色": "player character",
  "公會、基地與帕魯": "Guild, base and palu",
  "效能設定": "Performance settings",
  "模組資料": "Mod information",
  "目前不能接管：": "Currently unable to take over:",
  "偵測到 PalServer.exe 可能仍在執行": "Detected that PalServer.exe may still be executing",
  "請先正常儲存並停止舊伺服器，避免兩個程序同時寫入同一份存檔。": "Please save normally and stop the old server first to prevent two programs from writing the same archive at the same time.",
  "我已停止舊伺服器": "I stopped the old server",
  "接管後會先為每個世界建立安全備份": "After taking over, a secure backup will be created for each world.",
  "正在接管…": "Taking over…",
  "一鍵完成接管": "Complete takeover with one click",
  "選擇規模": "Select size",
  "原地使用，不搬移任何資料": "Use it in place without moving any data",
  "填入目前 PalServer 的安裝資料夾。後台只會建立管理紀錄，世界存檔、設定與模組都留在原處。": "Fill in the current PalServer installation folder. Only management records will be created in the background, and world saves, settings and modules will remain in place.",
  "保持現有伺服器運行，完成路徑與連接埠登錄。": "Keep the existing server running and complete the path and port login.",
  "選一個方便的時間，正常儲存並停止舊的啟動程式。": "Choose a convenient time, save normally and stop the old startup program.",
  "回到新後台按「啟動」，之後改由這裡管理。": "Go back to the new backend and click \"Start\", and then it will be managed here.",
  "先選預計同時在線人數": "First select the number of people expected to be online at the same time",
  "會自動套用玩家上限，並顯示建議核心、記憶體與磁碟空間。": "Player limits are automatically applied, and recommended cores, memory, and disk space are displayed.",
  "正在檢查這台主機…": "Checking this host...",
  "核心 ·": "Core ·",
  "無法讀取主機規格": "Unable to read host specs",
  "· 適合此主機": "· Suitable for this host",
  "· 建議升級": "· Recommended upgrade",
  "建議值已預留作業系統空間；啟用模組時會額外加計 4 GB 記憶體。實際需求會隨基地數量、帕魯數量與模組增加。": "Recommended values include operating system space; adding an additional 4 GB of memory when enabling mods. The actual demand will increase with the number of bases, number of palus and modules.",
  "現有 PalServer 安裝資料夾（必填）": "Existing PalServer installation folder (required)",
  "需要安裝 Wine 才能在 Linux 上使用強化模式(UE4SS/PalDefender 是 Windows DLL)。": "Wine needs to be installed to use enhanced mode on Linux (UE4SS/PalDefender is a Windows DLL).",
  "模組(UE4SS/PalDefender)僅支援 Windows 或已安裝 Wine 的 Linux x86 主機。": "The module (UE4SS/PalDefender) only supports Windows or Linux x86 hosts with Wine installed.",
  "玩家入口": "Player entrance",
  "登入碼與分享網址": "Login code and sharing URL",
  "玩家服務": "Player services",
  "積分與簽到": "Points and Sign-in",
  "每日與在線獎勵": "Daily and online rewards",
  "經濟系統": "economic system",
  "系統商店": "system store",
  "GM 商品與兌換": "GM merchandise and redemption",
  "玩家市場": "player market",
  "上架、購買與刊登": "List, purchase and publish",
  "雲端背包": "Cloud backpack",
  "存入與領回道具": "Deposit and retrieve props",
  "Steam 綁定": "Steam binding",
  "核對玩家與帳號": "Check players and accounts",
  "帕魯健康": "Palu Health",
  "資料可讀性與數量": "Data readability and quantity",
  "監控自動化": "Monitoring automation",
  "BOSS 發獎": "BOSS gives out prizes",
  "擊殺／捕捉偵測與獎勵包": "Kill/Capture Detection and Reward Packs",
  "GM 召喚活動（開發中）": "GM summoning event (under development)",
  "暫停使用：目前無法保證產生敵對突擊 AI": "Suspended: Spawning hostile assault AI is currently not guaranteed",
  "實驗功能": "Experimental features",
  "操作完成": "Operation completed",
  "社群營運後台": "Community operation backend",
  "這裡是 GM 的規則與稽核後台，不是玩家登入頁。玩家簽到、購買、上架與雲端背包需要獨立的玩家服務頁，不能把管理權杖交給玩家。": "This is the GM's rules and audit backend, not the player login page. Player check-in, purchase, listing and cloud backpacks require independent player service pages, and management rights cannot be given to players.",
  "商品": "merchandise",
  "重新讀取": "reread",
  "正在讀取社群資料…": "Loading community data...",
  "新增商店商品": "Add new store items",
  "選擇圖示即可，不需要查道具 ID。": "Just select the icon, there is no need to check the item ID.",
  "商品名稱": "Product name",
  "選好道具後自動帶入": "After selecting the props, they will be automatically brought in",
  "搜尋道具名稱": "Search item name",
  "每次數量": "Quantity each time",
  "售價（積分）": "Selling price (points)",
  "商品已上架": "The product is on the shelves",
  "上架商品": "Products on shelves",
  "目前商品": "Current merchandise",
  "個 ·": "·",
  "積分": "Points",
  "購買完成並已發放": "Purchase completed and issued",
  "替所選玩家購買": "Purchase for selected player",
  "商品已刪除": "Product has been deleted",
  "建立玩家刊登": "Create player listing",
  "系統會先確認並扣除遊戲背包道具，再建立刊登，避免複製物品。": "The system will first confirm and deduct the game backpack props before creating the listing to avoid duplicating items.",
  "賣家": "seller",
  "選擇要出售的道具": "Select items for sale",
  "售價": "selling price",
  "交易貨幣": "trading currencies",
  "網站積分": "website points",
  "汪汪幣": "Wangwang coins",
  "金幣": "gold coins",
  "已建立市場刊登": "Market listing created",
  "扣除道具並上架": "Deduct props and put them on shelves",
  "交易市場": "trading market",
  "搜尋刊登": "Search listings",
  "搜尋道具名稱、ID 或賣家…": "Search for item name, ID or seller…",
  "先在左側輸入新的售價與貨幣，再套用到此訂單": "First enter the new selling price and currency on the left, and then apply it to this order",
  "訂單售價與貨幣已更新": "Order price and currency have been updated",
  "套用新價格": "Apply new price",
  "刊登已取消，道具已退回": "The listing has been canceled and the props have been returned",
  "取消並退回": "Cancel and return",
  "交易完成": "transaction completed",
  "購買": "buy",
  "選單只顯示玩家目前真正持有的道具與數量；存入會先從遊戲背包扣除，領回成功後才扣除雲端數量。": "The menu only displays the props and quantities currently held by the player; deposits will be deducted from the game backpack first, and the cloud quantity will be deducted after successful withdrawal.",
  "搜尋玩家目前持有的道具": "Search for items currently held by the player",
  "請先選擇玩家": "Please select a player first",
  "目前無法讀取這位玩家的遊戲背包": "This player's game backpack cannot be read at this time",
  "這位玩家的可讀取背包目前沒有道具。": "This player's readable backpack currently has no items.",
  "遊戲背包可存入": "Game backpack can be stored",
  "已安全存入": "Safely deposited",
  "存入": "Deposit",
  "已領回遊戲背包": "Received game backpack",
  "領回": "take back",
  "所選玩家的雲端物品": "Selected player's cloud items",
  "選擇": "Choose",
  "已全部領回遊戲背包": "All game backpacks have been collected",
  "全部領回": "Get them all back",
  "帕魯健康監控": "Palu Health Monitoring",
  "第一次按下檢查後，後台會每 5 分鐘自動重新讀取 PalDefender 的玩家帕魯資料與持有數量；不會捏造遊戲端未提供的疾病欄位。": "After pressing check for the first time, the background will automatically re-read PalDefender's player palu data and holding quantity every 5 minutes; disease fields not provided by the game terminal will not be fabricated.",
  "已加入監控並完成第一次檢查": "Already joined monitoring and completed first inspection",
  "開始監控": "Start monitoring",
  "監控結果": "Monitoring results",
  "尚未檢查": "Not checked yet",
  "隻": "only",
  "BOSS 擊殺／捕捉自動發獎": "BOSS kill/capture automatic reward",
  "後台每 10 秒讀取新版 BOSS 追蹤器。BOSS 被擊殺或成功捕捉、從場上消失時，都會獎勵當下所有在線玩家；追蹤器不提供最後一擊或捕捉者，因此採在線名單發獎。": "The background reads a new version of the BOSS tracker every 10 seconds. When the BOSS is killed or successfully captured, or disappears from the field, rewards will be given to all online players at the moment; the tracker does not provide the last hit or capturer, so rewards are distributed through the online list.",
  "每人數量": "Quantity per person",
  "＋ 增加獎勵道具": "+ Added bonus props",
  "最多可設定 30 種道具，每一位符合資格的在線玩家都會收到整包獎勵。": "Up to 30 items can be configured, and every eligible online player will receive the entire package.",
  "啟用自動發獎": "Enable automatic prize distribution",
  "BOSS 獎勵規則已儲存": "BOSS reward rules have been saved",
  "儲存規則": "Save rules",
  "執行方式": "Execution method",
  "擊殺／捕捉偵測": "Kill/Capture Detection",
  "鎖定當下在線名單": "Lock the current online list",
  "每批 4 人快速發送": "Fast shipping for 4 people per batch",
  "首次啟用請重啟一次遊戲伺服器。": "Please restart the game server when enabled for the first time.",
  "儲存時會自動補齊或更新 BOSS 偵測模組；玩家必須接近 BOSS，讓遊戲載入該區域後，擊殺與捕捉才會留下事件紀錄。": "The BOSS detection module will be automatically completed or updated when saving; players must be close to the BOSS and let the game load into the area before killing and capturing event records will be left.",
  "道具商品已上架": "Props products have been put on the shelves",
  "帕魯商品已上架": "Palu products are now on the shelves",
  "建立商城商品": "Create mall products",
  "可以販售道具或客製帕魯；遊戲內確認發放成功後才會扣除玩家積分。": "You can sell props or customize pallu; player points will be deducted after the successful distribution is confirmed in the game.",
  "道具商品": "props goods",
  "帕魯商品": "Palu goods",
  "選擇道具": "Select props",
  "搜尋道具名稱或 ID": "Search for item name or ID",
  "選擇帕魯": "Choose Pallu",
  "搜尋帕魯名稱或 ID": "Search for pallu name or ID",
  "BOSS（頭目）版本": "BOSS version",
  "無性別": "genderless",
  "夥伴技能等級": "Partner skill level",
  "濃縮數（0–48）": "Condensation number (0–48)",
  "被動詞條（最多 8）": "Passive verb entries (max 8)",
  "搜尋被動詞條": "Search for passive clauses",
  "主動技能（最多 3）": "Active skills (max 3)",
  "搜尋主動技能": "Search for active skills",
  "體質／IV（0–255）": "Constitution/IV (0–255)",
  "靈魂強化（0–20）": "Soul Strengthening (0–20)",
  "每次帕魯數量": "Number of pallu per time",
  "結算貨幣": "settlement currency",
  "庫存（0＝不限）": "Inventory (0 = no limit)",
  "上架": "On the shelves",
  "目前商城商品": "Current mall products",
  "不限庫存": "No stock limit",
  "購買完成並已在遊戲內發放": "The purchase is completed and distributed in the game",
  "替玩家兌換": "Redeem for players",
  "測試兌換玩家": "Test redemption players",
  "區域網路（限同 Wi-Fi／同內網）": "Local network (limited to the same Wi-Fi/same intranet)",
  "公開 IP（外地可用，需放行 TCP 8260）": "Public IP (available in other places, TCP 8260 needs to be released)",
  "目前連線網址（限同內網）": "Current connection URL (limited to intranet)",
  "目前公開連線網址（外地可用）": "Current public connection URL (available in other places)",
  "建立玩家服務登入碼": "Create player service login code",
  "每位玩家使用自己的登入碼，只能操作自己的簽到、積分、購買、市場與雲端背包，無法取得 GM 權限。重新建立後舊碼立即失效。": "Each player uses his own login code and can only operate his own check-in, points, purchases, market and cloud backpack, and cannot obtain GM permissions. The old code will become invalid immediately after re-establishing it.",
  "分享方式": "Share method",
  "對外網址或網域": "External URL or domain",
  "例如 http://5.104.87.73:8260": "For example http://5.104.87.73:8260",
  "玩家網站網址": "Player website URL",
  "區域網路網址只適合同一個 Wi-Fi；公開 IP 可分享給不同地區的玩家，但主機防火牆與 VPS 供應商安全規則都必須放行 TCP 8260。VPN 私人網路則要求玩家也加入同一個 VPN。請勿分享 localhost。": "Local network URLs only work on the same Wi-Fi; public IPs can be shared with players in different regions, but both host firewalls and VPS provider security rules must allow TCP 8260. VPN private networks require players to also join the same VPN. Do not share localhost.",
  "玩家網址已複製": "Player URL copied",
  "複製玩家網址": "Copy player URL",
  "建立／重設登入碼": "Create/reset login code",
  "請立即複製，只顯示這一次：": "Please copy now and show only this time:",
  "個人登入碼已複製": "Personal login code has been copied",
  "複製登入碼": "Copy login code",
  "已開通玩家": "Already activated player",
  "尾碼": "suffix code",
  "登入碼已撤銷": "Login code has been revoked",
  "撤銷": "Cancel",
  "GM 調整": "GM adjustment",
  "玩家積分": "player points",
  "可簽到或由 GM 人工加減，所有異動都會留下紀錄。": "It can be signed in or manually added or subtracted by the GM, and all changes will be recorded.",
  "調整點數（負數為扣除）": "Adjustment points (negative numbers are deductions)",
  "簽到成功": "Sign in successfully",
  "替玩家簽到": "Check in for players",
  "積分已調整": "Points have been adjusted",
  "套用調整": "Apply adjustments",
  "自動獎勵規則": "Automatic reward rules",
  "後台每 30 秒計算在線時間，即使管理頁沒有開著也會執行。": "The background calculates the online time every 30 seconds and will be executed even if the management page is not open.",
  "簽到點數": "Check-in points",
  "在線獎勵": "Online rewards",
  "每幾分鐘": "every few minutes",
  "獎勵規則已儲存": "Bonus rules have been saved",
  "積分餘額": "Points balance",
  "點": "point",
  "最近帳務": "Latest accounts",
  "Steam 綁定（GM 核對）": "Steam binding (GM check)",
  "選擇遊戲玩家並輸入 17 位 SteamID64。這是管理員核對綁定，不會冒充 Steam 官方登入驗證。": "Select the gamer and enter the 17-digit SteamID64. This is an administrator-checked binding and will not pretend to be Steam official login verification.",
  "Steam 帳號已綁定": "Steam account is bound",
  "確認綁定": "Confirm binding",
  "已綁定帳號": "Account bound",
  "綁定已解除": "Binding has been released",
  "突發帕魯挑戰": "Sudden Parlu Challenge",
  "此功能開發中，暫時停用": "This feature is under development and temporarily disabled",
  "PalDefender 的 spawnpal 目前只會建立一般召喚物，無法可靠產生會攻擊玩家的野生敵對 AI，因此不再顯示成功訊息。": "PalDefender's spawnpal currently only creates general summons and cannot reliably spawn wild hostile AI that will attack the player, so the success message is no longer displayed.",
  "建立 GM 召喚活動（開發中）": "Create a GM summoning event (under development)",
  "先建立可重複使用的活動模板。PalDefender spawnpal 產生的是管理員召喚物，不是送進玩家帕魯盒的寵物；目前版本也無法保證具備一般野生敵對 AI。": "Start by building a reusable event template. PalDefender spawnpal generates administrator summons, not pets sent to the player's pallu box; the current version is not guaranteed to have general wild hostile AI.",
  "活動名稱": "Activity name",
  "召喚帕魯": "Summon Palu",
  "搜尋帕魯，不用輸入 ID": "Search pallu without entering ID",
  "帕魯等級": "Parlu level",
  "召喚波數": "Summon wave number",
  "同玩家冷卻秒數": "Cooldown seconds for same player",
  "召喚活動已建立": "Summoning activity has been created",
  "開發中，暫不開放": "Under development, not open yet",
  "執行召喚活動（暫停使用）": "Execute summoning activity (suspended)",
  "玩家選擇與其他功能分開，只顯示 PalDefender 即時確認在線的玩家；執行前會再次確認在線狀態並取得座標。": "Player selection is separated from other functions, and only displays online players that PalDefender instantly confirms; online status will be confirmed again and coordinates obtained before execution.",
  "在線目標玩家": "Online target players",
  "PalDefender 目前沒有回報在線玩家，請先確認 REST API 與伺服器均在運行。": "PalDefender currently does not report online players, please make sure the REST API and server are running.",
  "波 · 冷卻": "Wave · Cooling",
  "秒": "seconds",
  "開發中": "Under development",
  "活動已刪除": "Event deleted",
  "目前沒有資料": "There is currently no information",
  "「{label}」是不可復原的操作。 確定要執行 {command} 嗎?": "\"{label}\" is an irreversible operation. Are you sure you want to execute {command}?",
  "由 myshox 維護的帕魯伺服器管理工作台": "Palu server management workbench maintained by myshox",
  "關於這個版本": "About this version",
  "這個介面專注於快速開服、成員管理、備份復原與日常維護，並針對桌面及手機重新設計操作流程。": "This interface focuses on quick server startup, member management, backup recovery and daily maintenance, and redesigns the operation process for desktop and mobile phones.",
  "GitHub 專案": "GitHub projects",
  "已批次選擇": "Batch selected",
  "種帕魯": "Planting paru",
  "相同等級、詞條、技能與每種數量會套用到所有選定帕魯；最多 20 種。": "The same level, entry, skill, and quantity of each will be applied to all selected pallu; up to 20 types.",
  "展示模式：介面與正式伺服器共用相同的選單資料；操作只會模擬，不會寫入檔案。": "Display mode: The interface shares the same menu data as the official server; operations will only be simulated and no files will be written.",
  "離開展示模式": "Exit presentation mode",
  "myshox 示範世界": "myshox demonstration world",
  "● 運作中": "● In operation",
  "已完成模擬重新啟動；真實伺服器沒有受到影響。": "Simulated reboot completed; real servers were not affected.",
  "重新啟動": "Restart",
  "已建立模擬備份；展示模式不會寫入硬碟。": "A simulated backup has been created; presentation mode will not be written to the hard drive.",
  "資料為模擬，不會修改伺服器。": "The data is simulated and does not modify the server.",
  "展示功能選單": "Display function menu",
  "伺服器狀態": "Server status",
  "CPU 使用率": "CPU usage",
  "已啟用模組": "Mod enabled",
  "2 個": "2",
  "備份與排程": "Backup and Scheduling",
  "保留 10 份備份，每 60 分鐘執行一次；無玩家時略過。": "Keep 10 backups, run every 60 minutes; skip when there are no players.",
  "模擬排程已儲存。": "The simulation schedule has been saved.",
  "儲存排程": "Save schedule",
  "模擬備份已完成。": "Simulated backup completed.",
  "存檔與地圖摘要": "Archives and map summaries",
  "MOD 診斷": "MOD diagnostics",
  "這裡使用與正式介面相同的頁面名稱、功能順序與說明。展示資料不會連線或修改真實伺服器。": "The same page name, function sequence and description are used here as in the official interface. Display data does not connect to or modify the real server.",
  "功能狀態": "functional status",
  "可以預覽": "Can preview",
  "資料來源": "Source",
  "示範資料": "Demonstration materials",
  "寫入操作": "write operation",
  "無限彈藥": "unlimited ammo",
  "模組視覺資料庫": "Module visual database",
  "正式模式會自動讀取已安裝模組的 Steam 封面、標題、作者與相容狀態。": "Official mode will automatically read the Steam cover, title, author, and compatibility status of installed mods.",
  "個模組": "modules",
  "伺服器相容": "Server compatible",
  "玩家端需要": "Player needs",
  "前往": "Go to",
  "本機": "local machine",
  "資料夾": "folder",
  "DISCORD_TOKEN=（你的 bot token）": "DISCORD_TOKEN=(your bot token)",
  "AGENT_TOKEN=（貼上下方的存取權杖）": "AGENT_TOKEN= (Paste the access token below)",
  "可設多條「頻道 → 事件」路由:不同事件送不同頻道(例如聊天獨立一個頻道),或同組事件送多個頻道(bot 同時在多個 Discord 伺服器時)。取得頻道 ID:開發者模式下右鍵頻道 →「複製頻道 ID」,並確認 bot 在該頻道有發言權限。": "Multiple \"Channel → Event\" routes can be set up: different events are sent to different channels (for example, chat has a separate channel), or the same group of events is sent to multiple channels (when the bot is on multiple Discord servers at the same time). Get the channel ID: Right-click the channel in developer mode → \"Copy Channel ID\" and confirm that the bot has permission to speak in the channel.",
  "目前沒有任何通知路由 —— 不會發送事件通知。": "There are currently no notification routes - no event notifications will be sent.",
  "頻道 ID": "Channel ID",
  "+ 新增通知路由": "+ Added notification route",
  "套用「{label}」? {description} 會覆蓋下方欄位,儲存後才寫入檔案。": "Applying \"{label}\"? {description} will overwrite the field below and write the file after saving.",
  "帕魯球": "paru ball",
  "武器與工具": "Weapons and Tools",
  "彈藥": "ammunition",
  "飾品": "jewelry",
  "食材與料理": "Food and cuisine",
  "藥品與消耗品": "Medicines and consumables",
  "素材": "Material",
  "設計圖": "Design drawing",
  "帕魯蛋": "Parlu Egg",
  "技能果實": "Skill Fruit",
  "帕魯裝備": "Palu equipment",
  "建築與家具": "Architecture and Furniture",
  "貨幣與票券": "Currency and Tickets",
  "重要道具": "important props",
  "一般帕魯": "General pallu",
  "亞種與特殊型": "Subspecies and special types",
  "全部階級": "All classes",
  "優良": "Excellent",
  "稀有": "Rare",
  "史詩": "epic",
  "傳說": "legend",
  "圖片選擇": "Picture selection",
  "篩選顯示": "filter display",
  "最近": "Recently",
  "收藏": "Collection",
  "圖卡排列": "Picture card arrangement",
  "圖卡": "Picture card",
  "清單排列": "List arrangement",
  "清單": "Checklist",
  "多選": "Multiple choice",
  "資料分類": "Data classification",
  "全部分類": "All categories",
  "品質階級": "quality class",
  "灰 普通 · 綠 優良 · 藍 稀有 · 紫 史詩 · 金 傳說": "Gray Common · Green Excellent · Blue Rare · Purple Epic · Gold Legend",
  "筆；名稱可換行，滑鼠停留可查看完整名稱與 ID。": "Pen; the name can be wrapped to another line, and the complete name and ID can be viewed by hovering the mouse.",
  "沒有符合的資料，請換個關鍵字。": "There is no matching information, please change the keyword.",
  "已選擇": "Selected",
  "種": "kind",
  "加入所選項目": "Add selected items",
  "小字": "small print",
  "標準字體": "Standard font",
  "大字": "big characters",
  "特大字": "extra large characters",
  "調整整個後台的文字大小": "Adjust the text size of the entire background",
  "字體大小": "font size",
  "伺服器服務": "Server service",
  "服務正常運行": "Service is running normally",
  "連接埠": "port",
  "偵測到連接埠衝突": "Port conflict detected",
  "遊戲與管理連接埠正常": "Game and management ports are normal",
  "設定檔": "Profile",
  "設定檔可能損壞": "The profile may be corrupted",
  "部分設定檔尚未建立": "Some profiles have not been created yet",
  "世界與引擎設定正常": "World and engine settings are normal",
  "設定備份": "Setting backup",
  "尚未建立設定快照": "No configuration snapshot has been created yet",
  "，最新備份超過 7 天": ", the latest backup is more than 7 days old",
  "，近期有備份": ", there is a recent backup",
  "即時效能": "Instant performance",
  "CPU 使用率偏高": "High CPU usage",
  "記憶體使用率偏高": "High memory usage",
  "目前資源使用正常": "The current resource usage is normal",
  "模組狀態": "Module status",
  "已安裝元件狀態正常": "Installed components are in normal condition",
  "GM 一鍵巡檢中心": "GM one-click inspection center",
  "一次確認今天開服前最容易忽略的問題。": "Let’s once and for all confirm the most easily overlooked issues before launching the server today.",
  "巡檢中": "Under inspection",
  "重新巡檢": "Re-inspection",
  "目前狀態良好，可以安心營運": "It is currently in good condition and can be operated with peace of mind.",
  "正在取得資料": "Retrieving data",
  "查看": "View",
  "正在檢查伺服器": "Checking server",
  "巡檢只讀取狀態，不會自動修改設定。": "Inspection only reads the status and does not automatically modify the settings.",
  "前往存檔保險庫": "Go to archive vault",
  "綜合實力": "Comprehensive strength",
  "公會綜合實力": "Comprehensive strength of the guild",
  "整合成員、等級、據點、研究與工作帕魯的綜合評估": "Comprehensive evaluation integrating members, levels, strongholds, research and work palu",
  "活躍公會": "Active guild",
  "公會活躍排行榜": "Guild active rankings",
  "依近期活躍成員比例與公會規模排序": "Sorted by proportion of recent active members and guild size",
  "成長最快": "fastest growing",
  "近期成長公會": "Recent growth guild",
  "比較最近兩次存檔掃描的成員、據點與等級成長": "Compare the members, strongholds and level growth of the last two archive scans",
  "公會財富": "Guild wealth",
  "公會財富排行榜": "Guild wealth ranking",
  "依全體成員持有金幣總額排序": "Sorted by the total amount of gold coins held by all members",
  "據點建設": "Stronghold construction",
  "據點建設排行榜": "Base construction ranking list",
  "綜合據點數量、據點等級與工作帕魯規模": "Comprehensive number of strongholds, stronghold level and work palu size",
  "帕魯資產": "Palu Assets",
  "公會帕魯資產": "Guild Pallu Assets",
  "依公會成員持有帕魯總數排序": "Sorted by the total number of palu held by guild members",
  "研究進度": "Research progress",
  "公會研究排行榜": "Guild Research Ranking",
  "依公會已投入研究項目與據點發展程度排序": "Sorted according to the research projects the guild has invested in and the development level of the stronghold",
  "實力": "Strength",
  "活躍": "active",
  "成長": "grow",
  "持平": "flat",
  "財富": "wealth",
  "建設": "construction",
  "資產": "assets",
  "研究": "Research",
  "未命名公會": "Unnamed Guild",
  "公會排行榜與分析": "Guild rankings and analysis",
  "分析公會實力、活躍度、發展速度與資產結構。": "Analyze the strength, activity, development speed and asset structure of the guild.",
  "可分析公會": "Analyzable guilds",
  "搜尋公會名稱": "Search guild name",
  "前 10 名": "Top 10",
  "前 20 名": "Top 20",
  "前 50 名": "Top 50",
  "匯出 CSV": "Export CSV",
  "匯出 PNG 報告": "Export PNG report",
  "沒有符合條件的公會資料。": "There are no matching guild profiles.",
  "公會作戰板": "Guild Battle Board",
  "用基地規模與最後活動時間找出活躍公會、閒置資產與需要關注的組織。": "Use base size and last activity time to find active guilds, idle assets, and organizations that need attention.",
  "個公會": "guild",
  "繁體中文": "Traditional Chinese",
  "简体中文": "Simplified Chinese",
  "日本語": "Japanese",
  "搜尋功能、頁面與工具": "Search features, pages and tools",
  "輸入玩家、模組、備份、地圖、活動…": "Enter players, mods, backups, maps, events…",
  "開啟管理頁面": "Open the management page",
  "任何頁面都可以按 Ctrl + K 快速尋找功能": "You can press Ctrl + K on any page to quickly find the function",
  "日常營運": "daily operations",
  "社群管理": "community management",
  "活動營運": "Event operation",
  "世界調整": "world adjustment",
  "進階功能": "Advanced functions",
  "安全維護": "Security maintenance",
  "遠端整合": "remote integration",
  "系統管理": "System management",
  "伺服器營運中心": "Server Operation Center",
  "集中查看監控、備份、模組診斷與維護排程。": "Centrally view monitoring, backup, module diagnosis and maintenance schedules.",
  "指揮總覽": "Command overview",
  "掌握運行狀態、版本、連線資訊與下一個建議動作。": "Understand running status, version, connection information and next recommended action.",
  "資源遙測": "Resource telemetry",
  "追蹤處理器、記憶體、網路與遊戲效能趨勢。": "Track processor, memory, network and gaming performance trends.",
  "成員作業台": "Member workbench",
  "搜尋玩家、查看狀態，並集中執行管理動作。": "Search for players, view status, and perform management actions in one place.",
  "組織與據點": "Organization and stronghold",
  "以團隊為核心檢視成員、基地及其關聯資訊。": "Use the team as the core to view members, bases and related information.",
  "活動排行": "Activity ranking",
  "比較近期活躍度與遊戲進度，不干擾日常管理。": "Compare recent activity and game progress without interfering with daily management.",
  "設計獎勵、挑選玩家、執行活動並追蹤每次發放結果。": "Design rewards, select players, execute campaigns, and track the results of each handout.",
  "社群營運中心": "Community Operations Center",
  "管理積分、商店、交易、雲端背包與 GM 事件。": "Manage points, stores, transactions, cloud inventory and GM events.",
  "世界態勢圖": "world situation map",
  "用空間視角查看玩家、基地與重要事件。": "Use a spatial perspective to view players, bases, and important events.",
  "規則編輯器": "Rule editor",
  "依類別調整遊戲規則，儲存前清楚檢視變更。": "Adjust game rules by category and clearly review changes before saving.",
  "啟動配置": "startup configuration",
  "管理底層啟動參數與進階執行環境。": "Manage underlying startup parameters and advanced execution environments.",
  "擴充中心": "Expansion center",
  "查看相容性、安裝狀態與可用伺服器擴充。": "View compatibility, installation status, and available server expansions.",
  "安全中心": "Security Center",
  "集中管理防護模組、存取規則與風險狀態。": "Centrally manage protection modules, access rules and risk status.",
  "生物平衡實驗室": "Biobalance Laboratory",
  "調整物種數值並保留可回復的變更紀錄。": "Adjust species values and keep a reversible record of changes.",
  "首領追蹤": "leader tracking",
  "查看首領狀態、重生時間與世界事件。": "View boss status, respawn times, and world events.",
  "培育規劃室": "Cultivation Planning Office",
  "從目標結果反推培育路徑與必要條件。": "Deduce the cultivation path and necessary conditions from the target results.",
  "復原保險庫": "Restoration Vault",
  "建立、比較並復原世界存檔與設定快照。": "Create, compare and restore world saves and settings snapshots.",
  "維護排程": "maintenance schedule",
  "規劃重啟窗口、通知與失敗時的保護策略。": "Plan restart windows, notifications, and failure protection strategies.",
  "事件路由": "event routing",
  "將伺服器事件送往你使用的外部服務。": "Send server events to external services you use.",
  "Discord 控制橋": "Discord control bridge",
  "設定社群指令、權限與即時通知。": "Set community commands, permissions and real-time notifications.",
  "節點資料": "Node data",
  "管理這台伺服器的識別、路徑、連接埠與生命週期。": "Manage the identity, paths, ports, and lifecycle of this server.",
  "伺服器系統控制台": "Server system console",
  "啟動方式、檔案、路徑與複製集中管理；危險操作固定在最後。": "Startup methods, files, paths and replication are centrally managed; dangerous operations are fixed at the end.",
  "連線與身份": "Connections and identities",
  "世界節奏": "world rhythm",
  "生物環境": "biological environment",
  "成員規則": "Member rules",
  "團隊制度": "Team system",
  "建設限制": "construction restrictions",
  "戰利品": "loot",
  "世界顯示名稱": "world display name",
  "公開介紹": "public introduction",
  "入場通行碼": "Admission pass code",
  "管理控制碼": "Management control code",
  "同時在線上限": "Simultaneous online limit",
  "小隊人數上限": "Team size limit",
  "外部連線位址": "external connection address",
  "公開顯示端口": "Public display port",
  "允許多人加入": "Allow multiple people to join",
  "公開在線名單": "Public online list",
  "播報進出通知": "Announce entry and exit notifications",
  "存檔快照裡找不到這個據點 — 到公會分頁「從存檔刷新」重掃一次。": "This stronghold cannot be found in the archive snapshot - go to the guild tab and \"Refresh from archive\" to scan again.",
  "作者未標示": "Author not identified",
  "查看 Steam Workshop": "View Steam Workshop",
  "開發版(zDev)含 UE4SS 除錯主控台與開發工具、體積較大,一般伺服器不需要,主要供模組開發。 確定要安裝開發版嗎?": "The development version (zDev) contains the UE4SS debugging console and development tools. It is larger in size and is not needed for general servers. It is mainly used for module development. Are you sure you want to install the development version?",
  "模組實驗室": "Module Lab",
  "核心載入器、Lua 與 Pak 分區管理，變更前先確認相容性。": "Core loader, Lua and Pak partition management, confirm compatibility before making changes.",
  "伺服器運行中 · 需先停止": "The server is running and needs to be stopped first",
  "維護模式 · 可以變更": "Maintenance mode · Can be changed",
  "1 核心環境": "1 Core environment",
  "2 安裝模組": "2 Install the module",
  "3 驗證後啟服": "3 Start the server after verification",
  "PalCenter 雙向聊天橋接": "PalCenter two-way chat bridge",
  "檢查遊戲與 Discord 雙向聊天、上線通知及 UE4SS 載入狀態。": "Check game and Discord two-way chat, online notifications, and UE4SS loading status.",
  "已就緒": "Ready",
  "尚未完成": "Not yet completed",
  "核心 DLL": "Core DLL",
  "UE4SS 模組": "UE4SS module",
  "載入開關": "load switch",
  "橋接紀錄": "bridge record",
  "尚缺少": "still missing",
  "檔案已齊全；重啟伺服器後，再確認 Discord 與遊戲雙向訊息。": "The file is complete; after restarting the server, confirm the two-way message between Discord and the game.",
  "開啟安裝位置": "Open the installation location",
  "暫停 PalCenter": "Pause PalCenter",
  "啟用 PalCenter": "Enable PalCenter",
  "Steam Workshop 模組中心": "Steam Workshop Mod Center",
  "貼上 Workshop 網址或 ID；系統會讀取 Steam 已下載檔案、驗證伺服器規則，備份後才匯入。": "Paste the Workshop URL or ID; the system will read the Steam downloaded file, verify the server rules, and backup it before importing it.",
  "個已管理": "managed",
  "在 Steam 訂閱": "Subscribe on Steam",
  "掃描並驗證": "Scan and verify",
  "停止伺服器後匯入": "Import after stopping the server",
  "貼上 Steam Workshop 網址或數字 ID": "Paste the Steam Workshop URL or numeric ID",
  "前往訂閱": "Go to subscribe",
  "重新掃描": "Rescan",
  "伺服器可用": "Server available",
  "不支援伺服器": "Server not supported",
  "玩家端也要安裝": "The player side also needs to be installed",
  "先停止伺服器": "Stop the server first",
  "建立備份並匯入": "Create a backup and import",
  "目前沒有 Workshop 模組。先貼上網址，系統會帶你完成訂閱、掃描與匯入。": "There are currently no Workshop mods. Paste the URL first, and the system will take you through subscribing, scanning and importing.",
  "缺少伺服器規則": "Missing server rules",
  "需玩家端": "Requires player terminal",
  "個相依": "dependent on each other",
  "可更新至": "Can be updated to",
  "缺少相依": "lack of dependence",
  "名稱衝突": "name conflict",
  "暫停": "pause",
  "安全回收區": "Safe recycling area",
  "移除不會立即刪除，可在伺服器停止時復原。": "Removal does not delete it immediately and can be restored if the server is stopped.",
  "啟用代表「下次啟動時允許遊戲載入」，不代表目前執行中的伺服器已載入。變更開關或刪除前必須先停止伺服器，完成後再重新啟動。": "Enabled means \"allow the game to load the next time it is started\", it does not mean that the currently running server has been loaded. You must stop the server before changing the switch or deleting it, and then restart it after completion.",
  "伺服器執行中：Pak 檔案已被 Windows 鎖定。請先按「停止」，才能切換或刪除。": "Server running: Pak file is locked by Windows. Please click \"Stop\" first before switching or deleting.",
  "停用後，下次啟動不載入": "After deactivation, it will not be loaded the next time it is started.",
  "啟用後，下次啟動載入": "After enabling, it will be loaded next time",
  "下次啟動載入": "Load next time",
  "請先停止伺服器再刪除": "Please stop the server first before deleting",
  "刪除模組檔案": "Delete module file",
  "測試版(Beta)可能不穩定,但含較新的功能(例如玩家細節 API)。 確定要安裝最新測試版嗎?": "Beta may be unstable, but contains newer features (such as the player details API). Are you sure you want to install the latest beta version?",
  "Creative Menu 疑難排解設定已套用到草稿；儲存並重啟後測試。此設定只能排除 PalDefender 的處罰與非法資料攔截，不能修復 Creative Menu 本身的多人連線限制。": "Creative Menu troubleshooting settings have been applied to draft; save and restart to test. This setting can only eliminate PalDefender's penalties and illegal data interception, but cannot repair the multiplayer connection restrictions of Creative Menu itself.",
  "Creative Menu 連線疑難排解": "Creative Menu connection troubleshooting",
  "先排除 PalDefender 的處罰與非法資料攔截，再依序確認主機與玩家端皆安裝同版本模組、遊戲內已啟用模組、玩家已取得管理員或 Manage Permissions 權限。這不是保證相容的破解程式。": "First eliminate PalDefender's penalties and illegal data interception, and then confirm that the same version of the module is installed on both the host and the player, the module is enabled in the game, and the player has obtained administrator or Manage Permissions permissions. This is not a guaranteed compatible crack.",
  "套用排錯預設": "Apply debug default",
  "重要：Creative Menu 官方說明已承認「Unable to connect to host」是模組本身的已知限制，官方建議傳送到初始台地後重新連線。若停用 PalDefender 後仍失敗，問題就在 Creative Menu／遊戲版本，不是反外掛設定；請等待模組作者更新。降低保護也會讓超規物品與帕魯更容易進入伺服器。": "Important: The official description of Creative Menu has admitted that \"Unable to connect to host\" is a known limitation of the module itself. The official recommendation is to reconnect after teleporting to the initial platform. If it still fails after disabling PalDefender, the problem lies with the Creative Menu/game version, not the anti-cheat settings; please wait for updates from the mod author. Reducing protection will also make it easier for unusual items and pallu to enter the server.",
  "效能駕駛艙": "Efficiency cockpit",
  "即時負載在上、容量風險在左、五分鐘趨勢在下。": "Immediate load is at the top, capacity risk is at the left, and five-minute trend is at the bottom.",
  "監測中": "Monitoring",
  "切換遊戲管理員權限": "Switch game administrator permissions",
  "傳送此玩家": "Teleport this player",
  "傳送到此玩家位置": "Teleport to this player location",
  "PalDefender 會直接切換權限：目前是一般玩家會升為管理員；已是管理員則會撤銷。變更立即生效。": "PalDefender will directly switch permissions: currently, ordinary players will be promoted to administrators; if they are already administrators, they will be revoked. Changes are effective immediately.",
  "權限已切換": "Permissions have been switched",
  "確認切換": "Confirm switch",
  "綜合活躍": "Comprehensive active",
  "綜合活躍玩家": "Comprehensive active players",
  "綜合投入時間、登入次數、近期回流與角色等級": "Comprehensive investment time, login times, recent return and character level",
  "核心候選": "core candidate",
  "新服核心候選": "New server core candidate",
  "開服初期高投入、近期在線且具成長潛力的玩家": "Players who have invested heavily in the early stage of server opening, have been online recently, and have growth potential",
  "近期成長玩家": "Recent growth players",
  "比較最近兩次存檔掃描的等級提升幅度": "Compare the level improvement of the last two archive scans",
  "資深玩家": "Senior player",
  "長期資深玩家": "Long time veteran player",
  "依首次出現時間與累積投入進行綜合排序": "Comprehensive sorting based on first appearance time and cumulative investment",
  "等級排行": "Ranking",
  "玩家等級排行榜": "Player level rankings",
  "依目前存檔中的角色等級排序": "Sort by character level in current archive",
  "財富排行": "Wealth ranking",
  "玩家財富排行榜": "Player wealth rankings",
  "依目前持有金幣排序，無法解析者不列入": "Sorted by gold coins currently held, those who cannot be analyzed will not be included",
  "收藏排行": "Collection ranking",
  "帕魯收藏排行榜": "Palu collection ranking list",
  "綜合持有帕魯數量與圖鑑完成度": "Comprehensive number of Palu held and completeness of illustrations",
  "忠誠玩家": "loyal player",
  "長期忠誠玩家": "long term loyal player",
  "綜合遊玩時間、登入次數與持續回訪紀錄": "Comprehensive play time, login times and continuous return visit records",
  "穩定": "stable",
  "投入與留存綜合評估": "Comprehensive assessment of investment and retention",
  "候選": "candidate",
  "需要兩次掃描資料": "Requires two scans of data",
  "資深": "Senior",
  "忠誠": "Loyalty",
  "未命名玩家": "Unnamed player",
  "玩家排行榜與分析": "Player rankings and analysis",
  "使用存檔與登入紀錄建立多種 GM 營運報告。": "Use archive and login records to create a variety of GM operational reports.",
  "可分析玩家": "Players can be analyzed",
  "搜尋玩家名稱": "Search player name",
  "沒有符合條件的玩家資料。": "There are no matching player profiles.",
  "Steam 名稱未讀取": "Steam name not read",
  "遊戲 UID 未讀取": "Game UID not read",
  "手動輸入 ID": "Enter ID manually",
  "清除玩家": "Clear player",
  "— 選擇玩家（角色／Steam／UID）—": "— Select player (character/Steam/UID) —",
  "離線與歷史玩家": "Offline and historical players",
  "或貼上完整 SteamID／UserId": "Or paste the complete SteamID/UserId",
  "輸入 SteamID／UserId": "Enter SteamID/UserId",
  "操作失敗": "Operation failed",
  "連結不完整": "Incomplete link",
  "請向伺服器管理員索取完整的玩家服務網址。": "Please ask your server administrator for the complete player services URL.",
  "玩家服務中心": "Player Service Center",
  "輸入 GM 提供的個人登入碼。這組代碼只會開啟你的資料。": "Enter the personal login code provided by GM. This set of codes will only open your profile.",
  "個人登入碼": "Personal login code",
  "安全登入": "Secure login",
  "嗨，": "Hi,",
  "目前離線": "Currently offline",
  "登出": "Log out",
  "⌂ 我的首頁": "⌂ My home page",
  "◆ 兌換商城": "◆ Exchange Mall",
  "↔ 玩家市集": "↔ Player Market",
  "▣ 雲端背包": "▣ Cloud backpack",
  "可用積分": "Available points",
  "每日簽到": "Daily check-in",
  "以伺服器主機的日期與你的 UserId 判定，每個曆日只能領取一次；需由玩家在此頁按下簽到，不是登入遊戲後自動發放。": "Judging by the date of the server host and your UserId, you can only receive it once per calendar day; the player needs to click to sign in on this page, and it will not be automatically issued after logging in to the game.",
  "最近紀錄": "recent record",
  "還沒有紀錄": "No record yet",
  "我的雲端物品": "My cloud items",
  "雲端背包是空的": "The cloud backpack is empty",
  "兌換商城": "Exchange Mall",
  "依名稱、ID 或商品類型快速找到道具與帕魯。": "Quickly find props and pallu by name, ID or product type.",
  "搜尋商品名稱、遊戲 ID…": "Search product name, game ID...",
  "推薦排序": "Recommended sorting",
  "價格低至高": "Price low to high",
  "價格高至低": "price high to low",
  "剩餘": "Remaining",
  "已售完": "Sold out",
  "立即兌換": "Redeem now",
  "找不到商品": "Product not found",
  "請更換關鍵字或商品類型。": "Please change the keyword or product type.",
  "玩家交易市集": "Player trading market",
  "搜尋全服上架物品，比較單價後使用網站積分、汪汪幣或金幣購買。": "Search for items on the shelves across the server, compare unit prices and then use website points, Wangwang coins or gold coins to purchase.",
  "返回市集": "Return to the market",
  "＋ 上架物品": "+ Listed items",
  "搜尋商品名稱、遊戲 ID 或賣家…": "Search for product name, game ID or seller…",
  "搜尋商品": "Search for products",
  "快速分類": "Quick classification",
  "全部商品": "All products",
  "物品名稱或 ID": "Item name or ID",
  "搜尋物品…": "Search for items…",
  "物品分類": "Item classification",
  "每件單價": "Unit price per piece",
  "最低": "lowest",
  "最高": "highest",
  "只看我的刊登": "See only my listings",
  "只看目前貨幣足夠": "Just looking at the current currency is enough",
  "我的交易資產": "My trading assets",
  "汪汪幣 ·": "Wangwang coins ·",
  "筆刊登": "pen publication",
  "排序": "sort",
  "最新上架": "Latest arrival",
  "單價低到高": "Unit price low to high",
  "單價高到低": "Unit price high to low",
  "總價低到高": "Total price low to high",
  "數量最多": "largest quantity",
  "排列方式": "Arrangement",
  "卡片排列": "card arrangement",
  "每個約": "Each approx.",
  "取消刊登": "Cancel listing",
  "立即購買": "Buy now",
  "沒有符合條件的刊登": "No matching listings",
  "調整篩選條件，或成為第一個上架的玩家。": "Adjust your filters or be the first to be listed.",
  "其他物品": "Other items",
  "一般背包": "General backpack",
  "食物袋": "food bag",
  "掉落欄": "drop bar",
  "從角色背包上架": "Retrieve from character backpack",
  "只顯示遊戲內實際持有的物品；送出前會再次核對並扣除數量。": "Only items actually held in the game are displayed; the quantity will be checked again and deducted before sending.",
  "目前無法讀取遊戲背包": "The game backpack cannot be read at the moment",
  "搜尋背包物品": "Search backpack items",
  "輸入物品名稱、遊戲 ID 或背包分類…": "Enter item name, game ID, or backpack category…",
  "找不到符合的背包物品": "No matching backpack item found",
  "請改用中文名稱、英文名稱或遊戲 ID 搜尋。": "Please search by Chinese name, English name or game ID instead.",
  "身上目前沒有可上架的物品。": "There are currently no items available for listing.",
  "請先從上方背包清單點選一項要販售的物品，系統才會顯示可上架數量與售價。": "Please first click on an item to be sold from the backpack list above, and the system will display the available quantity and price.",
  "上架數量": "Quantity on shelves",
  "（請先選物品）": "(Please select items first)",
  "整筆售價": "Whole sale price",
  "每個單價": "Price per unit",
  "確認扣除": "Confirm deduction",
  "個並上架": "and put them on the shelves",
  "據點公會倉庫目前只能讀取，PalDefender 尚未提供安全扣除指定格物品的 API。請先把要販售的物品移到角色背包，以免複製道具。": "The stronghold guild warehouse can currently only be read, and PalDefender does not yet provide an API for safely deducting specified items. Please move the items you want to sell to your character's backpack first to avoid duplicating the props.",
  "雲端背包操作": "Cloud backpack operation",
  "雲端背包操作方式": "Cloud backpack operation method",
  "從遊戲背包存入": "Deposit from game inventory",
  "從雲端領回": "Get it back from the cloud",
  "目前無法讀取遊戲背包，請確認伺服器與存檔狀態。": "The game backpack cannot be read at the moment. Please confirm the server and archive status.",
  "搜尋遊戲背包內的道具": "Search for items in the game backpack",
  "搜尋雲端背包內的道具": "Search for items in the cloud backpack",
  "目前可": "Currently available",
  "確認存入": "Confirm deposit",
  "確認領回": "Confirm collection",
  "玩家指揮台": "Player podium",
  "先看在線狀態，再處理玩家；高風險操作集中在同一條指令列。": "Check online status first, then deal with players; high-risk operations are concentrated in the same command line.",
  "即時同步": "Instant sync",
  "正確啟用順序：": "Correct activation sequence:",
  "先在上方玩家清單把自己與朋友「加入白名單」，確認名單不是空的，再到 PalDefender 分頁開啟「啟用白名單」並儲存。可用玩家 UserId，不要填暱稱；變更後可執行 reloadcfg 或重啟伺服器。": "First \"Add yourself and your friends to the whitelist\" in the player list above, make sure the list is not empty, then go to the PalDefender tab to open \"Enable Whitelist\" and save. Available player UserId, do not fill in nickname; you can execute reloadcfg or restart the server after changing.",
  "PALSERVER ADMIN UI 作者與維護者": "PALSERVER ADMIN UI author and maintainer",
  "伺服器維護": "Server maintenance",
  "由 PALSERVER ADMIN UI 提供的本機伺服器管理流程。": "Local server management process provided by PALSERVER ADMIN UI.",
  "將伺服器事件、通知與管理指令連接到 Discord。": "Connect server events, notifications, and management commands to Discord.",
  "PALSERVER ADMIN UI 維護者": "PALSERVER ADMIN UI maintainer",
  "頭目可挑戰": "The boss can be challenged",
  "頭目重生中": "The boss is reborn",
  "無法開啟公開地圖": "Unable to open public map",
  "正在載入公開地圖": "Loading public map",
  "首次啟用可能需要幾秒鐘產生快照。": "It may take a few seconds to generate a snapshot when enabled for the first time.",
  "線上": "online",
  "· 更新": "· Update",
  "更新暫時失敗，正顯示上次快照：": "Update failed temporarily, showing last snapshot:",
  "更新": "update",
  "重啟排程中心": "Restart the schedule center",
  "排定時間、資源門檻與崩潰復原，集中成一條維護策略。": "Schedule time, resource threshold and crash recovery are integrated into a maintenance strategy.",
  "自動守護": "Automatic guard",
  "偵測到新版本後自動更新": "Automatically update after detecting new version",
  "偵測到伺服器新版時,會先安全存檔、停止並下載新版,再自動啟動。": "When a new version of the server is detected, it will be safely archived, stopped and downloaded, and then automatically started.",
  "世界存檔保險庫": "World Archive Vault",
  "備份、還原、鏡像遷移各自分區；還原前會先建立安全副本。": "Backup, restore, and image migrate respective partitions; a safety copy will be created before restoring.",
  "✓ 存檔保護": "✓ Archive protection",
  "刪除玩家存檔「{file}」後,該玩家再次加入時會是全新角色。 確定嗎?": "After deleting the player archive \"{file}\", the player will be a brand new character when he joins again. Are you sure?",
  "停用 WorldOptions.sav 後,這個世界的設定將改由 GUI 的「世界設定」(ini)接管,原檔會改名保留。 確定要停用嗎?": "After deactivating WorldOptions.sav, the settings of this world will be taken over by the \"World Settings\" (ini) of the GUI, and the original file will be renamed and retained. Are you sure you want to disable it?",
  "世界規則工作室": "world rules studio",
  "搜尋、挑選分類、預覽變更，再一次套用。": "Search, select categories, preview changes, and apply again.",
  "選分類": "Select category",
  "調整數值": "Adjust value",
  "儲存重啟": "save restart",
  "目前僅支援 Windows 本機伺服器。": "Currently only Windows local servers are supported.",
  "目前沒有正在執行的 Palworld 伺服器。": "There are currently no running Palworld servers.",
  "重新產生配對碼? 舊的配對碼與登入連結會立刻失效,已連線的裝置不受影響。": "Regenerate pairing code? The old pairing code and login link will be invalid immediately, and connected devices will not be affected.",
  "清除這個瀏覽器上的暫存資料? 會清掉:已儲存的連線、看過的公告、地圖校正、偏好設定等。 頁面會重新整理,伺服器與存檔完全不受影響。": "Clear temporary data on this browser? Will clear: saved connections, viewed announcements, map corrections, preferences, etc. The page will be refreshed, and the server and archives will not be affected at all.",
  "本機記憶體整理": "Local memory organization",
  "安全縮減 Palworld 伺服器的閒置工作集，不刪存檔，也不關閉伺服器。": "Safely shrink the idle working set of Palworld servers without deleting archives or shutting down the server.",
  "整理中": "Under preparation",
  "立即整理": "Organize now",
  "其他電腦遠端登入": "Remote login from other computers",
  "另一台電腦需位於相同區網或 VPN。開啟登入連結後，輸入配對碼即可管理。": "The other computer needs to be on the same local network or VPN. After opening the login link, enter the pairing code to manage.",
  "複製一鍵登入連結": "Copy the one-click login link",
  "正在尋找可用位址": "Looking for available addresses",
  "配對碼：": "Pairing code:",
  "讀取中": "Reading",
  "同一個 Wi-Fi／私人 VPN": "Same Wi-Fi/Private VPN",
  "直接複製下方一鍵登入連結，在手機或另一台電腦的瀏覽器開啟即可。": "Just copy the one-click login link below and open it in the browser of your mobile phone or another computer.",
  "不同地點／公開 IP": "Different locations/public IP",
  "主機與 VPS 安全群組都須放行 TCP 8260；可用": "Both host and VPS security groups must allow TCP 8260; available",
  "測試。": "test.",
  "遊戲 UID": "Game UID",
  "Steam 名稱": "Steam name",
  "把監控、備份、模組診斷與排程集中在同一頁。": "Combine monitoring, backup, module diagnostics and scheduling on the same page.",
  "立即檢查": "Check now",
  "目前保留": "Currently reserved",
  "份備份；可立即備份或調整自動週期。": "backup; you can back up immediately or adjust the automatic cycle.",
  "間隔（分鐘）": "Interval (minutes)",
  "已儲存備份排程": "Backup schedule saved",
  "快速維護": "Quick maintenance",
  "執行前端可安全完成的維護，不會刪除世界資料。": "Perform maintenance that can be done safely by the front end without deleting world data.",
  "記憶體重整完成": "Memory reorganization completed",
  "重整記憶體": "Refresh memory",
  "存檔檢查完成": "Archive check completed",
  "檢查存檔": "Check archive",
  "完整存檔管理": "Complete archive management",
  "資料取自實際世界存檔；伺服器尚未建立或存檔正在寫入時可能暫時無資料。": "Data is taken from real-world archives; the server may not be created yet or the archive may be temporarily unavailable while it is being written.",
  "最近備份": "recent backup",
  "目前沒有備份。": "There are currently no backups.",
  "還原按鈕只有在伺服器停止後才能使用。": "The restore button is only available when the server is stopped.",
  "完整 MOD 管理": "Complete MOD Management",
  "更新或切換模組後，請重新啟動伺服器；版本與啟用狀態以後端檢查結果為準。": "After updating or switching modules, please restart the server; the version and activation status will be subject to the backend check results.",
  "確認還原世界存檔": "Confirm to restore world save",
  "即將還原：": "About to be restored:",
  "。系統會先建立安全備份，但目前世界將被替換。": ". The system will create a secure backup first, but the current world will be replaced.",
  "輸入「還原」才能繼續": "Enter \"restore\" to continue",
  "存檔還原完成；請啟動伺服器並確認世界資料": "Archive restoration completed; please start the server and confirm the world data",
  "確認還原": "Confirm restore",
  "未安裝": "Not installed",
  "已安裝：": "Installed:",
  "最新版：": "Latest version:",
  "無法取得": "Unable to obtain",
  "偵測到新版本": "New version detected",
  "控制台": "console",
  "主機狀態": "host status",
  "成員管理": "Member management",
  "團隊與據點": "Teams and locations",
  "活躍排行": "Active ranking",
  "社群營運": "Community operation",
  "即時位置": "real-time location",
  "遊戲規則": "game rules",
  "擴充套件": "Expansion kit",
  "安全防護": "Security protection",
  "生物平衡": "biological balance",
  "首領重生追蹤": "Boss rebirth tracking",
  "培育助手": "Nurture Assistant",
  "復原中心": "recovery center",
  "通知串接": "Notification chaining",
  "Discord 助理": "Discord Assistant",
  "主機資訊": "Host information",
  "極光航站": "Aurora Terminal",
  "冰川青綠 / 極夜光帶": "Glacier green/polar night light zone",
  "荒原檔案": "Wasteland Archives",
  "紙本沙岩 / 夜行營地": "Sandstone on Paper / Night Camp",
  "清晰、安靜、高可讀性": "Clear, quiet and highly readable",
  "低光黑曜石控制室": "Low light obsidian control room",
  "冰川藍綠資料介面": "Glacier blue-green data interface",
  "深空紫色訊號系統": "Deep space purple signal system",
  "高辨識警戒紅介面": "High-resolution warning red interface",
  "金屬銅與暖灰工作台": "Metallic copper and warm gray workbench",
  "極地玻璃與冷光訊號": "Polar Glass and Cold Light Signals",
  "紙本質感與工程標記": "Paper texture and engineering marks",
  "更新到 {version}? agent 會重新啟動(約數秒),執行中的遊戲伺服器不受影響。": "Updating to {version}? agent will restart (about a few seconds), and the running game server will not be affected.",
  "重灌會【刪除】遊戲本體檔案後全新下載(數 GB)。 會保留:世界存檔與設定檔(整個 Pal/Saved,含 PalWorldSettings.ini / Engine.ini),並在開始前自動備份啟用中的世界。 會刪除:已安裝的模組(UE4SS / PalDefender / pak),重灌後需重新安裝。 確定要重灌嗎?": "Reloading will delete the main game file and then download it again (several GB). Will retain: world saves and configuration files (entire Pal/Saved, including PalWorldSettings.ini / Engine.ini), and automatically back up the active world before starting. Will delete: installed modules (UE4SS / PalDefender / pak), need to be reinstalled after refilling. Are you sure you want to refill?",
  "更新會先安全停止伺服器,重新下載檔案(數 GB),完成後自動啟動。": "The update will first safely stop the server, re-download the file (several GB), and then start automatically after completion.",
  "營運首頁": "Operation homepage",
  "效能監控": "Performance monitoring",
  "玩家管理": "player management",
  "公會與據點": "Guilds and strongholds",
  "世界地圖": "world map",
  "世界規則": "world rules",
  "引擎調校": "engine tuning",
  "模組中心": "Mod Center",
  "配種助手": "Breeding Assistant",
  "存檔保險庫": "Archive vault",
  "重啟排程": "Restart schedule",
  "Discord 控制": "Discord control",
  "伺服器設定": "Server settings",
  "先檢查伺服器狀態": "Check server status first",
  "定期建立備份": "Create regular backups",
  "更新模組後重新啟動": "Restart after updating the module",
  "管理積分、簽到、商店、玩家交易、雲端背包與 GM 事件。": "Manage points, check-ins, stores, player transactions, cloud backpacks and GM events.",
  "先選擇玩家": "Select player first",
  "交易全程留紀錄": "Keep records of the entire transaction process",
  "高風險操作會先驗證": "High-risk operations will be verified first",
  "活動與獎勵中心": "Events and Rewards Center",
  "建立獎勵模板、選擇在線玩家並批次發放，完整保留每次執行結果。": "Create reward templates, select online players and distribute them in batches, keeping the results of each execution intact.",
  "先建立獎勵模板": "Create a reward template first",
  "僅選擇在線玩家": "Only select online players",
  "執行後檢查失敗紀錄": "Check failure record after execution",
  "GM 營運首頁": "GM Operations Home Page",
  "先確認服務與玩家狀態，再執行今天最重要的管理工作。": "First confirm the service and player status, and then perform today's most important management work.",
  "確認是否在線": "Confirm if you are online",
  "查看待處理警告": "View pending warnings",
  "使用快速操作": "Use quick actions",
  "效能監控室": "Performance monitoring room",
  "用趨勢判斷卡頓來源，不必盯著一堆難懂數字。": "Use trends to determine the source of lags, instead of staring at a bunch of hard-to-understand numbers.",
  "觀察 CPU 峰值": "Watch CPU spikes",
  "檢查記憶體": "Check memory",
  "比對玩家人數": "Compare the number of players",
  "玩家服務台": "Player Help Desk",
  "搜尋玩家、查看狀態，集中處理傳送、警告與管理動作。": "Search for players, view status, and centrally handle teleports, alerts, and management actions.",
  "先搜尋玩家": "Search for players first",
  "核對 Steam ID": "Check Steam ID",
  "危險操作需確認": "Dangerous operations require confirmation",
  "以公會為單位查看成員、基地與異常資料。": "View members, bases and abnormal information on a guild basis.",
  "查看公會成員": "View guild members",
  "定位基地": "positioning base",
  "辨識失效資料": "Identify invalid data",
  "社群活躍排行": "Community active ranking",
  "快速了解近期活躍玩家與世界參與情況。": "Quickly understand recent active players and world participation.",
  "切換排行條件": "Switch ranking criteria",
  "查看統計期間": "View statistical period",
  "僅供營運參考": "For operational reference only",
  "世界戰情地圖": "World war map",
  "在同一張地圖查看玩家、基地與重要世界位置。": "View players, bases, and important world locations on the same map.",
  "選擇圖層": "Select layer",
  "搜尋目標": "search target",
  "點擊查看詳情": "Click to view details",
  "世界規則中心": "World Rules Center",
  "用分類與白話說明調整遊戲規則，儲存前再次確認差異。": "Adjust game rules using categories and vernacular descriptions, and double-check differences before saving.",
  "先選分類": "Choose category first",
  "套用建議值": "Apply recommended values",
  "儲存後依提示重啟": "After saving, follow the prompts to restart.",
  "引擎調校台": "Engine tuning station",
  "管理效能與底層啟動設定，保留適合新手的一鍵預設。": "Manage performance and low-level startup settings, retaining one-click defaults for novice users.",
  "優先使用預設": "Prefer using default",
  "一次少量修改": "Modify a small amount at a time",
  "修改後觀察效能": "Observe performance after modification",
  "模組管理中心": "Module Management Center",
  "從相容性、版本與啟用狀態判斷模組是否健康。": "Determine whether the module is healthy based on compatibility, version and activation status.",
  "先檢查版本": "Check version first",
  "備份後安裝": "Install after backup",
  "逐一啟用測試": "Enable tests one by one",
  "伺服器安全中心": "Server Security Center",
  "集中查看防護狀態、權限與高風險操作。": "Centrally view protection status, permissions, and high-risk operations.",
  "確認防護在線": "Confirm protection is online",
  "限制管理權限": "Limit administrative rights",
  "定期輪替權杖": "Regular rotation of scepters",
  "帕魯數值實驗室": "Palu Numerical Laboratory",
  "調整數值時保留原始值與可回復紀錄，避免破壞平衡。": "When adjusting values, keep the original values and recoverable records to avoid damaging the balance.",
  "先建立快照": "Create a snapshot first",
  "比較原始值": "Compare original values",
  "小幅調整測試": "Small adjustment test",
  "首領追蹤中心": "Leader Tracking Center",
  "集中查看首領狀態、擊殺紀錄與預估重生時間。": "Check boss status, kill records and estimated respawn time in one place.",
  "查看目前狀態": "View current status",
  "核對重生時間": "Check respawn time",
  "需要時通知玩家": "Notify players when needed",
  "配種規劃工作室": "Breeding planning studio",
  "從目標帕魯反推親代與路徑，減少來回查資料。": "The parent and path are deduced from the target paru to reduce the need to look up data.",
  "選擇目標": "Select target",
  "比較最短路徑": "Compare shortest paths",
  "保存規劃結果": "Save planning results",
  "所有備份、比較、匯入與復原都集中在這裡。": "All backup, comparison, import and restore are in one place.",
  "操作前先備份": "Back up before operation",
  "確認世界識別碼": "Confirm world ID",
  "復原後驗證玩家資料": "Verify player profile after recovery",
  "維護與重啟排程": "Maintenance and restart schedule",
  "安排公告、倒數與自動重啟，降低玩家突然斷線的影響。": "Arrange announcements, countdowns and automatic restarts to reduce the impact of sudden disconnections for players.",
  "選擇低峰時間": "Choose off-peak times",
  "設定倒數公告": "Set countdown announcement",
  "確認重啟後狀態": "Confirm status after restart",
  "事件通知中心": "Event Notification Center",
  "將重要事件發送到外部服務，避免 GM 必須一直盯著後台。": "Send important events to an external service to avoid the GM having to keep looking at the background.",
  "選擇事件": "Select event",
  "測試通知": "Test notification",
  "避免洩漏網址": "Avoid leaking URLs",
  "Discord 遠端控制": "Discord remote control",
  "設定管理指令、通知頻道與可操作的管理員名單。": "Set management commands, notification channels and operational administrator list.",
  "先設定 Bot Token": "Set up Bot Token first",
  "限制管理員": "Limit administrators",
  "測試一條指令": "Test an instruction",
  "伺服器系統設定": "Server system settings",
  "管理名稱、資料夾、連接埠與伺服器生命週期。": "Manage names, folders, ports and server lifecycle.",
  "確認資料路徑": "Confirm data path",
  "避免連接埠衝突": "Avoid port conflicts",
  "刪除前完整備份": "Full backup before deletion",
  "偵測到存檔設定衝突(WorldOptions.sav)": "Save settings conflict detected (WorldOptions.sav)",
  "從四人(連線)存檔搬過來的玩家,可能遇到:": "Players who moved from a four-player (connected) save file may encounter:",
  "世界設定(PalWorldSettings.ini)無法正確套用": "World settings (PalWorldSettings.ini) cannot be applied correctly",
  "已設定管理員密碼,玩家列表卻顯示「管理員密碼不符」": "The administrator password has been set, but the player list shows \"Administrator password does not match\"",
  "這是四人存檔遺留的 WorldOptions.sav 覆蓋掉伺服器設定檔造成的。要正常啟動,必須先移除這個檔案。": "This is caused by the WorldOptions.sav left over from the four-person archive overwriting the server configuration file. To start normally, this file must be removed first.",
  "按下方按鈕會移除該檔(自動改名備份為 .disabled 檔,可還原)後繼續啟動伺服器。世界、玩家、帕魯資料都在別的檔案,不受影響(僅玩家重生點可能需重選)。": "Clicking the button below will remove the file (it will be automatically renamed and backed up as a .disabled file and can be restored) and then continue to start the server. The world, player, and palu information are all in other files and will not be affected (only the player's respawn point may need to be reselected).",
  "註:若你是刻意用這個檔案設定 PalWorldSettings.ini 無法調整的參數,移除後那些設定會被打回 ini/預設值。": "Note: If you deliberately use this file to set parameters that cannot be adjusted by PalWorldSettings.ini, those settings will be returned to ini/default values after removal.",
  "刪除 WorldOptions.sav 並繼續啟動": "Delete WorldOptions.sav and continue booting",
  "偏好設定": "Preferences",
  "監控與備份": "Monitoring and backup",
  "營運總覽": "Operations Overview",
  "玩家與社群": "Players and Community",
  "活動與世界": "Events and the world",
  "模組與安全": "Mods and security",
  "維護與復原": "Maintenance and recovery",
  "外部串接": "External series connection",
  "後端已確認": "Backend confirmed",
  "重整主機記憶體": "Refresh host memory",
  "重新啟動管理服務": "Restart the management service",
  "重新啟動伺服器": "Restart the server",
  "刪除備份": "Delete backup",
  "還原備份": "Restore backup",
  "建立或更新備份": "Create or update a backup",
  "發送遊戲獎勵": "Send game rewards",
  "變更模組或防護設定": "Change module or protection settings",
  "儲存伺服器設定": "Save server settings",
  "社群營運操作": "Community operation operations",
  "更新外部串接": "Update external concatenation",
  "管理服務連線": "Management service connection",
  "必要": "necessary",
  "正在連線": "Connecting",
  "伺服器程序": "Server program",
  "多數操作": "Most operations",
  "正在檢查": "Checking",
  "RCON 指令通道": "RCON command channel",
  "公告與原生指令": "Announcements and native instructions",
  "正在驗證設定": "Verifying settings",
  "世界規則尚未啟用 RCON": "World rules have not yet enabled RCON",
  "在線玩家與即時資料": "Online Players and Live Profiles",
  "世界規則尚未啟用 REST API": "World Rules has not enabled the REST API yet",
  "模組與 PalDefender": "Mods and PalDefender",
  "發帕魯與進階管理": "Paypal and advanced management",
  "正在讀取": "Reading",
  "世界存檔讀取": "World archive reading",
  "備份、玩家與公會分析": "Backup, player and guild analysis",
  "Agent 回應正常": "Agent responds normally",
  "伺服器正在運行": "Server is running",
  "Agent 可讀取狀態，但伺服器未啟動": "Agent can read status, but server is not started",
  "RCON 指令清單可讀取": "RCON command list can be read",
  "REST 即時資料可讀取": "REST real-time data can be read",
  "模組狀態可讀取": "Module status can be read",
  "世界存檔可讀取": "World archives can be read",
  "正式功能測試": "Formal functional testing",
  "直接呼叫目前伺服器的實際 API，只讀檢查、不修改遊戲資料。": "Directly calls the actual API of the current server, only reads and checks, and does not modify game data.",
  "檢查中": "Under inspection",
  "開始完整檢查": "Start a complete check",
  "尚未檢查。按下按鈕後會確認操作通道與必要依賴。": "Not checked yet. After pressing the button, the operation channel and necessary dependencies will be confirmed.",
  "操作結果中心": "Operation result center",
  "集中顯示最近的寫入、發送與設定結果。": "The latest writing, sending and setting results are displayed together.",
  "尚無操作紀錄。之後的啟停、發送、設定與模組操作會自動出現在這裡。": "There is no operation record yet. Subsequent start, stop, send, settings and module operations will automatically appear here.",
  "展示模式已完成模擬檢查；正式伺服器會直接測試實際 API。": "Demo mode has completed simulation checking; the live server will directly test the actual API.",
  "建立世界備份": "Create a world backup",
  "後端已確認 · 428 ms": "Backend acknowledged · 428 ms",
  "操作完成 · 163 ms": "Operation completed · 163 ms",
  "可用": "Available",
  "自動化規則": "Automation rules",
  "登入、在線與 BOSS 觸發": "Login, online and BOSS trigger",
  "登入自動發放已啟用": "Login automatic issuance is enabled",
  "登入自動發放已停用": "Login automatic issuance is disabled",
  "自動化規則中心": "Automation Rule Center",
  "相同觸發條件只在這裡設定；活動導演台專心建立獎勵包與手動發放。": "The same trigger conditions are only set here; the event director desk focuses on creating reward packages and manually distributing them.",
  "條啟用中": "Article is enabled",
  "登入與新玩家獎勵": "Login and New Player Rewards",
  "依玩家 UserId 與主機日期防止重複領取": "Prevent duplicate receipt based on player UserId and host date",
  "每天第一次上線": "Online for the first time every day",
  "第一次加入伺服器": "Joining the server for the first time",
  "發送獎勵包": "Send reward package",
  "儲存登入規則": "Save login rules",
  "在線時間獎勵": "Online time rewards",
  "背景服務持續累計，管理頁關閉也會執行": "Background services continue to accumulate and will also be executed when the management page is closed.",
  "每日簽到積分": "Daily check-in points",
  "每次在線獎勵": "Every online reward",
  "在線獎勵規則已儲存": "Online bonus rules have been saved",
  "儲存在線規則": "Save online rules",
  "BOSS 擊殺與捕捉獎勵": "BOSS kill and capture rewards",
  "共用同一份獎勵清單與偵測紀錄": "Share the same reward list and detection records",
  "目前": "Currently",
  "項獎勵": "rewards",
  "；尚無成功紀錄": ";No success record yet",
  "設定 BOSS 獎勵內容": "Set BOSS reward content",
  "最近自動執行紀錄": "Recent automatic execution records",
  "尚無自動化執行紀錄。": "There is no record of automated execution.",
  "登入、在線與 BOSS 觸發集中管理，不重複建立另一套排程。": "Centralized management of login, online and BOSS triggers, without duplicating the creation of another set of schedules.",
  "3 條啟用中": "3 active",
  "每 30 分鐘 +10 積分": "+10 points every 30 minutes",
  "BOSS 擊殺與捕捉": "BOSS Killing and Capture",
  "3 項獎勵": "3 rewards",
  "展示模式只呈現規則；正式伺服器會由背景服務自動執行並留下紀錄。": "The display mode only displays the rules; the official server will be automatically executed by the background service and leave records.",
  "查看規則": "View rules",
  "今天 08:31": "Today 08:31",
  "每日第一次上線獎勵": "Daily first online reward",
  "今天 08:05": "Today 08:05",
  "在線 30 分鐘獎勵": "Online 30 minute bonus",
  "規則測試失敗": "Rule test failed",
  "指定玩家測試規則": "Specify player testing rules",
  "這是實際發放測試，不是假按鈕。道具類規則要求玩家在線，執行前會再次檢查。": "This is an actual release test, not a fake button. Prop-type rules require players to be online and will be checked again before execution.",
  "測試玩家": "test players",
  "請選擇玩家": "Please select a player",
  "未取得": "Not obtained",
  "測試規則": "test rules",
  "登入獎勵包": "Login bonus package",
  "在線積分": "Online points",
  "BOSS 獎勵包": "BOSS Reward Pack",
  "正在確認遊戲端…": "Confirming game terminal...",
  "執行一次實際測試": "Perform a real test",
  "自動化執行紀錄": "Automated execution records",
  "同時記錄背景執行與人工測試，最多保留最近 500 筆。": "Record background execution and manual testing at the same time, retaining up to the most recent 500 transactions.",
  "筆": "pen",
  "失敗": "failed",
  "尚無自動化執行紀錄。可先從上方指定一位玩家測試。": "There is no record of automated execution. You can first designate a player from above to test.",
  "正式伺服器可指定玩家，實際測試登入、在線或 BOSS 獎勵。": "The official server can designate players to actually test login, online or BOSS rewards.",
  "超級新手｜Steam：BIGBO": "Super Newbie｜Steam: BIGBO",
  "玩家名稱、Steam 名稱、UserId 與遊戲端結果集中顯示。": "Player name, Steam name, UserId and game results are displayed together.",
  "2 筆": "2 pens",
  "每日第一次上線獎勵已發放": "Daily first online rewards have been distributed",
  "超級新手｜Steam：BIGBO｜UserId：steam_demo": "Super Newbie｜Steam: BIGBO｜UserId: steam_demo",
  "自動 · 成功": "Automatic · Successful",
  "在線 30 分鐘，獲得 10 積分": "Be online for 30 minutes and earn 10 points",
  "安全預覽": "Safe preview",
  "不會寫入真實伺服器": "Won't write to real server",
  "PalCenter 示範世界": "PalCenter Demonstration World",
  "PALSERVER ADMIN UI 示範世界": "PALSERVER ADMIN UI Demonstration World",
  "已從遊戲資料中心帶入道具，請確認數量後儲存獎勵包。": "The props have been brought in from the game data center. Please confirm the quantity and save the reward package.",
  "拉比耶爾風格管理員吉祥物": "Rabiere style administrator mascot",
  "拉比耶爾風格管理員吉祥物・PALSERVER ADMIN UI": "Rabiere style administrator mascot・PALSERVER ADMIN UI",
  "希望保留的主動技能（規劃備忘，最多 3 個）": "Active skills you wish to retain (planning notes, up to 3)",
  "希望保留的主動技能": "Active skills you want to keep",
  "搜尋主動技能…": "Search for active skills…",
  "目前配種計算以物種與被動詞條為核心；技能欄會保留資料中心帶入的目標，供規劃時核對。": "The current breeding calculation is based on species and passive verb items; the skill column will retain the goals brought in from the data center for verification during planning.",
  "儲存規則後請重啟一次遊戲伺服器。": "Please restart the game server after saving the rules.",
  "每次啟用都會同步最新版 BOSS Reporter；v1.4 以上才能把擊殺或捕捉造成的「頭目離場」寫成事件。玩家仍需接近 BOSS，讓遊戲載入該區域後才可偵測。": "Each time it is enabled, the latest version of BOSS Reporter will be synchronized; only v1.4 or above can write the \"boss departure\" caused by killing or capturing as an event. Players still need to get close to the BOSS and let the game load into the area before they can detect it.",
  "展示模式已載入：頁面與正式後台共用功能分類，所有寫入操作只會模擬。": "Display mode loaded: The page shares functional categories with the official backend, and all write operations will only be simulated.",
  "PALSERVER ADMIN UI 展示世界": "PALSERVER ADMIN UI shows the world",
  "● 模擬運作中": "● Simulation in operation",
  "模擬重新啟動完成，真實伺服器未受到影響。": "The simulated restart is complete and the real server is not affected.",
  "模擬備份已建立，展示模式不會寫入磁碟。": "A simulated backup has been created and the demo mode will not be written to disk.",
  "搜尋功能…": "Search function…",
  "搜尋展示功能": "search display function",
  "找不到符合的功能": "No matching function found",
  "資料載入中…": "Data is loading...",
  "玩家端與伺服器端需使用相容版本": "Players and servers need to use compatible versions",
  "Lua 與 Blueprint 模組執行環境": "Lua and Blueprint module execution environment",
  "待檢查": "To be checked",
  "遊戲與 Discord 雙向聊天橋接": "Game and Discord two-way chat bridge",
  "模組展示與健康狀態": "Module display and health status",
  "展示模式與正式頁共用相同的圖片比例與卡片結構。": "Display mode shares the same image proportions and card structure as the official page.",
  "模組掃描預覽完成：展示模式沒有修改任何檔案。": "Module scan preview completed: No files have been modified in display mode.",
  "查看詳情": "View details",
  "沒有 Steam 圖片時怎麼辦？": "What to do when you don’t have Steam images?",
  "系統會先載入 Steam Workshop 圖片；網路、API 或舊版 Agent 無法取得時，自動改用本機備援圖，不再顯示破圖或空白框。": "The system will load the Steam Workshop image first; when the network, API, or old version of the Agent cannot be obtained, the local backup image will be automatically used instead, and broken images or blank boxes will no longer be displayed.",
  "今日營運檢查": "Today’s operational inspection",
  "指令通道可用": "Command channel available",
  "最後備份於 18 分鐘前": "Last backed up 18 minutes ago",
  "展示檢查完成：三項服務皆正常。": "Display check completed: all three services are normal.",
  "最近操作": "recent operations",
  "模組健康摘要": "Mod health summary",
  "展示資料不會修改真實伺服器": "Display data does not modify the real server",
  "完整功能預覽": "Full feature preview",
  "可安全預覽": "Safe to preview",
  "展示資料": "Display information",
  "功能操作預覽": "Function operation preview",
  "正式模式會使用真實伺服器資料。": "Official mode uses real server data.",
  "模擬執行": "Simulate execution",
  "範例資料": "Sample data",
  "用於確認排版與操作流程": "Used to confirm layout and operation process",
  "正常": "normal",
  "更新監控": "Update monitoring",
  "過去 15 分鐘平均 31%": "31% average over the past 15 minutes",
  "伺服器延遲": "Server latency",
  "良好": "good",
  "玩家清單": "player list",
  "搜尋玩家": "Search for players",
  "超級新手": "super newbie",
  "燕夜": "Yan Ye",
  "查看據點": "View base",
  "帕魯研究會": "Palu Research Society",
  "8 位成員 · 2 個據點": "8 members · 2 locations",
  "海風商團": "sea breeze business group",
  "5 位成員 · 1 個據點": "5 members · 1 base",
  "活躍排行榜": "Active rankings",
  "匯出排行": "Export ranking",
  "1. 超級新手": "1. Super newbie",
  "本週 54 小時 · 59 次登入": "54 hours this week · 59 logins",
  "2. 燕夜": "2. Yan Ye",
  "本週 48 小時 · 36 次登入": "48 hours this week · 36 logins",
  "社群服務": "community service",
  "每日登入": "Log in daily",
  "每天第一次在線時判定": "Determined when online for the first time every day",
  "玩家市集": "Player Market",
  "支援積分、金幣、汪汪幣": "Support points, gold coins, and bark coins",
  "GM 召喚活動": "GM call event",
  "等待可靠的敵對 AI 支援": "Waiting for reliable enemy AI support",
  "獎勵與活動": "Rewards and activities",
  "建立獎勵包": "Create a reward package",
  "帕魯球 × 5、金幣 × 100": "Palu Ball × 5, Gold Coin × 100",
  "BOSS 獎勵": "BOSS rewards",
  "擊殺或捕捉事件": "Kill or capture event",
  "待驗證": "To be verified",
  "模組相容性": "Mod Compatibility",
  "備份紀錄": "Backup records",
  "建立備份": "Create a backup",
  "今天 08:30 · 428 MB": "Today 08:30 · 428 MB",
  "可復原": "Recoverable",
  "更新前備份": "Backup before updating",
  "昨天 23:10 · 426 MB": "Yesterday 23:10 · 426 MB",
  "新增排程": "Add schedule",
  "每日維護": "daily maintenance",
  "每天 05:00 · 提前 10 分鐘公告": "Daily at 05:00 · Announcement 10 minutes in advance",
  "模組更新後重啟": "Restart after module update",
  "手動確認後執行": "Execute after manual confirmation",
  "待命": "Standby",
  "通知規則": "notification rules",
  "傳送測試": "transmission test",
  "伺服器離線": "Server offline",
  "測試 Bot": "Test Bot",
  "查詢伺服器與在線人數": "Query server and number of people online",
  "查詢在線玩家": "Query online players",
  "資料狀態": "Data status",
  "最近更新": "Latest updates",
  "剛剛": "just now",
  "操作模式": "operating mode",
  "此區塊在正式模式會連接伺服器即時資料。": "This block will connect to the server's real-time data in official mode.",
  "被動詞條": "passive verb clause",
  "主動技能": "Active skills",
  "遊戲 ID": "Game ID",
  "英文名稱": "English name",
  "詞條階級": "Entry class",
  "屬性": "Properties",
  "遊戲資料中心": "Game Information Center",
  "帕魯、道具、技能與詞條集中搜尋，不必在不同頁面重複翻找。": "Search for pallu, props, skills and terms in one place, so you don’t have to search repeatedly on different pages.",
  "大資料分類": "Big data classification",
  "搜尋中文、英文、日文或遊戲 ID…": "Search for Chinese, English, Japanese or Game ID…",
  "資料類型": "Data type",
  "瀏覽與搜尋結果": "Browse and search results",
  "點卡片查看完整名稱、ID 與可用操作": "Click on the card to view the full name, ID and available actions",
  "取消收藏": "Cancel favorites",
  "加入收藏": "Add to favorites",
  "找不到符合的資料": "No matching information found",
  "可改用英文名稱或遊戲 ID 搜尋，或清除目前分類。": "You can search by English name or game ID instead, or clear the current category.",
  "清除篩選": "Clear filters",
  "顯示更多資料": "Show more information",
  "資料詳情": "Information details",
  "已複製": "Copied",
  "複製遊戲 ID": "Copy game ID",
  "要在哪裡使用？": "Where to use it?",
  "選擇用途後會直接切頁並自動填入；玩家、數量與最後執行仍由你確認。": "After selecting the purpose, the page will be cut directly and filled in automatically; the players, quantity and final execution are still confirmed by you.",
  "帶入商城": "Bring to the mall",
  "加入活動獎勵": "Join event rewards",
  "帶入配種規劃": "Bring into breeding planning",
  "集中搜尋帕魯、道具、技能、詞條與科技資料。": "Focus on searching for pallu, props, skills, entries and technological information.",
  "PalCenter 雙向聊天橋接預覽圖": "PalCenter two-way chat bridge preview",
  "可啟用": "can be enabled",
  "缺少安裝檔": "Missing installation file",
  "此區會讀取伺服器裡既有的 PalCenter 檔案並控制 UE4SS 載入狀態；目前不會從不明來源自動下載第三方檔案。": "This area will read the existing PalCenter files in the server and control the UE4SS loading status; currently, third-party files will not be automatically downloaded from unknown sources.",
  "需要補齊": "Need to be completed",
  "核心檔案已齊全；啟用並重啟伺服器後，再用橋接紀錄確認 Discord 與遊戲雙向訊息。": "The core files are complete; after enabling and restarting the server, use the bridge record to confirm the two-way communication between Discord and the game.",
  "遊戲資料": "Game information",
  "資料與規劃": "Information and planning",
  "集中搜尋帕魯、道具、主動技能、被動詞條與科技資料。": "Focus on searching for pallu, props, active skills, passive verbs, and technological information.",
  "輸入中文或遊戲 ID": "Enter Chinese or game ID",
  "收藏常用資料": "Collect commonly used information",
  "從詳情前往實際操作": "From details to actual operations",
  "登入碼有效期限": "Login code validity period",
  "1 天（臨時測試）": "1 day (temporary test)",
  "7 天": "7 days",
  "30 天（建議）": "30 days (recommended)",
  "90 天": "90 days",
  "· 建立": "· Create",
  "已到期": "Expired",
  "· 舊版永久碼": "· Old version permanent code"
}
